FEEL HEAVEN'S WRATH: Thor Thread Reloaded

It’s not entirely reasonable to expect someone to sit down and read 27 pages of completely unorganized material just to see if something has been discussed previously. Plus, it’s not like this board is exploding with activity, and some major harm is being done. If the OP actually contained some record of information discovered thus far, I think your frustration would be more reasonable.

This actually is new to me, but I’m a visual learner - do you have a video I could watch that demonstrates how this is put into practical use?

There is no practical use for mighty speech canceling, its insanely slow so you cant use it to extend combos and it doesnt rly shorten the recovery of his specials because speech already has a ton of recovery. So far the only special that seems to benefit from it is mighty spark H, if you activate mighty speech as soon as the spark comes out then it slightly reduces the recovery and up close you can connect a cr.L after it, but considering how slow mighty spark H is using it anywhere near your opponent is a very bad idea. I dont know about other ppl but i personally NEVER use mighty spark H except at the end of a combo with the help of an assist and i cancel in mighty tornado right after it.

Ah, okay. So useless. Thanks!

I don’t think it’s useless; I sometimes use H.Spark as a sort of force field when someone is coming in from above. Canceling it does give you better recovery.

maybe its true, maybe its not the same for everyone but i dont feel comfortable throwing out something as slow as mighty spark H outside of a combo, good rushdown characters can get to you before you recover (especially with all the teleports, command dashes and dive kicks out there) and every zoning character can throw out a faster projectile in time to hit and/or block the mighty spark, not to mention that most of the cast can duck right under it.

It might have been more useful if the spark didnt disappear as soon as thor is hit but thats not the case. Besides wouldnt it be better to charge up a mighty strike M? the time it takes to activate mighty spark H, cancel it into mighty speech and recover is longer than it takes to fully charge up a mighty strike. Atleast a fully charged mighty strike will start you a combo on hit, nullifies projectiles and will go through almost all non hyper attacks.

While on the subject of sparks is there any use for the glitched spark xf do something?

H spark comes out a fair bit faster and has less recovery (assuming you’re talking about grounded Mighty Strike).

ya thats true, but what i was comparing was the time it takes to activate and recover from H spark if you use mighty speech with the time it takes to charge up a mighty strike. Reason being that with mighty strike you rly dont need to worry much about getting hit after its fully charged up, hypers aside it will go through almost anything and its safe on block, so rly the time when you’re actually vulnerable is during start up. Cant say the same about spark since your vulnerable pretty much throughout the whole thing, little less once the spark is active but you are still vulnerable and far more likely to get hit out of it than a Mighty strike.

I tend to sparks to zone and have had a lot of success with using l.sparks when an opponent is far away then h sparks when they try to jump in. In this case I use it more for the sparks around his hammer than his projectile. There is such a large Thor attack radius during startup that it will stop most jump in moves and nulify projectiles. It really is like a forcefield.

im aware of that, ive done it a few times and it does work well assuming that they’re not directly over your head or behind you. What im wondering is why use it over M or H mighty strike? sure H spark has a lot of active frames so its easier to time, but mighty strike seems like a more consistent anti air and if they super jump there’s more than enough time to fully charge it up. Also the uncharged mighty strike is faster than H spark.

Generally speaking what i do when zoning is spam L spark to bait out a super jump, if they do then i either charge up a mighty strike or i SJ towards them and mighty hurricane. Either way you get a full combo.

The easiest way to use the speech is at the end of any move that just killed someone. I wouldn’t go into a match expecting to land it but if I’m full screen and I know they’ll fall into H spark for chip I’ll throw it out and cancel into speech.

Something I’ve been messing with is DHC from Thornado to Stalking Flare, then raw tagging Thor back in - you can get about 3/4 of a bar from Mighty Speech before your opponent lands.

Yeah thats usually what I do if im playing thor dorm, jsut because i like mighty speech heh.

Why thank you sir. Due to the tone of some posters, I haven’t actually visited this board for some time. Not just the above matter, but in general, I don’t know, the Thor boards didn’t seem overly friendly.

I just popped in to see if there was any talks about Ultimate Thor (haha, thats a little misleading eh?). But I’m glad to see your post and that people are having some kinda discussion. But yeah, these boards are dead…

I’ll leave an interesting titbit though. Trish’s Low Voltage assist hits 3 times (practically all at teh same time, unlike say the drone assist) So, I can call it and time a MH to hit exactly as it lands. Normally I try and do this a fraction early, to avoid the projectiles leaving the opponent in hitstun and thus I can’t grab them. But for some WEIRD reason, if you time it perfectly, you can get one or two hits of Low Voltage to land, yet Thor can still grab them. I am unsure of why this is possible. At first I though ‘oh, I’m just grabbing inbetween the tiny gaps inbetween each projectile’. But this makes no sense, as Thor should only be able to grab in a neutral or blocking state. The fact that 3 low voltage projectiles register as one combo indicates that the opponent is not returning to these states when they are hit.

Again, perhaps this is all well known and I’m wasting people’s time. But I’m not sure why this happens. I don’t know if its even especially useful to know. Then again, maybe this could lead to MH being able to be used within combos. Who knows.

anybody seeing any changes with thor in ultimate?

nope, im dying to know what changes they made to him but only time ive seen thor on the UMVC3 stream it was some random dude that didnt know what he was doing.

Heard something about a hammer throw. Not sure if it’s a special or super, guess we’ll have to wait.

Maybe his MvC1 assist move has returned (probably replaced his mighty strike assist). Makes sense. Current Thor doesn’t once throw Mjolnir at someone. (Mighty Punish don’t count).

If it has returned, maybe it’s down quater motion forward S, because his move palette is mostly full.

In case anyone was wondering, apparently the thing I mentioned above was a glitch that Alioune has already stumbled upon. Basically, you can set up untechable throw situations (whether it is a normal throw, or a command grab like Thor’s… not that his is techable) through the use of an assist. Feels like you have to get the throw to land very early on/the first frame of the assist porjectile landing.

It’s interesting in concept, but in reality quite difficult to do, with the inherent variation in timing and spacing. Still, if anything this means you can feel a little better about getting a MH to land even closer to the timing of an assist projectile.

Quarter Circle Back+Attack for hammer throw?

I’m curious about eh hammer throw, Zero has a point. And that’s a main feature of Thor’s fighting style, if they just gave him super armor on all version of mighty smash without the charge or super armor on mighty strike without the charge that would REALLY help him.