What are Fei Long’s frame traps?
Not 100% but off the top of my head I’m sure cr.mk would do the job, it lowers the hurt box way back and reaches out a good distance.
If by endlessly you mean he just keeps pressing the buttons, just cross him up. If he does take a pause, wait for the hands to stop and pressure with Rekka; there’s a good amount of recovery on the move and not too hard to catch if he’s whiffing the hands.
If you really must attack him, try a well spaced cr.HP-- not sure if it’ll win outright, but it has a nice extended hitbox. A good bet without actually looking at the hitbox info.
How practical is it to hitconfirm “raw” rekkas online in 2012? Fei Long was my sub when I was playing AE and offline so it was easier and much safer, but now I’m almost scared to throw that second rekka if I don’t have a guaranteed combo. My reactions are a little on the slow side, so I’m not sure if it’s worthwhile to try and get hitconfirms online (and I currently can’t really play offline so that’s out).
It’s practical as long as you look for it, you just have to input the motion and be ready to hit the button if the first one hits. Alternatively you could use MP/HP rekka as your first rekka, both have longer hit stun allowing you to easily confirm (especially HP). You’d have to be really spot on with your distances though, or hope that your opponent is not catching on. It was easier to get away with before because players in general didn’t try to counter 1 rekka.
tks for the write-up…I’m a Ken player and just picked up fei. He’s amazing! I’m a little saddened I didn’t pick him up before AE ver. 2012 lol…
My trouble areas right now is pretty much fei’s timing and feel of his bnb. I’m so used to Ken’s c.lk c.lp SRK doing it with fei feels weird atm…but the tip about delaying the c.lp but just a frame helps me a bit. I also like hit confirming rekkas with c.lk st.lp c.lp Rekka, hopefully this combo works on most of the cast.
Actually only works on about half. Otherwise your main hit confirm would be a crouching 1frame link from cr.lk to cr.lp rekka. It’s not a hard one framer though (if that even makes sense!)
If you hit the BnB , do the piano, you can’t miss. If you’ve confirmed your lk and st.lp, piano the cr.lp into the mp or hp rekka, like a strum of the fingers. This is the method I use. Not in block strings though, you don’t want a mp/hp rekka in a block string or your toast. I guess thats if you use stick though, pad might be a little harder.
yeah, still on pad atm…but I guess I’ll just get a rhythm going with maybe 2 c.lk and then link the rekka from a c.lp I think the delay advice you gave above will help me land it consistently.
There’s a bunch of questions I want to ask, but it’ll be much easier for me to just play some good players. and I chime in every once in a while with a character specific question. But i know i have to get the bnb down first before anything, and then work on my mix-up.
One quick question tho? Is fei’s jumping lk as good as Ken? I usually stuff a lot of players dp or reversals with lk into kens bnb, can I do the same with fei or is his main jump in mp?
PSN is OmniCloud
Currently playing on PSN Jabriel87 more though, hit me up on either, I’ll test ur skill with my ken, then I’ll try and study your style to develop my own.
Yeah Fei’s Lk is just as good as a shoto’s, it’s the same. Although you can make it hit one side and land on the other, but it doesn’t provide enough hit stun.
It’ll stuff most reversals. (flash kick, EX bird, etc etc… all the usual suspects…)
beautiful…I felt like Ken when I got Guile in the corner, only problem was, I couldn’t get the KD again after landing a x-up jump in lk like I can with Ken. Ken’s link is so easy (c.lk-clp-hp dp) that I’m getting a bit frustrated that Fei can’t just link a rekka from a c.lp. Would that make him broken or something? It’s not the most damaging combo especially with the scaling from all the hit confirming lk and lp. I dunno, I don’t get why it has to cancel, or why st.lp doesn’t hit crouches so fei has at least one easy bnb that links consistently. c.lk st.lp c.lp Rekka is fluid and easy, but it whiffs on crouches and some of the cast.
Very frustrated right now, I really want to Rekka people off of every lk lp I land in a match. It’s what makes Ken so scary and Fei has the same potential, but you have to cancel -_-
If you have decent reactions, you can link a st-hp from a st.jab then cancel that into rekka , it was easier in AE (perhaps too easy), but it’s still possible now. You don’t see many Fei’s use it though.
You should make use of cl.mp, it’s one of Fei’s best tools. It busts tech, it’s a nice frame trap and on hit provides enough hit stun for an easy cr.lp rekka or straight into sweep. Seriously sometimes I’ll walk up cl.mp, walk up cl.mp, walk up… You really have to keep your opponent guessing with Fei. You can really mind fuck people and finish rounds quickly once you get your mind games going. cl.mp teaches people not to press buttons, and once you’ve taught them to block, you sprinkle them with a full damage tenshin combo.
After that everytime you go near someone they just don’t know what to do. Is it a frame trap? throw? Tenshin? Nothing for a bait?
Mix it up, keep the pressure on. It’s even more important now than before because of the CW and damage nerfs.
Hey, I’m still pretty new to Fei and SF4 in general. I have trouble against people that neutral jump a lot hoping that I whiff a rekka. What should I be doing to deal with neutral jumpers (especially characters like Yun that can dive kick out of it) ?
Nice…definitely gonna incorporate it, I’ve been watching Mago’s long set on youtube with that Sakura player as a reference. and he definitely throws out some c.mp & st.mp. I think I can finally come up with a decent string of attacks once I get a KD with Fei now, tks for the frame trap. After I get a KD with Ken, I usually go for a X-up or empty jump into lk for another throw, then if i land that, I’ll go for the official safe jump (since the opp thinks I’m gonna x-up again) but sometimes empty jump again into a lk combo. That same setup should work with fei, just gotta mess around with it a bit more.
Btw–Tenshin is a command grab, but how much priority does it have? does it beat throws and stuff, I only see Fei use it on wake-up, and rarely after an EX CW. Besides the damage nerfs, why was Fei CW better in AE anyway?
Tenshin doesnt beat much because it’s so slow. Most people press buttons after EX CW and that would beat his command grab and if they jump/backdash leaves you wide open for big damage.
Tenshin setups that work for me:
Meaty cr.lk, cr.lk, EX Tenshin. (you have to start the blockstring close)
Jab xx EX Tenshin (Doesnt have to be EX in corner and again you have to be close)
As for the CW they messed with it’s hitbox making it alot harder to hit.
Heh, this is analogous to martial arts: If someone is swinging his sword (picture vertical swing) at you the best option is to, well not be there, but on a serious note is to step in to his space (so he has no room to swing).
Your probably wondering why I am bringing this analogy Its because I was struggling with this too in the past. If they are Neutral jumping, move in. Spoil their spacing. You can either meet with them in the air if they are predictable or dash dp under, or just walk forward and tag them with your normal. Every situation is different. If you get them in a block-string OS a st.hk
For fei Tenshin, its more of a mind fuck tool, when I used to play Fei I used to only land it in the 2nd round, I spent the first round fishing for frame traps making my opponents respect my block strings so I can tick throw them with the tenshin after two crouch jabs. also when you have your opponent cornered you can FA(lv2) on block fadc cJab x ex chickenwing. works 80% of the time
Sendmaster is spot on with the neutral jump. When someone jumps - whatever direction - They give up control of the character. You have to take advantage of this, moving forward just by walking or pre-empting a counter are your best options. If someone is neutral jump happy, don’t poke with rekka, it’s that simple.
Personally for me, you have to feel tenshin out. There are many way’s you can land it and the best options are usually by thinking on the fly. If you telegraph the tenshin you’ll get thrown, jabbed or Dp’d.
Think outside the box.
Cool thanks for the advice. I’ve started taking over the real estate that people give up when they spam neutral jumps and really paying attention to spacing.
Do you guys have any general tips on what I should really focus on improving ? After watching a bunch of vids it looks like I need to start buffering rekkas behind jabs as well as applying more rekka pressure in general with proper spacing. I don’t really know what to do for my oki game after a throw or sweep either.
It’s better if you post a video and we’ll comment on that.
I dont use sweep much so I cant help you with that. After a throw I do have some setups.
Backthrow:
Dash forward, Neutral Jump Hk. (Safe jump)
Take a step back and whiff a jab. Jump in with Mk/Mp The result is in both cases is a ambigous crossup.
Forward throw:
Walk forward a bit and jump in with Mk/Mp. If done correctly a ambigous crossup.
Forward throw (corner)
Whiff cr.Lk and jump in with Mp. To be honest I myself have no clue how to block this lol. But if succesful you will end up in the corner and you can unload a full combo on their asses. I would only recommend doing this one if you almost have them stunned, because you are giving up your corner pressure.
Whiff cr.Lk, Dash, Tenshin/ Meaty cr.Lk
You should just youtube a few video’s of Mago if you want to see them in motion. Because I pretty much copied all of them from him. It’ll also show you the correct spacing for each setup.
Sweet that gives me a lot to work on thanks for the help.