was it;
a) Seth was just full of crap.
b) Its supposed to work, but is bugged not to
c) It originally worked but was patched out because they thought it was too good…
For those who already have the game on consoles, is this possible:
Flame Kick -> FADC -> Ultra (but do it where the first hit misses and the second connects).
Now I know the ultra doesn’t juggle properly if the first hit of the ultra connects, but is there a way to do the ultra early enough where the first hit misses and the second hit connects?
Nah, unfortunately if you even manage to time the second hit to be the first hit to land, it won’t ground the opponent and continue the ultra like say, Abel’s punch. Really looking like there’s no way to juggle it.
But I don’t think that’s gona break Fei’s chance of being good at all. In-fact, I don’t think it’s needed at all. His FA is reliable enough to use that as a setup for his ultra, even if it tapers the damage a bit.
Bummer - I thought that if the second one hit, it would flag the cinematic to appear that finishes the ultra.
Edit: I know I’m a bit hard-assed about this, but has anyone actually tried to intentionally miss the first hit of the ultra when doing the FK -> FADC -> Ultra combo?
All the videos I’ve seen so far from that combo has people hitting the first hit, juggling the body causing the second hit to miss.
^ Based on what Magus and Max have said/done, it looks like standing jab, possibly standing short, are the only viable options into it, but there’s still a big gap of exposure.
Well theres been some of discussion too about trying to kara-throw out of some of his other moves (ducking FP and his f+mk overhead were both mentioned). As far as I know tho, it hasn’t been tested at all, and probably isn’t viable due to the short input window vs the hcb motion.
…
Part of the problem too is the exceptionally short range of the throw, makes it hard to do it after anything.