FEEL HEAVEN'S WRATH: Thor Thread Reloaded

can his ground mighty strike combo into mighty tornado super?

If you hit someone with a L Mighty Smash you can then nail them with that super.

You can pretty much Mighty Tornado off any hit-confirm of his, ground or air. One of my favs is to launch, MMH then M + Mighty Strike into air Mighty Tornado. It’s a VERY consistent combo and works on every character I’ve tested it on, from Sentinel to Ammy that I think IIRC posts about 450k worth of damage, maybe a tad more. So basically anytime you hit-confirm any Mighty Strike, immediately throw out the Mighty Tornado Hyper for consistent connection.

You can also use the M+Mighty Smash and that way you have a choice of either a launch and air combo of choice or Mighty Thunder or Tornado by itself. Or even better, launch into air combo (using the M+Mighty Smash) AND Mighty Tornado for ugly damage!

THOR. IS. GOD. LIKE.
Once people get more familiar with the game and him, you’ll see a lot more of him.

He IS godlike once he gets his mitts on you. The problem is getting in, he’s my fav in this game but quick characters eat him up. But I’m not gonna give up on him, SO SAYS THE MIGHTY THOR!

Man Im starting to get the hang of playing Thor and have noticed hes got some really slick stuff he can do to you. Ive been jumping foward airdashing down back and then using L or M Mighty strike depending on what opponent does I just about always catch them with that shit. Finally got the timing of his Triangle dash Throw and im nailing his Kara at about an 75% ratio now also you guys were right they are a MUST to learn if youre going to play him. I keep seeing People refer to his BnB as L,M,S,J.M,J.M,H,S… I cannot for the life of me hit them with the S after the H connects there always too low. Ive been using J.L,J.M,J.H,S I just cant get it with two middles with thor. I also finally got the Mighty Hurricane reset pretty consistent felt great using this on people it really made them stay the fuck off of me. After I nailed it a few times people would just try to zone and spamm me to death. The only thing Im having issues with is making people afraid to press buttons or just keep mashing because honestly the throw range if im not karaing or tridashing is pretty trash. What do you all do for mashers or am I stuck learning to play Tronbonne for that gustaffire assist?

to hit thors air combo after S, you gotta hit sj.M on the way up, NOT when you hit the apex of your jump. treat it like there’s no gap inbetween S and sj.M.

This man speaks the truth !!

REALPLAYER is right about the MMHS air combo. You have to hit the first M on the way UP from your sj. cancel and continue from there.

As for mashers, I’ve found two possibilities:

  1. They’re relatively intelligent players, and will quit mashing if they see it’s getting them killed. If this is the case, open the match cautiously, feeling things out and looking for openings. When you find the holes in their game, exploiting one or two for Thor’s big (often shockingly big) damage combos/resets will get them to back off a bit. Then you adjust your play accordingly.

  2. They’re idiots (much more common), and will not only keep mashing no matter what happens, but will mash HARDER the more they get punished. In this case, the situation is somewhat ironic for you. On one hand, they become much easier to just destroy with smart, conservative play. On the other hand, all those fancy tricks you worked so hard in the lab to master and make Thor look boss become kind of not worth the effort (you’ll get knocked out of a lot of your awesome resets, for example). In this case, just forget about trying to look cool, stay conservative, and punish the glaringly obvious openings they give you. The match will be over quickly.

Ultimately, it’s more about you than the opponent. When you practice hard to get really good with a character, you not only get it in your mind that that’s how the character SHOULD be played, but now that’s how you WANT to play them, because it feels good to know you worked to be great with them, and those kinds of victories where you know it was your hard-earned skill that took the win are much more satisfying than knowing you won because the other guy was a brick. But if you get attached to that feeling, you’ll miss the fact that you’re often facing opponents who don’t merit that kind of high-level treatment at all. In short, the simplicity of THEIR low level of play requires you to simplify your own style to a level you may have already left behind you, but because you worked so hard to get past it, it seems difficult and disconcerting to “remember” how to do it.

I kind of think of it like learning martial arts (which I’ve studied for a long time). Sure, most of us who practice them COULD go out and get our gun permits (and some do), but we do martial arts because they have many other benefits, and because we might want to win a fight a certain way (i.e. - not killing anyone/going to jail/etc.). That works great against a lot of people, because martial arts train you how to deal with human physiology and psychology. But if I come across a rabid dog (who has neither human physiology nor any psychology to speak of), you think I’m going to try to put the thing in an arm lock or talk it down, or you think I’m going to just run away or maybe hit it with the nearest heavy object I can find? Mashers are often more like the rabid dog: simpler to beat, but actually MORE dangerous if you OVER-estimate them.

That’s why I, personally, regard combo-heavy characters as some of the easiest to play. Anybody with a little free time can learn the button sequence and timing to pound out a few BnBs on a consistent basis and win a lot of matches. All you have to do is land the first hit, and provided your execution (re: motor memory) is good, the rest of the damage is almost guaranteed. It takes a lot more ability and SKILL to develop tactics and techniques that are dynamic and fluid, and not just a sequence of mechanical inputs.

Edit: Thought of one thing I wanted to add/clarify, and that is that I don’t think this is even a question of “good play versus bad play.” That’s giving it more credit than necessary. This is more a question of “right tool versus wrong tool.” Just like martial arts doesn’t work against rabid dogs because it’s not a tool that was designed with them in mind, advanced tactics are not tools designed with scrubs/mashers in mind. Advanced tactics are designed to surprise and confuse high-level opponents who won’t fall for the usual stuff. Scrubs are already in a state of perpetual surprise and confusion, so trying to surprise and confuse them is like trying to dry your just-washed clothes with a bucket of water.

I like this guy.

Eh, in my opinion most people are like this and mash no matter how hard they fail. This applies to any fighter though, no matter how obvious the other guy is losing, he will not stop and think about what he’s doing wrong.

@Ogrim you speak the truth. I myself am a long time wushu student. Kind of funny how you spoke on getting a ccw which I have but being in the military for 10 years will do that to you. People where I live (Detroit MI) generally dont fight anymore its best to just walk away from most conflicts or be prepared for the worst. one of those rather have it and not need it than need it and not have it situations.

Ok so far my proudest moment in MVC3 me Thor(mighty smash)/She Hulk(Torpedo)/Dormammu(Dark Hole) them Magneto(disruptor)/Dr doom(beam)/ Sentinel(take a guess). I always have Thor on point the first match he killed thor and she hulk spamming beams all day. I use Dormammu against spamm characters and I wiped all three of his guys with Dorm. The start up on Chaotic Flame is absolutely dumb you can punish just about everything with it. Including neutralize. I hate winning like that but if there gonna spamm me im gonna outspamm them. Second fight he started with Doom and opened with a beam attack… I jumped in tridashed down foward into C.H kara canceled into H mighty hurricane and Whupped that ass knocked off about 90% of dooms health in the opening 10 seconds he tried to dry tag out to sent … Caught him on the way in with mighty strike and snapped him out to get doom back in and dropped him. Short story version I beasted his whole team with only thor. fun stuff… he rage quit on me when i was whupping magneto though >.< winning with thor takes a lot of hard work but man is it gratifying!!

Ok lastly I need a bit of assistance. Im trying to learn to use air mighty hurricane against jumping opponents . Is this viable? and if so should I be using the H version seeing as it only has one frame of start up time. or will the L or M version beat out air normals. Thanks for all the help.

edited to add.
Question two sorry >.> but is there any way to incorporate a fully charged mighty strike into a combo?

Edited again to add… When I play thor im generally listening to this song … puts me in whupp ass mode … just thought i would share it.

[media=youtube]LMf-kDeAYCY[/media]

[media=youtube]CZ_VFJn2kJM[/media]

I should start listening to this during my Thor battles. The lyrics aren’t entirely relevant, but the chorus pumps you up like nothing else.

Actually, they should use this in the trailers for the upcoming movie. Hype over 9000.

Hey guys, little bit of (I think) new technology to play around with, today. One with solo Thor, and one with Thor and an assist.

  1. The solo one is fairly simple, but I’m finding it surprisingly useful. It’s basically just a way to deal with advancing guard. The basic idea is just to follow up any block strings with an L Mighty Strike or a (strength-specific) Mighty Smash. What happens a lot is that people will push block you back and then try to immediately counter attack (while this is a habit for everyone, it’s especially true against Thor since people expect to punish his slow normals). Thus, if you cancel the block string into one of his forward-moving specials, it can catch a surprising number of people. If they block but don’t push, Mighty Smash L or M are both good for staying in their face. If they do, H Smash will do it. I find cr.M to be a good normal to do this from, since it’s an easy hit-confirm. While technically the only one that’s safe on block is the H Smash, often it can be hard for the opponent to time a counter-attack well. However, there are a couple of ways to deal with this, too. The first is really simple, and that’s to buffer in a Mighty Punish right at the end of their block stun (catches so many people). The other is to have an assist handy that comes out attacking (i.e. - Akuma’s/Ryu’s Tatsu, Morrigan’s Shadow Blade, Haggar’s Lariat, Tron’s Fire, etc.). I’ve been having good luck on that last bit with Skrull’s Orbital Grudge and Hulk’s Gamma Charge, both or which have super-armor and are easy hit-confirms that can be covered on block with an L Mighty Spark.

  2. The second one actually involves MODOK (who I just recently started playing with and am actually really enjoying). As a few people know, MODOK’s barrier move/assist has an interesting property, in that while graphically it appears to be 3-dimensional on the screen, the game reads it in binary (i.e. - you are either BEHIND the barrier where it protects you, or you are in FRONT of the barrier where it doesn’t). Moreover, while MODOK (or his teammate when he’s the assist) can pass back and forth through the barrier seamlessly, but the opponent must actually jump over it to get by. What this means is that your point character (Thor, in this case) can APPEAR to be standing in the middle of the barrier, with his hurt boxes completely exposed, while as far as the game is concerned he’s completely protected from an incoming hit.

While this obviously doesn’t make him invincible, if you learn the spacing right, it opens up a ton of opportunity. A few examples:

(a) You can take an incoming attack while inputting the command for Mighty Hurricane, and the shield will eat the attack while the grab activates. (You can do the same with an anti-air launcher while the shield eats the opponent’s jump-in.)

(b) Since the opponent can’t go through it horizontally, if they want to attack you, they have to go to the air. This means you can reliably predict that they will either wait for the barrier to disappear (giving you the initiative to do something), or they’ll have to jump (which you can then counter). Of course, they can also blow through it with a hyper, but if they’re busting out random hypers you ought to be able to deal with that.

© If they’re trying to rush you down with a jump-in or a cross-up, you can actually dash forward/back THOUGH the barrier, and they can’t follow. You could even dash through the barrier while buffering in a Mighty Strike or something so that you kind of “rubberband” out of and back into their range.

(d) Since MODOK drops the barrier right in front of your point character, you can actually use it to cover some of Thor’s slower recovering attacks (mostly his normals, but specials, too), so that as your opponent tries to punish them (a blocked launcher, for example), they hit nothing but barrier.

Of course, the barrier only lasts a couple of seconds per use, but I think we all recognize that a second or two can make an enormous difference in a fight. In a way this is sort of a method for giving Thor a (very ghetto or highly strategic, your choice) temporary form of armor to play with. Enjoy!

@ogrimtitan:

I know you are a proponent of Doom Hidden Missiles in conjunction with Thor, but do have an opinion on Molecular Shield? It starts up quickly, but also creates an opportunity to advance Thor because of the delay in the projectiles actually shooting.

Molecular Shield is definitely good, and you won’t go wrong using it. It’s useful for exactly the way you described it. I happen to prefer Hidden Missiles, because of its diversity. Not only can you use it for offense, but the delay in it gives you considerable time for trying diverse methods of attack. Also, many times your opponent won’t even notice it came out (especially if you cover it), and so even if they block your attack and/or hit you back, the missiles will come down and interrupt any counter-attack they were attempting. All of Doom’s assists are great, though, and you can’t really go wrong.

Very true, I can definitely see the reasoning it being superior for Thor backup when you lay it out like that.

Thor-fuckin-neto! :wow: who says this fool is slow? THOR IS ON DAT CULO! NJDK!
no wonder he takes 50/50’s. one right guess = sayonara. xfactor ggpo. damage/hitstun resets—lawd

Alright seriously, does anybody want to do a Thor lobby in the future or something? I can’t level up my Thor properly playing randoms online that don’t know the meaning of the word “combo” or “block”.