Hey guys, after watching that Japanese vid, I did some experimenting with Tron and Thor, and I’ve got something fun for you all. It’s an easy BnB combo with DHC’ing from Tron to Thor. I’m not sure if it takes advantage of the damage reset glitch or not, but it does a buttload of damage. Most importantly, it’s super-easy to do once you get the timing down, and it works ANYWHERE on screen (it won’t seem like it does, but it definitely does). The instructions are going to sounds a little complex, but I promise they’re not. Here’s the lowdown:
Requires 3 meters. Builds 2. So starting as Tron, you need one meter, which means it could technically be your opening combo in a match.
Tron:
j.:h:, s.:s:, sj.:h::s:, wave dash once (2 total dashes), cr.:h: (otg), :f:+:h: (bandit boulder), :a1: Thor Mighty Spark (tap this immediately after the h for boulder to get timing right), :qcf:+:h: (gun catches them in spark juggle and holds them), j.:s: (ground bounce), :qcf:+:l: (catch and hold), :dp:+:atk::atk: (King Servbot)
Now here you’re going to DHC to Thor’s Mighty Punish, which will whiff, but it’s important that you do it quickly, but not too quickly or you’ll cancel Tron’s hyper, which you need to actually come out and hold them in place. The way to do it is when you activate King Servbot, the little Servbot will walk forward and get ready to grow. When he’s walking forward, he’ll be facing the opponent, but right before he starts to grow he’ll look towards you and you’ll be able to see his big, creepy, black eyes. As soon as you see those eyes, do the DHC. What will happen is Tron’s Servbots which were holding the opponent in place will vanish, and the opponent will go into a spinning knock-up, but be caught by the King Servbot before they hit the ground, while Thor will be free to move around. Now back to the combo:
:hcb:+:atk::atk: (DHC, whiff), jf.:h:, jf.:s: (do these two hits in a single jump), (now wait till the Servbot is about to end, and as they fall, scoop them up with:) cr.:h:, :s:, sj.:h:, :rdp:+:l: (Mighty Strike), :qcf:+:atk::atk: (Mighty Tornado)
Hits: 55
Damage: 1,161,100
Again, I know this seems really complex, but I’ve just gone into a lot of detail to describe the timing. It’s basically:
- Jump in with Tron and launch
- Standard 4-hit air-combo to knockdown
- Wave dash, otg + assist juggle
- Hyper + DHC whiff
- 2 jumping hits
- Launch with Thor into standard air combo into hyper
There are plenty of other possibilities, too. For example, you can tack on extra hits at the beginning with Tron, and you could end Thor’s part with a Mighty Strike into air reset if you’d prefer to save the meter.
I wish I could give you guys a video, but I have no equipment for it. If someone wants to do one, please feel free.
I think this is actually a really big deal, though, because of what it shows about Tron: if you are holding the enemy (anywhere on screen) with her qcf+atk gun, and you activate King Servbot and DHC out right as he starts to grow (so that the attack still comes out even though Tron has left), the opponent is held by the Servbot’s hits for you to do whatever the hell you want. I’ve tried this with Hulk, and I can land a Gamma Quake and THEN a launch into air combo into another super. I’m going through the cast and seeing who else this works with.