Hey after the team pools last night for SB, have any other Fei’s played (this morning)? I missed the action.
[edit] REPLAYS HERE
Apparently Starnab got put into losers by… Chris Hu? Didn’t see that one coming.
Hey after the team pools last night for SB, have any other Fei’s played (this morning)? I missed the action.
[edit] REPLAYS HERE
Apparently Starnab got put into losers by… Chris Hu? Didn’t see that one coming.
When Inthul came on the stream for a brief moment during the BlazBlue matches, and mentioned he faced and eliminated Starnab, my heart broke. That was my dream matchup I was hoping to see on the stream. Hopefully someone watching the match had recorded it, and have any intention of uploading it.
Some huge matches got played this last weekend, I’ve picked up a few things and I’ve been practicing tonnes to change my game. I noticed that Nab and Mago hardly ever CW and are very patient and use rekka pressure very effectively, Inthul seems to use CW more but he also does so effectively; all them use it less than I do though. Meh, it’s getting gradually eased it out of my main gameplan.
On a note about supers though, it can also be character dependant, ie. if you’re playing a character with great normals and a great pressure game of their own, then you’re going to be pressuring them less and thus building meter slower, so it’s going to cost you more if the damage wasn’t worth it. However, for the majority of the time, if I get the chance to use it and get some pretty good damage then I will. In an opportunity where super or rekkas are your only punish, 370 damage is usually too good for me to pass up; then again, having half meter isn’t quite as important for me against the xbl population as it would be for Mago against say the Godsgarden opponents… It’s a judgement call based on those factors that have been mentioned really.
Edit: I heard one of the commentators say a few times and then discuss how you rarely need to block low against Fei Long, is that right? I mean, cr.MK’s low hitting, what about cr.HP and cr.MP? Standing makes them vulnerable to random CWs where it would have gone over them whilst crouched, and from that chars that cr.LK, st.LP whiffs on when crouched works after being hit whilst standing by a CW. Theory Fighter FTW eh?
The reason you don’t have to worry about Fei’s low game is that there aren’t any good combos that come out of it. Cr. hp and cr. mp both hit mid. Cr. HK sucks and cr. mk doesn’t combo into anything not to mention it’s a terrible footsie poke due to short range and recovery (which is why we use cr. mp).
In any case it’ll hopefully be better if we can combo rekka into cr. mp and cr. mk. It’d adjust our B’n’B to cr.mp > cr. mk/cr.mp > rekka on hit or cr. mp > cr.mp/cr.mk > overhead on block from a certain distance (anytime you force someone to quickly switch block stances is good, especially from crouch to standing).
Ahh so those ones aren’t low hitting. However, when you keep stabbing people with low pokes they soon start holding down back don’t you think? That’s what I was getting at. The argument doesn’t apply to charge chars anyway though, but people playing other characters soon get really defensive after getting poked out of 150-250 life. That and the fact that they can be griefed by CW spam with a standing hitbox too.
The thing is almost all other characters have higher damage potential off their cr.mk so your risking a lot by coming into the range of their cr.mk as feis isent that long.Lol and daigos matchup plan against fei is pretty much to walk back.
but even if it’s Daigo , the corner is not a fun place to be against Fei long
Haha ya it was a stupid example but point stands.idk if you have watched it but daigo vs evans was one of the most frustrating things to watch lol.He keeps trying to get into close range of ryu and gets pushed out by crmk,fireballs.
cr.MK does 80 damage, it has really great range and Fei Long’s hitbox shrinks to a tiny size after he uses it. He also recovers really fast.
If you’re facing people who walk back a lot just peg them with it. Two hits and you’ve already done as much as a rekka series. It also ducks under annoying pokes from characters like Chun-Li.
I know that if they give Fei the cr.MK cancel, they’re going to nerf something else (more than likely remove some frame advantage from his st.MP). That’s why I don’t want it. Fei needs walk speed that is very slightly faster than Ryu, that would address quite a few problems.
I don’t buy your “great range” for cr.mk because it’s a god awful range move and poor recovery. Any place you could apply it, most characters have a better range footsie poke. With no combo potential as it is, that is one awful trade off.
It completely stuffs quite a few moves because Fei becomes almost unhittable. You can duck under Chun-Li’s sweep and st.MP with it, you can duck under Balrog’s rush punches and headbutt. You can also stuff rekkas from Fei during mirror matches, or completely avoid Guy’s Bunshin Flip mixups. Blanka has absolutely no poke answer to it other than his crouching Fierce.
Ass recovery? It recovers one frame slower than Ryu’s cr.MK. Poor range? It’s the same range as Chun-Li’s cr.MK, except it’s more useful because it has the properties of Chun-Li’s cr.MP.
It’s a good poke to use against Mid/High pokes, such as Dudley’s Straight Punches.
equal in all properties, like range, hitbox shrink, startup, frame data, etc., to the shoto cr.mk, except special cancelability.
shotos give many characters fits with it.
maybe its more effective for them because you have to move towards them in most situations. while with fei, most characters would rather move away
yh i think you pretty much said it , walk speed is more important imo .
Seth said it that they “are not looking to plug up every characters wholes”. I agree that if Fei needs faster walking speed but he would be a beast, maybe top 10 on the tiers. But his cr.mk is as good as the shotto’s just that he cant do a rekka from it until the DLC
Ya i would trade cr.mk special cancel for Balrogs walk speed.I wonder how they are going to buff his focus attack.He already has really good range and because of his dash speed he is -1 of level 1 blocked fadc and +5 of lv 2.
Imagine the Balrog fight where EX Rush punches would never be able to touch you if you intercepted with cr.MK xx CW (4-hit, 220-ish damage, and +4 frames to combo). That would be so sweet. I absolutely hate sticking a cr.MK out there in this fight only to see it eaten by EX Armor and then proceed to get hit right out of it by the punch.
Could work against Abel’s EX CoD and other armored moves too. 12-frames of invulnerability should be enough to evade most hits… Though you may have to use MK or LK CW to get it to combo against normal attacks.
Uhh, no it isn’t. Shoto Cr. mk hits further than Fei’s cr. mp which hits further than his cr. mk. Trust me on this one. I started as a Ryu player and it was the very first hurdle I had to pass when transitioning to Fei (or backwards when playing with Ryu). Where I’d use kick for pokes with Ryu, I use punches for Fei.
The shoto’s has a 1 frame advantage in recover and active frame. The range is debatable unless you present factual numbers. If you dot like Fei stop playing with him. Go back to Ryu, your post read with a lot of anger. I got the interview that mentions Fei’s changes and you want more. “not every hole can be plugged” Starnab and Inthul both told me “Fei is good the way he is” but they seen nothing wrong with cr.mk to rekka. Why can’t you?
Ryu’s c.MK reaches slightly further than Fei’s, yes. But Fei’s c.MK hits further than Fei’s c.MP:
Fei c.MP reach from 0.666 to 1.368:
Fei c.MK reach from 0.613 to 1.413:
Ryu c.MK reach from 0.637 to 1.437:
http://otersi.com/00_interesting_frames/ryu_cmk.png
Note that Ryu’s and Fei’s c.MK attack-hitboxes are equally long. Only Ryu’s reaches slightly further while Fei’s starts closer.