Discuss the character’s entire moveset here, including normal moves, special moves, super moves, and all the other miscellaneous stuff like focus attacks, ex moves, jumps, and throws.
Also list attributes such as dizzy count, lifebar points, character size and special hitbox properties.
Once a full movelist including frame data has been provided for the character, this post will be edited to include all of it, with proper credit to the guy who copied all that stuff from the Japanese guide or whatever.
I’ll update this post as all the info comes in so no one has to scan thru xx amount of pages for info.*
Rekkaken
:qcf:+:p:
*can be done up to 3 times
**no FA cancel possible jab rekka safe on max range
**
Rekkukyaku (Chicken wing)
:hcf::uf:+:k:
*all versions have some fireball invulnerability
** rh/ex versions combo
**First hit breaks armor
Tenshin (throw)
:hcb:+:k:
*does no damage
**used to set up other moves
**slow Shienkyaku (Flame Kick)
:l::d::db:+:k: EX:
*hits 3 times
**
Rekkashinken** (Super)
:qcf::qcf:+:p:
**
Rekkashingeki** (Ultra)
:qcf::qcf:+:p::p::p:
*second hit (and thus full combo) doesn’t juggle under any circumstance
Misc. stuff
f+mk is his overhead (very fast)
FA is very fast and has excellent range
*Language stolen from RagingstormX. He said it so well, I thought I’d just use his summary
Well I agree with that OP. Its just stupid to make moves more complicated than they should be. A move should be complicated enough to not do it on mistake, but not so complicated that it stops people from doing it when they need it.
Being good at the game shouldn’t have anything to do with your ability pull off moves, but rather your ability to use them when needed. This is why it was fixed in HD remix.
Pretty sure that not all hits of chicken wing break armor. Maybe only the first hit? I vaguely remember a Cammy/Fei vid where I think the last hit got focused. Gotta find it…
It looks like the question should be asked here since it could help others out … but I’m trying to get used to the new “old” chickenwing motion. Is there a common direction that people usually miss when doing the chickenwing?
I’m trying the old motion out in Classic Mode of HD Remix (since it’s the same input) and maybe they eased up on the motion for SFIV (input window remedies) … but does anyone have tips on what I could be doing wrong with the motion? The usual result is Fei jumping up diagonally towards the CPU with a kick. I’m at about 3 chickenwings for every 10 attempts at the moment
Appreciate any help since I’d like to be down with Fei Long’s basic moveset before SFIV comes out.
Make sure you’re beginning from directly back, and when you end the motion, hold it at the :uf: point and be quick to hit K before you feel you’d leave the ground. Exaggerate each point as you do the motion too. You have to make sure you hit every point as you make the motion.
It doesn’t have to be done at lightning speeds. In-fact, you can do the input at a slower pace. That may be best until you get use to feeling what it feels like when you succeed.
As to the 'wing, according to that official guidebook link, he has no ‘glassbreaking’ moves. I seem to remember that too… was it the EX version that broke?