How does knowing the combo help your timing **with ** the combo :lol: You have to ask yourself another question as well: how often do you find yourself using HK CW in-match vs EX CW? EX CW makes CW combos practical as anti-projectiles.
:u: :u: Star was pointing out that he had managed to actually land
outside of CH. He was also pointing out how he had specifically seen it work vs C. Viper.
Outside of the trials I don’t really try combos all that much because my timing sucks and I am a very mediocre player overall. Just forcing myself to try something new is all it takes sometimes, and just browsing through this forum and reading that post was enough to make me try it out in training several hundred times.
Hey everyone this isn’t exactly new info but it’s a variation of another combo and I didn’t see it talked about here. I use it a lot in fight’s like Balrog where your opponent likes to crouch and hold charge a lot. The last hit of heavy chicken wing will cross up a crouching opponent and you can end it with crouching strong to super.
A good way to set it up on a highly defensive opponent is 2 crouching jabs and a crouching strong, that puts them at the perfect distance for heavy chicken wing to cross up. If they are on their toes they will get you with a good normal though, like guile’s crouching fierce. If you have the pressured enough and they don’t stop it though, there’s no way people see that it’s a cross up in time.
I’ve been trying to put this into my wake up game too, since I’m a viper player main and love ambiguous wake up stuff;). You can also get this heavy chicken wing cross up position after landing a back throw and taking two steps away from your opponent(test in training to figure out distance), giving a potential 445 damage wake up cross up super combo.
created a project to help people learn frame data and what not, found out something interesting maybe it is known already but i found 525 damage combo with fei starting with cw
condition :
it must be HK cw, doesn’t matter how many hits as long as the last one hits (less damage of course), c.mp, hp super
Random info I came across, I don’t think it has been posted here but i found it interesting:
Medium flame kick at point blank range hits 2 times on block, and chips for more damage than any of his other flame kicks doing 35 then 22 (57).
EX rekkax3 chip is 16 16 17 (49)
Jumping roundhouse into medium flame kick does combo, and will set off the medium flame kick at close range, getting you this chip if you know you are at a game ending attack. Obviously it’s a very punishable move, as you can’t FADC the second hit like Ken’s SRK, however FADCing the first hit will put you back in range for the double hit on block again getting you 92 chip with 2 bars, or 127 with full bar, canceling twice (more chip than super).
Very nit-picky I know, but apparently it’s his best chip move outside his ultra/super, I always figured it was EX rekkas.
Yea I know it’s reversable, I think anyone who’s played Fei (Long;)) long enough knows that pain, that’s why I’m saying this could be a better option sometimes. I also realized to late this was the combo/glitch thread, and this should be in the move set thread, my fault on that.
As for back dashing out of it, just one more thing for them to think about, mix up with a real rekka after the second cancel, mix mix mix. 9/10 people will go for the throw option select anyway. So if it’s a game ender… mix mix mix…
Almost everyone can go from jump in to ultra. It’s a universal setup. Not to mention he’s using turbo, and even WITH turbo, didn’t even bother trying to do j.HK, c.MP > c.MK xx super, which really isn’t that hard. I’m guessing links made him huffy?
Some of his choices were dumb too: j.HK into EX.FK, FADC, EX.FK? The first hit of EX.FK does the same damage as the first hit of a HK.FK, and BOTH do less damage than the LK and MK versions. So he wastes 1/4 of meter for… -40 damage?
And why would he oh my god my head hurts I gotta sit down
Good costume, good music, bad video. Bad video.
Still makes me laugh that they made him top tier in that strategy guide.
Well, really, that’s the ONLY other way apart from a focus attack to set up full ultra, other than interrupting or whiff punishing. But again, almost everyone can do those things.
I’m saying that if you go hunting for a j.HK into ultra you’re going to get killed. You can’t hit confirm it because you have to hit the j.HK reasonably late – doubly so against big characters like Sagat and Zangief because it’s blockable if you hit them early. It’s not an easy ultra setup. Easy execution, sure, but getting someone even half-decent to eat a j.HK like that is… unlikely.
The only time I’d ever want to do it is as a neutral j.hk against one of Balrog’s dash punches because you have an enormous window to do it. But that’s basically whiff punishing anyway.