Fei Long Theory Fighter/General Discussion

Boo this man!!! :wink2:

Funny Spartan, I’ve just downloaded the patch (and praying my wife goes to bed soon…) and E.Ryu is probably who I’m going to jump on first and have a bit of fun with. I was going to ask you what combo’s you’ve found work good, but this is the Fei thread! :smiley:

The jab sweep isn’t as brain dead as I thought it would be, I’m still having to plink it.

Well, it is general discussion, and knowing some of this stuff won’t hurt anyone, so here’s what I’ve jotted down so far:

850 life?
850 stun
DP is 3 frames
cr.LP is 3 frames
cr.MP is 4

Ultra/Supers
Ultra 1 –
Ultra 2 – 9 Frames

Meterless Punish
cl.HP xx MK AK, cr.MP xx LK Tatsu, HP Shoryuken (367 Damage + 535 stun)
cl.HP xx MK AK, cr.MP xx LK Tatsu, HP Shoryuken > FADC >EX AK (411 damage + 605 stun)

LK Tatsu, HP Shoryuken > FADC > HP Shanku Hadoken (241/284)
LK Tatsu, LP Shoryuken > FADC > HP Shanku Hadoken (251/234)

LK Tatsu, HP Shoryuken > FADC > EX Shanku Hadoken (274/392)
LK Tatsu, LP Shoryuken > FADC > EX Shanku Hadoken (284/342)

LK Tatsu, HP Shoryuken > FADC > MK AK (224/280)
LK Tatsu, LP Shoryuken > FADC > MK AK (234/230)

LK Tatsu, HP Shoryuken > FADC > EX AK (288/360)
LK Tatsu, LP Shoryuken > FADC > EX AK (298/310)

^ that was just to compare damage/stun depending on the SRK you use in that.

cr.MK xx LK AK (160/300) good long range punish for great stun

cr.LK, cr.LP, cl.HP xx MK AK into whatever

cr.LK, cr.LP, cr.MP xx Hadoken > FADC > cl.HP xx MK AK in to whatever

Overhead is +3, DP can be linked after it like. Still, it’s got quite a bit of pushback so it’s better on chars with fat hitboxes…

At max range, cr.MK xx LK Axe Kick is a 300 stun punish for stuff like Yun’s DP, useful as a poke too as it’s a very easy buffer.

Counter hit cr.MP links easily to cr.MK xx LK AK for 1/3 stun on most chars. After a hit with LK AK, kara throws using st.HP work and lead to some really nice mixups. fwd+MK is really good for hopping over to the other side on knockdown.

getting so much hate for using fei in my first 15 AE ranked matches.

all these yuns should hit endless before testing the ranked waters

Its because everyone’s been mixed in with scrubs that don’t know how to play and would rather make excuses for their losses. Once Ranked mode starts filtering out those types of players, we’ll see less of that overall. Really though, if you’re a Yun player, just suck it up.

So anyone got a complete list of changes to Fei for AE?

As far as I know it’s just more frames on st.LP and cl.MK and then no invincibility on HK CW. Anything else?

Does HK CW still beat throws? Also Yang is really fun after playing Fei for so long… he feels like Fei witha ll the cool shit Fei players wanted lol.

I believe HK Rekkukyaku no longer is throw invulnerable. I’m not sure of any other changes to Fei besides what you mentioned and EX Rekka being more safe.

For whatever reason, I’ve seen more Oni than Yun/Yang. Wasn’t really expecting it.

But damn, are the twins ever tough, once they get in–Yun especially–it feels likes they can just do as they please. Makes me sad face. Fortunately though, most of the twin players I came across weren’t too good and sustaining the pressure.

And that palm chip. Ooooh lord that chip.

Little things I’ve picked up my experience so far;

Yun and Yang’s dive kicks are pretty easy to anti-air on approach, and they don’t do much hitstun at all so any high dives can be DP’d on block before they can recover. The dive kick’s hit boxes aren’t that impressive and they don’t do to well air-to-air. Vs. Yang, you can back dash his DP when he tries to chip you out from a distance and get a full punish back.

yeah, its pretty bad. i guess i’ll farm these dudes until the comp picks up

i did play one oni who was half decent. that fucker hits hard, and that cross up slash definately will hit you the first time you see it. also it looks like the overhead hop move he has looks like it will cross up if he does it meaty on your wake up. im not sure tho. i saw him twitch and in my panic, i got an auto correct DP.

Oni’s really vulnerable during the crossup dash thingy, so poking a lot with buffered specials is really helpful if they’re using it too much. I’ve still not been hit by that overhead hop thingy though, I had it land practically on me and whiff earlier, and I’ve blocked normal versions of it low as well I think…

Anyway, because I couldn’t find any solid frame data for Evil Ryu, I started my own list off. I know this isn’t crucial for Fei but it’s handy to know that LK Axe Kick is -7 and a free Rekka.

I’ve spent a good amount of time testing this out so far using a lot of different characters and repeating the tests many times for each move. Where I’ve put two figures (+1/+3), it means I’ve not bothered to work it out because it’s probably not the most important information. It’s only the basic stuff but it’s a good point of reference:

Move…Startup…On Hit…On Block
cr.LP…3…+5
cr.MP…4…+5
cr.HP…6…-1/-4
cr.LK…4…+2
cr.MK…7…-2/+1
cr.HK…7…KD

Move…Startup…On Hit…On Block
cl.LP…4…+5/6
cl.MP…4…+3
cl.HP…5…-
cl.LK…4-5…+3
cl.MK…4-5…-2/+1
cl.HK…8…-2/0

Move…Startup…On Hit…On Block
st.LP…4…+5/6
st.MP…5…+3
st.HP…6/7…+1
st.LK
st.MK
st.HK

Move…Startup…On Hit…On Block
LK Axe Kick …-1/+1…-7
MK Axe Kick…+4…-2
HK Axe Kick…KD
EX Axe Kick…KD

Move…Startup…On Hit…On Block
LP Hadoken…+1/+2…-6 (at point blank)
MP Hadoken…+1/+2…-6
HP Hadoken…+1/+2…-6
EX Hadoken…-1/-2

Move…Startup…On Hit…On Block
Ultra 1…1+10…KD…
Ultra 2…1+8…KD…-1,000,000
Super…1+0

There’s lots to fill in and there’s probably a mistake or two, but that’s what I’ve got so far.

You can actually throw Oni’s cross-up slash on reaction, and the throw will autocorrect for when he’s in front or behind you. It’s useful since Flame Kick usually won’t do this and will sometimes cause you to be hit in the process. In blockstrings it’s definitely tougher to see coming, but this is definite for long-range random use.

All I’ve bee doing all day is destroying yun and yangs. I made 1300PP in one session. People can’t even use the dive kick.

I did play one decent Yun but my patience won over his need to throw out bull shit specials. Yangs slashes seem very safe though, I can’t judge the frame dis-advantage with my eye.

LP (1) is -2 and LP (2) is -5, so it’s not too bad to punish it with Fei.

I’ve been having a similar experience. Although, I have been noticing more Evil Ryu’s and Bison’s more than anything on ps3, but when I do play the twins, it’s just a slaughterhouse.

I have to admit, Evil Ryu is pretty awesome to play :rofl: I can’t get a handle on his dive kick yet, but his damage output and frame traps seem like serious business.

Just confirmed that my corner cross-up trick with HK CW (cr.LP/st.MP/st.HP xx HK CW) works on all 4 of the new characters. EX CW will hit in front and occasionally move behind, but leaves you in an unfavorable position.

yea man! when AE came out the first thing I did was check to see if the cross up CW worked, was very happy it did. With hk CW losing its i-frames, its effectiveness has certainly changed. Plus with the new chars having low stamina it is wonderful to get that cl.hp>flame kick on them. Make 'em bleed!

Evil Ryu’s dive kick is quite hard to combo, it doesn’t quite give enough advantage unless you land it really deep.

I played a decent Oni today, quite scary in good hands. I found cr-mp spam shuts down a hell of a lot when he’s approaching. That damn EX-slash to Ultra has caught me so many times though, it’s like my brain can see it happening and just wont respond!

His DP is the best in the game by a fair bit though I reckon, I don’t think it even trades?

Yeah, Evil Ryu is really fun to play, and he’s looking really solid so far, but it will be a long ass time before I’ve got him anywhere close to where I want him. Right now each match is a massive struggle against even the most average of players. Against good players using their mains it’s hard as hell to know what button to press at all. Still, I’m working on some resets and what not and counter hit setups so there’s progress being made.

Having said that, I decided to take a little break from E. Ryu for a couple of hours last night and play Fei. It’s all rainbows and blowjobs playing him. ‘What’s that? You’re doing some stupid shit I can’t punish with E. Ryu? Not so fast, asshole’

It was just win after win. I’d been struggling to get my PP back above 1,400, and then I just blasted my way to 2,000+ with Fei. For some reason there are a shit tonne of Goukens in the UK playing online right now, so I’ve been rinsing that matchup for Fei against the 2nd and 10th ranked ones a lot, and I swear to god, Gouken’s throws cannot be teched.

So my question now it: why didn’t you guys mention to me how easy Fei is to play? Jerks.

Edit:
Oni’s DP does good damage but I don’t think any DP is better than Seth’s. I’ve not got around to looking at Oni though yet, but is his DP 3 frames?

I believe it is 3 frames. The thing has a shit ton of invincibility though–probably the trade-off for not being able to FADC it on block. If you play Oni as a zoning type you won’t be in a position to do that very often though.

Lol I think the Fei being easy thing comes from the two years of experience against people switching mains in AE. I still struggle against certain players/playstyles though, and I’m starting to see how annoying Yun really can be. It’s all guesses, sheesh.

i think fei vs zangief is 6.5-3.5 for fei.

but im so impatient and inconsistent that i manage to turn it into fun and exciting ways to goof a match while holding a half a bar life lead.

will i -

get empty jump ultra’ed

rekka into a neutral jump headbutt combo

eat a full jump in combo for no reason

just stand there after a GH combo because i expect to be knocked down