FEEL HEAVEN'S WRATH: Thor Thread Reloaded

Man I figured this out tonight and thought I was the man, then I come to Shoryuken and see like 2 pages of people talking about the same thing. I went through almost the exact same discovery progression: Nice, I can confirm the might hurricane from a hit or a block! -> Wow this has pretty good range! -> Wow this is perfect after crossups!

The only weakness, as already mentioned, is that an opponent can just hold up back after blocking the first cr. L.

If you go in flight mode then you can get across the screen really fast by alternating downforward airdash and upforward airdash they cancel to each other as many times as you want during fly.

I have been fiddling around with Thor’s flight mode a little bit and found something possibly sneaky. It really isn’t any sort of new technology by any means… but it hits pretty hard.

In flight mode if you are above the ground enough to dash (you can’t dash if you just activate flight from the ground… you have to be in the air a little bit) you dash diagonally forward and use S… you will hit them and land at the same time and if you hit from there go with H->launch, M, M, Mighty Strike (L or M)-> Mighty Tornado and it does 700K damage (EXACTLY 700K haha it is pretty funny). Of course you can substitute that air combo with whatever you please or go for an air reset or whatever.

Again just something I have tested a little… nothing ground breaking. I was think you could potentially use it after a knockdown so while your opponent is getting up you have time to set yourself up in the air and go for it immediately after they pop up for sort of a quick surprise attack from the air. Would be kind of hard to hit if you just tried it as the opponent would be more than likely moving around unless they are a complete turtle. Might be good if you are at a certain distance and expect like a Sentinel spit beam or something so you have time to jump activate flight then immediately go for it.

Don’t know how practical it is but it hits a little harder than a lot of Thor’s regular stuff and i’m trying to find more uses for flight.

I love this thread/character forum in general. It has gotten me into a mindset of exploring so many new things and not just different combos the entire time like most other threads where all they care about is this hip new combo they found… it has stepped my game a lot as I practice not just to execute combos but to find new ways to open up my open and the combos just happen naturally due to solid gameplay.

EDIT: So after a little more testing I think this has potential for corner mix up opportunities if the players ground recover backwards (which a lot of players tend to naturally do). I don’t know why you would want to roll towards the corner against Thor but hey sometimes in the heat of battle we all do dumb stuff haha.

But yea say you are at mid screen and you hit a combo into launcher M, M, H, S… right as you land and they are about to recover and hopefully roll backwards jump forward and activate flight and find the distance to air dash DF and try to hit them with the S.

The next thing you should do BLOCK OR HIT is go for standing H.

If the S HITS then follow all the way through with standing H and go into launcher air series into Mighty Strike->Mighty Tornado for 700K damage.

If they BLOCK the S instead of letting the H go all the way through do like you would when you go for a crouching L into standing Heavy and cancel the end of the standing H and grab them with a L Mighty Hurricane! Follow up with the combo of your choice after the Hurricane.

This is pretty easy to hit confirm the S to figure out whether to go for the grab of the st. H (if they block) or let the st. H ride through

Either way after your first air series to set this up and the follow up mix up as I just described you are looking at around 1-1.2 million damage. So you will have killed most of the cast 100% if you set this and execute correctly. It is a great way to stay on that ass after you knock them to the ground with S.

This isn’t something you are always going to want to use and you are going to have to know where on the stage you are at. With Thor though you can never become predictable and have to keep your opponents guessing. Never want to gain any sort of pattern with the dude with the hammer. It is something to go for every now and then instead of some sort of midscreen air throw reset.

Next thing I want to test with this is instead of ending your first air series with S try and activate flight and if the opponent backwards air recovers sort follow them to the ground and right as they are landing Airdash DF and go for the S.

Like I said though YOU ARE GUESSING THEY WILL RECOVER BACKWARDS FROM THE GROUND/AIR(maybe, need to test). If they recover forwards then this flies out the window. From what I have mostly seen though people naturally recover backwards (including myself). Sorry if this was a long read but it is actually a pretty simple tactic once you realize what I am saying. I think this will be somewhat effective because you are literally coming down on them right as they are coming out of there recovery so they really don’t have time to escape. Timing is key in this for sure.

Good stuff Nissan, I myself have to remember to mix it up

Good stuff Nissan. I think if possible, we should have one post with all the found reset so far, we have a lot of ideas in this board. Have any one found a good use of flight like Magneto high/low mixup with flight S overhead. The only timing that’s safe is from hard knockdown because of the slow startup and Thor’s hitbox is so big. In Thor’s case, that’s only occurs with a super jump combo ending with S or Mighty Smash L.

Found a neat tidbit that people here might find interesting: Thor maintains his airdash after a jumping Mighty Strike (best results come from using jumping A-version Mighty Strike). If your opponent block the initial jumping Mighty Strike, you still have the option to go for tri-dash mixups. I performed the mixup with a surprise backward tri-dashed j.A (hitbox behind Thor).

I know it has been written in several places that the mighty smash crossover counter is invincible. But it’s not. You can test it versus proton cannon. If you CC the first hit Thor gets stuffed as soon as he touches the ground. It also has the draw back that you cannot cancel it into Mighty Punish. If you CC w/ the spark assist you can cancel into Punish to grab people rushing you down.

Dash cancel hurricane > kara hurricane. Thor’s dash is horrible, but dash MH has more range than cr.:h:, is just as fast, and is easier to execute consistently. The kara does look sexier and feels great when you land it but it’s not more effective than dash MH. The only reason I can see for using the kara is if you playing against someone good enough to react a dash or the startup of cr.:h: differently, or if starting form a crouch, or as a block string mixup cr.:l: xx cr.:h: ~ Hurricane.

Regarding Thor’s throw Kara’s, setups and resets, do you guys just “go for it” during matches? I often have trouble placing where to put them just because of incoming pressure, assists being called, etc.

His air throw resets are easy enough because it’s such a controlled environment, but on the ground all sorts of craziness happens in between a cr.:l: and kara command throw.

IMO going for Thor’s TJS (Triangle Jump Slide) into Mighty Hurricane is much sneakier and better than a Kara Mighty Hurricane. The Kara is very situational and you have to know when to use it. It can be good to catch characters coming in or after a knockdown in the corner as they are getting up. But if you just sort of “throw it out there” per se then I feel like this will fail most of the time because the games are going at such a fast pace your opponent will rarely just be standing there waiting to get grabbed.

I think his Kara is somewhat overrated right now and his TJS is a much more efficient way of going about things because it is much sneakier and covers a more of the screen.

What is that?

I posted it on my Youtube page awhile back

[media=youtube]MkxJ6phbNjQ&feature=channel_video_title[/media]

Description is in the video

I think we need to start organizing all this info more on the front page. I feel a lot more people need to see this TJS as I don’t think a lot of Thor players know about it yet.

Damn! Most often I approach from the air with a mix of dash and L Strike accompanied by assists. Thor’s definitely gonna get better.

Hey guys, after watching that Japanese vid, I did some experimenting with Tron and Thor, and I’ve got something fun for you all. It’s an easy BnB combo with DHC’ing from Tron to Thor. I’m not sure if it takes advantage of the damage reset glitch or not, but it does a buttload of damage. Most importantly, it’s super-easy to do once you get the timing down, and it works ANYWHERE on screen (it won’t seem like it does, but it definitely does). The instructions are going to sounds a little complex, but I promise they’re not. Here’s the lowdown:

Requires 3 meters. Builds 2. So starting as Tron, you need one meter, which means it could technically be your opening combo in a match.

Tron:
j.:h:, s.:s:, sj.:m::m::h::s:, wave dash once (2 total dashes), cr.:h: (otg), :f:+:h: (bandit boulder), :a1: Thor Mighty Spark (tap this immediately after the h for boulder to get timing right), :qcf:+:h: (gun catches them in spark juggle and holds them), j.:s: (ground bounce), :qcf:+:l: (catch and hold), :dp:+:atk::atk: (King Servbot)

Now here you’re going to DHC to Thor’s Mighty Punish, which will whiff, but it’s important that you do it quickly, but not too quickly or you’ll cancel Tron’s hyper, which you need to actually come out and hold them in place. The way to do it is when you activate King Servbot, the little Servbot will walk forward and get ready to grow. When he’s walking forward, he’ll be facing the opponent, but right before he starts to grow he’ll look towards you and you’ll be able to see his big, creepy, black eyes. As soon as you see those eyes, do the DHC. What will happen is Tron’s Servbots which were holding the opponent in place will vanish, and the opponent will go into a spinning knock-up, but be caught by the King Servbot before they hit the ground, while Thor will be free to move around. Now back to the combo:

:hcb:+:atk::atk: (DHC, whiff), jf.:h:, jf.:s: (do these two hits in a single jump), (now wait till the Servbot is about to end, and as they fall, scoop them up with:) cr.:h:, :s:, sj.:m::m::h:, :rdp:+:l: (Mighty Strike), :qcf:+:atk::atk: (Mighty Tornado)

Hits: 55
Damage: 1,161,100

Again, I know this seems really complex, but I’ve just gone into a lot of detail to describe the timing. It’s basically:

  1. Jump in with Tron and launch
  2. Standard 4-hit air-combo to knockdown
  3. Wave dash, otg + assist juggle
  4. Hyper + DHC whiff
  5. 2 jumping hits
  6. Launch with Thor into standard air combo into hyper

There are plenty of other possibilities, too. For example, you can tack on extra hits at the beginning with Tron, and you could end Thor’s part with a Mighty Strike into air reset if you’d prefer to save the meter.

I wish I could give you guys a video, but I have no equipment for it. If someone wants to do one, please feel free.

I think this is actually a really big deal, though, because of what it shows about Tron: if you are holding the enemy (anywhere on screen) with her qcf+atk gun, and you activate King Servbot and DHC out right as he starts to grow (so that the attack still comes out even though Tron has left), the opponent is held by the Servbot’s hits for you to do whatever the hell you want. I’ve tried this with Hulk, and I can land a Gamma Quake and THEN a launch into air combo into another super. I’m going through the cast and seeing who else this works with.

[media=youtube]3qCYnRJ5O5Q[/media]

Quality so terrible. For that I am sorry.

Yeah good stuff.

Something to consider about landing air M strike vs ground, is that you can connect to c.H then S. I imagine it’s easier (plus the damage) than trying to dash cancel to S. I know it works on even Amaterasu, but not sure of the other shorties.

Yah I have landed the M MS and not dashed to launch seems to work, nice work btw, something for me to play around with in the Danger Room.

Thor’s got the most health in the game as of now…

But for all the thigns we’ve found, doesn’t it all really get beaten by holding up-back?

Obviously in the corner its different. I haven’t 100% thought this all through, but many situations we’ve described (the TJS, kara throws, attacking from the air with mighty strike), surely Thor isn’t too much of a threat.

High low/mix ups aren’t really mixups are they, because the opponent can just jump away and block the moment Thor gets into dangerous territory. His jumping L still feels terrible on block, so if they block the first jump L using the TJ, perhaps they still have time to just get away. Same with and tick throw attempts. These moves just don’t feel like the come out and recover fast enough. Likewise, the moment you you hear Thor make a sound (ie for cr.H into MH) you jump. When Thor is jumping at you in mighty strike range, jump and block again. Are they within a grabbable range after mighty strike is blocked? Is that a threat?

The only things stopping this are jumping to persue them and grabbing or the instant air MH (not sure if this works though… we are improving thors mobility but its not amazing good.). If these things are possible then the mixups are preserved… but still, I think its food for thought.

I don’t wanna sound like the doom and gloom guy… its all just for healthy discussion and that. Ultimately, it feels sometimes that there isn’t anything Thor can do to keep people in place. At least on offense. I have quite a bit of success with Thor playing a slightly more defensive role (though in this game being defensive will get you killed because of all the madness). At least this way I know the opponent is coming towards me, where I can be a threat.

Wat? Source? Patch update? Nothing on SRK front page…

Holy sheett…

http://www.neoempire.com/?p=7479

lol at the sentinel nerf. good to see Thor is #1 when it comes to health.

Has the patch done anything to Thor?