It’s taking me a bit to get used to the old 3 hit chicken wing after flame kick combo. I was used to FADCing and HK CWing as soon as possible to get it but now I have to time it… a year of muscle memory is fighting back lol.
amen, when i first played fei, and did an fadc, I was actually thinking they nerfed that combo for some reason. But naw
^ aw man i thought you couldn’t land that anymore, back to training…
Yea it will take getting use to, and even more with actually matches.
Oh an to everyone i think nosone made a post on this in another thread
cr,lk->st,lk->cr,lp xx rekkas/mk flame kick
If u do it fast enough we will have a reliable way to get CW->ultra 1 after mk flame kick
Although it will take alot of practicing i find that those links are the easiest.
This old thing?
Without jump-in:
[FK BnB> Ultra: 363 damage]
[FK BnB> HK CW: 256 damage]
Guys I’ve found two VERY easy ways to pull this off in a match, and thus far I’ve tested on Cody. The input is as such:
:db:+:lk:> :l: (hold)+:lp:> (still holding back) :lp:> :r:, :l:+:mk:
:db:+:lk:> :l:+:lp:> :r:+:lp:> :l:+:mk:
or the crouching LP alternative (10 less damage)
:db:+:lk:> :l:+:lp:> :df:+:lp:> :l:+:mk:
This exploits the new Flame Kick shortcut and adds that extra 10 damage to the combo that was subtracted due to the crouching light nerfs (we’re using two st.LPs here instead of finishing with a cr.LP). This makes the combo VERY easy to do, especially if you’re used to playing as Guile or using other charge characters. This is equivalent to a BnB to HP Rekkas combo in terms of damage,** PLUS** 50 more stun AND the opportunity to FADC into Ultra or CW, AND keeping the opponent close for mix-up opportunities.
One weakness of this combo is its range. While the jump-in doesn’t have to be deep at all, a very shallow jump-in will cause you to whiff the Flame Kick. In this instance though, you should use the hit-confirm time you gain from the jump-in, cr.LK, st.LP, and the frame in between the next st.LP as your visual cue as to whether to go for a Flame Kick cancel or a regular BnB instead. Really not that hard to catch visually. This is somewhat remedied when you pin your opponent in the corner as there’s less push-back when you do your light attacks. <–Important
Check it out!! And please test on various character sizes! I only got Cody down so far, and I think he represents a good portion of the medium-sized cast.
I’m quite sure it’s pretty much universal, but here is a list of who I have confirmed:
Cody: Easy to do, generous range to work with
Chun: Tougher as you need to be closer in due to her smaller hitbox. The trouble with Chun is that she’ll likely be crouching too, unless you land an EX CW.
Sagat: Easy as hell, HUGE hitbox to work with.
Dhalsim: His hitbox seems to be similar to Cody’s in terms of width, so it works here too. Also found that you can get a 3-hit HK CW and 3-hit ULTRA on Sim by launching HK CW right after FADC as opposed to pausing. Sim floats up after the 3rd hit of CW, sharing the same properties as Honda. This is 405 damage.
Ibuki: Check. Hitbox is larger than Chun’s, so we’re good there.
Cammy: NOPE. Good luck hitting it anyway. Her hitbox is so tiny that you’ll sometimes whiff from point blank as well.
Guy: Works.
Viper: Treated like Chun, but it works if close enough.
T-Hawk: Works
[edit] As this works its way into our staple, I would love if you guys could call this the Flaming Kobra or something to that effect
Will it wiff if they are cr-ing?
Well the st.LP will whiff on opponents who are too short to be hit by it, but that’s a flaw with the normal BnB as well. On characters like Sagat where the st.LP hits when he’s crouching, this FK BnB won’t whiff anymore than when Sagat is standing.
I will!!! lol sounds badass, and perfectly makes sense as it is one of bruce lee’s quotes
“Like a cobra your strike should be felt before it is seen”
Can i see a vi of someone doing this if its not to much trouble.
Ill work on it in the lab and try to get ya a video of it. I’ll get it on here as soon as possible but ive still got finals, so it will probably be on saturday or sunday that ill post it.
Thanks! Btw i’m considering using cr,lk->cr,lk->cr,lp xx rekkas/flame kicks for my confirms into ultra/CW->ultra
fixed, in this way you can keep the joystick on the bottom edge thus being more precise.
I began to implement the crLP - MK Flamekick after chicken wing, there is really no reason to prefer Rekkas to it, aside from safety. But hey, you don’t play Fei for being safe, do you
For some reason i find that cl. hp rather normal to link after the CW, but cr,lp seems harder which is suppose to be easier right?
Bottom edge thing works? No Tenshin right? Anyway, here’s a video of it in action:
[media=youtube]wLECgG0Pyc0[/media]
As you can see in this video, there’s a ton of input leniency to this combo (I fucked up and did a reverse CW motion for the Flame Kick), meaning it’s tough to mess up. I wish I could show you guys the damage for FADC> Ultra but I still suck with stick lol. As a matter of note, the Shotos seem smaller than Cody, so you have to be closer. It’s still consistent though.
I’m confused. The MK Flamekick nets less damage than doing the rekkas, and it’s ultra punishable if blocked. I guess if you’re getting buk with it and going for the FADC after the MK Flamekick, I see the point in using it, otherwise I don’t.
flamekick nets 10 less damage than rekkas but 60 (or so) more stun, that’s why I prefer it. I find the link easier than hitconfirming at the first rekka (I usually do 2 rekkas which is punishable aswell)
i played against a ryu today (SF4).
I did a cross up j.mk, then cl.mp>cr.mp to hit confirm a super, but the cr.mp whiffed because Ryu was pushed too far.
After that I went to training room and do the same thing again and the cr.mp doesn’t connect anymore.
I’m pretty sure i was able to do the same thing before the live update today, even I don’t think the windows live update will change anything in-game wise. Can anyone confirm this please?
I am having a hard time linking this combo together cr Lk> cr LP> std LP >cr LP to Rekke. I cant get it for my life. I was lucky enough to have Inthul train me and he said “listen for the hits, dont read the animation, it will throw you off” at first I was lost but I understood after looking at fights. He uses headphones during his matches to hear the hits. I am no were as good as him but he did say My Fei is good. I just need some more ideas or clues how to link this together. Any tips?
So, here is what i do:
cr.lk > cr.lk > st. lp >
:db: :lk: :lk: (at this point i go neutral) :lp:
[at this point focus on starting the qcf from top, try to make a clean qcf]
cr.lp > 1st rekka > 2nd rekka > 3rd rekka
:d: :df: :lp: :r: :mp: :qcf: (lp, mp, hp) :qcf: (lp, mp, hp)
(i drum lp mp as i am doing the qcf motion or double tap lp)
Thanks I will give it a try. When I faced Inthul, when ever I made a mistake he punished me with this link. I asked for advice and thats when he said “listen to the sound” easy for him to say. When you say drum LP,MP thats plinking? I never knew what this was until i seen a video the other day. It give you a extra frame. I know if I do it wrong I end up doing a EX rekke and I save that for EX chicken wing for fireball players.
I will work on it tonight. Thanks again for your break down