Fei Long Theory Fighter/General Discussion

I’m inclined to think the 1-frame link isn’t as hard as it sounds considering we’ve been able to do it before in Vanilla SF4 with Tenshin > Super and it really wasn’t too difficult there.

The issue with it is, as a meaty tool, you can now open the opponent up for nearly 500 damage. Also, Tenshin (and more significantly, EX Tenshin) isn’t that slow, especially if they’re speeding up the start-up so it doesn’t work off of jab stun anymore.

With Yun and Yang, their damage has been nerfed so it’s less of a problem-- getting hit with the grab won’t end the game at 45% life. Also, they can do it “naked” because their version of Tenshin is significantly faster (10/8 frames vs Fei’s 14/12 frames) and they’re able to utilize frame advantage to shield it, so it’s nearly the same as doing a jab cancel. On hit or block they can do Jab > pause > Tenshin for the same effect as our Jab xx Tenshin. At least we whiff on hit, giving the opponent a full combo. Also, the frame advantage from Fei’s normals leaves a pretty big 7-9 frame gap between the end of the move to the start of the Tenshin if you were to argue using it that way.

Good news everyone the tenshin into Ultra 1 has’nt been confirmed and according to Jason24cfs friends the reduced recovery is only for whiffed tenshin. Kim1234 never tested it on the locationtest so some troll must have answered the question in the document.

Source:

Better whiffed recovery means ZERO against anyone even half good at the game.

Dumb change with no value.

I played some Fei Long at the location test last Friday. He is still pretty much the same. The rekka range on the changelist sheet they had at the event said 20% reduction, as a Fei player it was noticeable but it’s very slight and I’m not sure if people that don’t play Fei would notice. The move pretty much feels the same otherwise. I tried tenshin into Ultra 1 but couldn’t get it to go, to be fair I tried it like 3 times with mashing. The c.lk is 4 frames but it’s still chainable so I didn’t feel too much of a difference.

Is the rekka range nerf implemented on all rekkas or only on the light one?

Just lights as far as I know.

Light rekka, he still can do stand lp tenshin, just not ex tenshin, only ex tenshin has a faster startup, no changes to recovery don’t know where all these rumors came from.

  • Crouching LK no longer cancel-able.

  • Crouching MP +10 damage

  • Flame Kick no longer triggered by forward, back, forward + K.

  • All versions of Tenshin (command throw) hit 1 point of damage.

Source: http://www.eventhubs.com/news/2013/dec/14/capcom-cup-location-test-retains-brand-new-build-usf4-new-stages-included-check-out-reported-change-list-here/

cr.LK no longer cancellable?

i seriously hope that cr.LK remained 3 frames, or else this is a complete F-you by capcom

I seriously don’t hope that “no longer cancel-able” means that the move is’nt chainable anymore what combos would Fei have then. And seriously Tenshin 1 point of damage nerf… I hope all command grabs that lead into combos get that treatment if that nerf stays on Fei.

Edit: It’s not chainable anymore :frowning:

Source: http://www.eventhubs.com/news/2013/dec/14/capcom-cup-location-test-retains-brand-new-build-usf4-new-stages-included-check-out-reported-change-list-here/#c595450

It’s not chainable into ITSELF, combos are still here. We just can’t mash on it all day. It still sucks though, since it’s now 4 frames…

And yeah, it seems all command grabs similar to tenshin are getting 1 point of damage. Meh, I’m conflicted

If st.lp would hit every character when they are crouching I would be less worried about this nerf but that is not the case :frowning:

Seriously Fei has a handful of combos and they decide to mess with his bnb, they’ve already nerfed Fei’s fun combos .

Can this character get any less fun to play? Let’s wait for the next round of nerfs…

Those changes stick I’m a full time Sagat player.

gone

If you fellas want to help get some of these nerfs reverted, it’s best to start pleading our case in the official Capcom Unity USF4 Changes Feedback/Suggestion thread. Link right here: capcom-unity.com/street_fighter/go/thread/view/7411/30158605/usf4-changes-thread?pg=1

We can also mail Combofiend directly with requests, click on his Unity profile under Group Officials and click on the mail icon in the top right corner of his profile page. Lets get our voices out there guys! :slight_smile:

Done!

Honestly , through every edition I’ve never really had a problem with Fei’s nerfs. I can even accept the Ultra one’s at a push.

The thing that shits me is that he get’s nothing back. You can’t just keep taking because the character becomes stale and uninteresting.

I just read this in the updated USF4 change log:

“L, M and H Rekka 2nd hit hit stun reduced by 2F”

So less time to hitconfirm second rekka YAY. I seriously hope there will be a USF4 v.2013 cause as some has mentioned already at this rate Fei will be the new SSF4AE v.2012 Yang.

^it’s only to hit-confirm the third hit, it’s not hard at all. 2 frames less are not gonna make a difference.

So now the last hit of the ultra always combos from juggles? That’s something at least. I wish they removed the unchainable cr.lk though, it’s a pointless nerf

getting the last juggle hit on U1 in FADC combos is a good buff. That does a lot of damage

honestly, these nerfs aren’t really too bad, except for the 4F cr.LK nerf, but I can deal with that. It’s not a big problem when I play gen who has a 4F cr.LK. I can’t notice the difference that much