Fei Long Combos and Glitches

No problem, hope it helped.
In this case its not plinking. The timing for plinking is faster.

p-linking (from what I understand) is a street fighter mechanic where the game gives you an extra frame, where you fool the engine that you accidentally inputted 2 inputs in succession; but the game makes the decision to give you a the 1st input you entered.

If you hit / drum / piano lk, lp fast you should get:
1st frame: lk
2nd frame: lk+lp

Your SF training-mode input should look like this:
:lk: :lp:
:lk:

(no counter hit) c.lk > st.hp > rekka
combo at at 1:35 http://www.youtube.com/user/BionicBuz
quality of the video is not great you wont be able to see it clearly but it says 5 hit combo

nice will have to try that out, thx

it wasnt a counterhit, but it was definatly a meaty, u must have hit on teh 2nd or 3rd frame of the crlk

another c.lk >s.hp>rekka combo (no counter hit) at 1.33 this time on abel
[media=youtube]Ae4m-SIENT8[/media]

i dont know much about frame data, if some one could shed some light on this combo it would be helpfull
its really hard to do it in training

cr.HK > mp Rekka > cr.lk xx cl.hp

is a pretty reliable setup. trying some other stuff as I type

WTF is this sh@@

its a setup for a perfect meaty crlk>hp combo, you get an untechable kd, do 1 mp rekka, then immediatly hit crlk… kind of like a safejump setup only its for a meaty crlk

lol im puzzled too. Knock Down into whiffing rekkas =D

srsly coldstone, did u not read my post explaining it…

Yea, perhaps I could’ve worded it better, j_case got it though.

cr.hk for the untechable, whiff mp rekka to close distance, you’ll recover before they wakeup. As soon as you recover they’re waking up into cr.lk xx cl.hp

nah i didnt read through it. too lazy =). I’ll borrow it for now and see how it works online against a DP spammer(Motivasian).

intresting, ill try that out, but am positive that ill get dp in the face lol
or ill back dash after mp rekka to bait dp :rofl:

you can just block after the rekka…

what is the difference between this and what you were doing before(walking up to the opponent and cr.lk on wakeup)?

Block/bait dps if you sense em or go into whatever else you see fit.

PSN patch arrived today. First thing I checked was Fei Long’s infinite against Juri.

You can’t do cl.HP xx HK CW anymore, Juri would recover before the first hit of CW. But cl.HP xx LK CW works.

You can still do HK CW -> cl. HP, but you can’t add HK CW afterwards.

Ahhh, excellent.

Can you do close strong x hk.cw?

Yes that still combos on juri with the patch.
They didn’t change hk cw back to the way it was in vanilla with the huge pause at the start of the move.
Someone with better knowledge would have to check for minor changes but to me it feels pretty much the same.

They shortened the hitstun on Fei’s cl.HP. It’s very short now. Also, I didn’t check to see if MP > HK CW still worked so it’s cool that it does. I tried to see if a different infinite could be done (MP > HK CW > LP > MP > HK CW) and the LP pushes you just too far away to get the cl.MP. That would have been a very tight series of links, but it would’ve been interesting.

well we mainly cancel flamekick and rekka out of closehp, we should all thank capcom they didnt turn hkcw back into vanilla cw