Fei Long Combos and Glitches

scl = Standing close.

c.lk, s.lp, s.cl.hp actually works against a few characters… Abel and Seth I know for sure, probably more… but ONLY after a high frontal jump-in attack. (A high jump attacks actually leaves you closer than just walking up and attacking). This is really great against those Abel/Seth because you get to cancel into EX CW. hehe.

As for the c.lk, s.lp, c.lp into rekkas combo, and the standing jab whiffing… Here are some lists:

Standing jab will whiff against crouching (not in block)
Cammy
Chun Li
Honda
Guile
Vega
Gen

Everyone else gets hit by the standing jab if they’re just crouching there.

If they’re blocking, standing jab whiffs against crouching
Cammy
Blanka
Chun Li
Vega

Everyone else will block the standing jab… You’ll notice that this list is really tiny. You can use s.lp in blockstrings pretty easily. :stuck_out_tongue:

If they’re getting hit (during a combo), standing jab whiffs against crouching
Cammy
Akuma
Dhalsim
Blanka
Chun Li
Ryu
Honda
Ken
Viper
Rufus
Dan
Bison*
Vega*
Balrog*
Rose*

Everyone else can get hit by standing jab in a combo when they are crouching. However, this doesn’t mean you can just s.lp repeatedly either. It may only hit once and they can crouch the next. You’ll notice that this list is huge… It’s sucks that a lot of these characters will easily eat a standing jab while crouching, on hit and block, but if you try it in a combo where it matters (after a jump-in or c.lk), it whiffs. :confused:

*** Against Bison/Vega/Balrog/Rose it will whiff unless you time it slow/fast/close/etc. It’s really particular against those few because of their reeling hit-stun… You CAN hit them, but, it’s not for free.

Characters you never have to worry about whiffing a s.jab on are
Fei Long
Gouken
Zangief
Seth
Sagat
Abel
El Fuerte
Sakura (yes, you read right)

Everyone in the list above is standing jab fodder. It won’t whiff, ever.

Characters you can NEVER hit a standing jab on if they are crouching are
Cammy
Chun Li

Some special interesting cases are:
Vega - it will always whiff… EXCEPT in a combo, and only if you time if just right.
Blanka - if will whiff if he’s blocking and and it will whiff in a combo… but if he’s just crouching there, it hits.
Guile and Gen - it whiffs if they’re crouching, but will work in a combo. I guess their crouching hitstun if taller than their normal crouching animation?

deep jump in either rh or fierce blocked into normal or ex tenshin(usually cant mash jabs, but mashed srk hits you). ive been playing with the idea of 4 blocked low shorts, charge FA lvl 2-if they poke, release focus-no poke, dash foward ex tenshin

I dunno if it’s already been mentioned, but I’m sure you all know that the following combo works on Abel/Seth…

[EX ChikenWing, close HP] xN

Against Seth you can instead do:

[EX ChickenWing, s.lp, close HP] xN

Waaaaaaaaay easier. Rapes the damage, but no 1-frame links to worry about.

but you can only do it until your super bar is off right

Well, you can’t very well do an EX ChickenWing without meter, right? :stuck_out_tongue:

Well, thank you Shin_Arnoldo and Nos99. All of that certainly helps.

I’ve been practicing the BnB with all crouching hits, and it seems easier to get off the 3 hits into rekkas using one c.lk instead of two. By that, I mean <c.lkXXc.lp, c.lpXXrekkas>. I’m a pad player, so it’s probably because I’m not moving my thumb around while I’m trying to hit a 1 frame link. I’m trying to get this down to my consistency with the BnB <c.lkXXc.lkXXs.lp, c.lpXXrekkas> so I can implement it into my Fei-play, because that’s a lot of characters I can’t hit my s.lp BnB on when I need it to come out for damage.

I’m guessing that against anyone not named Abel or Seth, canceling a normal into a CW isn’t the best option for damage or positioning (with frame disadvantage, you know how it is.)

Also, does anyone else notice that on most players, using a lp.rekka and doing c.lp and c.mp and canceling/following up with a lp.rekka, then continuing the string until you feel them start to get ready to take a risk, will make the other player freeze up in a crouch-block position? I’m guessing it’s because most people I play don’t go against Fei’s very often, but I’ve noticed that it doesn’t matter how much better or worse the person I’m playing is, they always seem to freeze up and not go for any moves until I’m done. I’m wondering if anyone else has noticed this as well, and if going for an overhead in the midst of the pressure would be a good option. I know it’s risky, but no one seems to SRK or even really try to get away from it.

Not me liquid, that results in srk mash and I eat one in the face.

Yeah, i guess those you fought are mostly clueless against fei long so they just block it up and you are in control

It probably is that. It’s just that in the middle of that pressure, they never reversal, even if they’re Ryu or Sagat or someone like that. I think it might be good to use the overhead because most people will just try to poke you from crouching, and the overhead goes over a lot of crouching moves. Again, just something for me to use while I can, before people catch on. I was at first thinking that it’s a 1 frame punish at worst, so even a masher wouldn’t get it every time, but it’s either a 2 or 3 frame punish, and that’s just too unsafe. Damn DP needs to have at least a 4 or 5 frame start-up, not be as fast as a jab.

Anyways, a few more things I found out in training mode:

-A deep cross-up MK can combo into Ultra, but it’s really strict timing, so I would say it’s probably not hit-confirmable. You need the ultra to start almost exactly when you hit the ground, before their head even reels back (it flies forward+down then backwards, it needs to start when their head is going forward). Maybe as a safe jump?

-I’m working with scl.mp and EX CW. The timing for the [scl.hpXXmk.FK>FADC>hk.CW, Ultra] seems easier to get off of the EX CW (doesn’t seem to allow for more frames, must be the flashy lights). I noticed it works on Chun Li with all 3 hits, but I don’t know who else it works on. So, the combo I’m looking to see who it works on is (opt. Jump-in)[scl.mpXXEX CW,scl.hpXXmk.FK>FADC>hk.CW, Ultra]. I’ll be testing it more later.

-While trying different BnB combinations, I found that [c.lk,scl.lk,c.lpXXlp.rekka+2hp.rekkas] seems to be the easiest and best one for people who hit the link too early, in my opinion. You don’t have the mistake of not having the c.lp link right and either a super coming out on accident or no rekkas at all, and with this one, you will get a safer rekka if you miss the c.lp link. The damage is slightly less because of the lp.rekka, but again, you can do 3hp.rekkas if you want, this one just seems to be better for me. {scl.lk,c.lp] is still a 1 frame link.

Another question: Am I better off just trying to hit confirm super off of a poke, or should I just reserve my meter for EX moves? I tend to play Fei with super, just because I like the damage off of a hit confirm poke.

any deep attack using medium/heavy attack can be connected to ultra, i’m not sure about light (never tried it) but all depends on your timing

and also i have never get hk cw to hit after flame kick, fadc, can this be done? itworks on both light and medium but maybe my timing is off can anyone confirm? also ex doesn’t work either.
and if you are reffering to the loop it works on abel and seth only i think not sure about the others

regarding the super it all depends on each individuals, some prefers to use it as an ex and some likes to conserve it as a super

but to me personally if you have the chance to score using an ex (before you have full super) and it deals good damage why not do it as you may not have another chance to do the super and besides if you like doing that chain link that you described, you should recharge your ex meter pretty quick

Roundhouse CW definitely works after flame kick fadc. Not against everyone, but pretty much everyone… (it works against the shotos, sagat, big guys, etc for example).

You have to be tight thought, dash-jab-rekka-to-punish-blocked-blanka-ball tight, if you know what I mean… :stuck_out_tongue:

Well, I know that the loop doesn’t work, but I’m using close mp, not HP. It causes different properties in knock back. The “force stand property” causes odd movements with hit boxes that normal hits don’t. I haven’t tested it on any more characters, but it does work with Chun Li, and allows for a follow-up close HP.

going to test the hk cw after that fadc tonight and yes now i know how to counter blanka’s ball gyahahahhhhaaaa, that thing is easy to do lol block, dash, lp rekka, hp rekka, hp rekka then pa :smiley:

oh and you should try this with fei long, if you can do it succesfully, it will make you unbeatable but timing is very strict

hp, lk, forward, lp, lp then power button :lol: if you do it correctly then you will become unbeatable

i learned that from a noob online lol

Well if you can do dash rekka vs black ball, you should have no problems with fadc in HK CW… I’m the other way around. I find the HK CW easy, but dash rekka after blanka ball hard. :confused:

You might try reversal rekka MP x 3
The first hit will miss.
You must pay attention that your rekka ken is actually a reversal. It does not work against LP horizontal ball though.

still having problems connection a hk cw after flame kick fadc, but lk or mk cw is easy for me :frowning: any suggestion? or tips how to do it?

Alright, after testing this, I’ve found that <scl.mpXXEX CW…> works on at least one character per row (except Abel’s and Seth’s rows). The combo works on:

<scl.mpXXEX CW…>
Cammy
Chun Li
Zangief
Sagat
(I’m not sure, but I think the other one is Rose, and that it crosses up Sakura, but it might be Sakura that it works on)
<scl.hpXXEX CW…>
Abel
Seth
<scl.mpXXEX CW…> *CROSS UP ON CORNER ONLY, WHIFF MIDSCREEN
All Shotos
Most other characters
<scl.mpXXEX CW…> *WILL BE BLOCKED FROM THE FRONT BY
Blanka
Dhalsim
<scl.mpXXEX CW…>*WILL NEVER TOUCH
Gen

This list may have a few errors in it, but I think it’s right. There’s probably a few more characters that will block it from the front, and I’m not sure exactly who they are. Rufus is possibly one of them.

Also, <scl.mpXXEX CW…> doesn’t work on Abel or Seth, but they have a better combo that works on them, so it doesn’t even matter

The best advice I can give on this is that it needs to be done really fast. I usually start off holding back, and do the flame kick really fast off of the scl.HP, then press forward>FADC+Forward slightly delayed, then do the HK CW motion during the dash and try to finish it as soon as the dash ends.

Why don’t u guys just use c.lk , s.lk , c.lp into rekkas? It works on everyone timing is a little rough but easy to master. Its more consistent then c.lk , s.lp , c.lp - rekkas.

Yeah, I’ve thought about switching to that…I’m still not that great with the timing though.

what is the timing from cr|lp to rekka’s, and do can you use HP rekka’s after cr|lp