Fei Long Q&A: Ask simple questions here!

Exactly. Fei definitely seems like a solid character, but in some match-ups he needs almost everything to go right. Those missed DPs have cost me quite a few matches. And we all know how it feels to lose because of an execution error.

yeah, he is a solid character, great at capitalizing a simple mistake even though its not that much damage but not easy to use

First post here!

A learning Fei fan right here really having trouble pulling off the HP xx Chickenwing combo in the trail.

Any tips on that? I prolly just can’t do the quarter circle motion fast enough.

What makes a CW comboable into cl.hp?
I’m having a hard time finding a specific combo, strength of CW or distance that consistantly makes the hp connect afterwards. What do I need to be looking for? Do all hits need to connect or only the last one?
I’m sorry if this has been asked before, I couldn’t find it.

HK, or EX versions combo. try plinking the HP after the last hit, and you see your opponent hunched over in hitstun. this is probrablly the toughest one frame link in the game because you have to wait between CW input, and HP input. with other one framers, you can learn the rythm of the combo. its much harder to catch with this one

Few things helped me…

  1. practice only flame kick-> FADC
  2. coming to neutral on stick and then perform your next move (being a bit loose on the stick helps)

will this also work for close HP to super?
:qcf::qcf:, (move stick to neutral) :hp:,:hp:

nope since the game will presume you have inputed the super, I don’t think there is a simpler way of inputing hp, super so your going to have to do it the standard way

For me, it’s easiest to do it like this:

Press and hold HP, then quickly do QCF x 2, and then press HP.

thanks, will try that when i get home.

s.hp is probably his most difficult normal to super cancel because it’s so quick and you have to start from standing…

I wouldn’t be too bummed if you can’t get it 100%, as anywhere you can use it, you can use the much easier low mp into super instead.

what happened to VR-Raiden’s punisher guide? that was a good work

http://forums.shoryuken.com/showthread.php?t=182586

Hey guys, I need help on finding the most current Match-up listing (console characters included). Eventhubs shows a listing that goes back to April 2009.

http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/

edit: It’s not THAT crucial if you guys don’t mind seeing numbers from Apr 09, but if you do, feel free to post up a more recent listing.

I don’t think I’ve seen one that was released recently with console characters

Does anyone think that Fei’s s.MK is a good AA? or is it just me?

isn’t s.hk better?
but I have used s.mk to catch those people who like to empty jump in then cancel into flamekick if I catch them on the ground

It’s good to catch cross-ups

true. s.hk is good enough, but I found that s.mk trades with divekicks.

Yea far s.mk does have a sort of up/forward hitbox to it, but it is so close to Fei’s hittable sprite that it will more often than not trade or get beat with stuff like j.RH/fierce and etc. It’s still fun to use unconventional anti-airs just to look pimp. When sessions get really flow, I even like to use stand jab at times for the heck of it. Although, if the person didn’t jump in empty or place a bad hitbox, it will get OWNED.

Tenshin thread? I really don’t use Tenshin a lot, so good stuff HNIC. Look forward to it. Given how often ppl mash, option select, jump out, and/or backdash, I rarely incorporate it. Already I think throw set-ups and throw baits are STRONG! Look at Daigo’s Ryu and throw-ex tatsu or low jab into throw vs low jab into c.fierce set-ups and etc. Too strong to be so clean =)