FEEL HEAVEN'S WRATH: Thor Thread Reloaded

How are you guys dealing with Sentinel? I currently play Wesker/Dormammu/Thor and in the event that it’s Thor VS Sent I feel I’m at a huuuuuge disadvantage. Dude is like twice as fast as Thor and has armor. I’m sure I need wayyyyy more practice with Thor but it’s super difficult to just “pick stuff up” with him mid match. So far all I got is j.L Strike > M/H Strike to try to get in. Even then there seems to always be a cr.M or something else ridiculous waiting for me on the ground.

Thor appears to be a little too large, slow and reliant on air dashes to get around the zoning games of Sentinel + Dormammu + Dr. Doom style keep-away (the kind that Noel Brown was playing very effectively at Winterbrawl). You have to super jump up, dash over, fly mode, dash dash dash. It’s really cumbersome.

I’d recommend pairing Thor with a quicker character that does well in that environment. Both Wolverine and Amaterasu seem to do well against Sentinel since his :h: projectiles whiff them (even the low version) and they can combo like crazy on him.

Another idea would be to use him with a character like Tron or Haggar for their invulnerable (mostly) assists. They can be used to make his Mighty Hurricane throws safer or harder to avoid, much like Justin Wong was doing with She-Hulk + Tron.

A team with Thor + Tron or Haggar is going to struggle if you lose the assist that helps you get in, however. Thor, Tron and Haggar all need projectile assist cover to really make it across the screen through zoning.

Ok thanks all for the input and a lot of it has been working for me. But I just ran into a Mean ass X-23 and got Completely Rushed for free… I love Thor but im starting to feel like hes the weak link on my team. There is almost nothing I can do without calling an assist to intimidate any character. (Dont even get me started on sentinel) I pray to god when they patch this game Thor gets some super or hyper armor on his normals because as of now there complete trash. Im going to keep trying but Thor is definitely the hardest character to do well with and sentinel just eats his lunch.

Block a lot with Sentinel. If you CAN get in, you can throw him all day long. Also, don’t underestimate the Mighty Spark. It’s REALLY good, and (especially with an additional projectile from an assist) can actually dominate Sentinel’s ranged attacks as long as you block laser spit spam long enough to get started with your own shots.

I respectfully disagree. Okay, his normals aren’t anywhere as quick as X-23’s but it would be hard to really call them trash.

The cr:l: into cr.:m: chain is actually really good because of the fact that it gives you a HUGE time to hitconfirm and decide what you want to do. cr:m: by itself is a fantastic antiair, and again, the large hitconfirm time gives you plenty of room to combo into a medium Mighty Smash, setting yourself up for a launcher and since this is Thor we are talking about… MASSIVE DAMAGE results.

His tri-dash into j:l: is actually one of the quickest attacks to come out for Thor and keep pressure the opponent, and again with the Mighty Hurricane mixups its quite potent.

cr:h: has a decent range I’ve found too, and obviously combos into again plenty of things.

This is only talking about his normals of course. His specials are really nice for plenty of reasons. They have armour when charged, and a lot of them are useful to combo into launcher. (Comboing into launcher is key to doing big damage with Thor, you really want them in the air)

The point is, you don’t play Thor like the others. You block, block, pushblock. And do that some more. You take a hit or two. But if you are smart you will bide your time and wait for that opening. The moment I land a blow, I really make it count. Not many characters are left standing after I get get into launcher->aerial magic series -> aerial light mighty spark -> air dash and grab them again -> launcher ->aerial magic series -> aerial light mighty spark -> mighty tornado. Sure I have be on point to make sure the reset works, but still, even if only half of that hits its not exactly just a scratch. And that initial launcher can be landed off so many things as I mention above.

I don’t put myself as a pro player or anything, but with some of the talk of how people are struggling with Thor makes me think I should get about recording myself play a few matches. Bare in mind that it’ll only be with Xbox Live competition who aren’t usually that good (in fact my Thor hasn’t really been tested by local competition just yet, and I reckon he’ll get wrecked… but that’s probably just because they are plain better at this game then I am!), but I’ll try and get some basics down to show people what I’ve been doing.

I didn’t even know about that air reset. After a launch, I usually go for magic series > L mighty spark > Mighty Tornado for 60-70% of the opponent’s life, forcing them to tag out where I can punish with Mighty Punish (the irony lol). Though, I’m thinking you meant to put Mighty Tornado at the end of that.

And I’m one of the few people who don’t want this game to turn into a patchfest. They’ll buff and nerf everyone until the majority favorites are on top (Dante/Spiderman/etc). Knowing Capcom they’d give Thor the hyper armor but nerf the damage on all his moves, making him less threatening.

Has anyone found uses for his :f::d::df::atk::atk: super yet? Is it mostly for DHC’ing him in?

you can dhc to both supers, though it is harder to time the qcf one… I use it for one specific combo midscreen to deal the most damage.

Yeah, Thor’s real priority lies in the air now that I think of it. Mighty spark hits high/mid screen, mighty strike hits mid screen, and mighty smash hits high, then low. And mighty whirlwind is used for the occasional mixup. Hell, even his jumping normals feel alot better than his ground normals. I feel like his j.S stops other characters easier too (not too sure, but I’ve beat out Sent’s frying pan twice) and his j. H stuffs alot of weird shit too. And against anyone with strong rushdown ground game, he gets destroyed… So yeah, Thor s’s specialty is air attacks.

And yeah, you gotta play slow and methodical. I feel like he’s played similair to Fei Long, in that, you have to stay mid screen’s lenght, and use mighty smash or strike on reaction to close the gap real quick (similair to Fei’s chicken wing). Just my 2 cents on him.

Sorry yes I meant mighty Tornado! I used to go for that combo straight off, early in the round. However, the fact that people tagged out means that more often than not (unless I snap them back in) they recover half of that life. So I’ve wasted a meter for only 30%. BUT, if I can properly punish an unsafe tag, then I guess its all good. But people shouldn’t be just tagging in and out raw, its so easy to punish. In any case, I try and save that Mighty Tornado combo to finish people off. It does such disgusting damage that that people may ‘think’ they character is safe with so much health, when in reality all I need to do is land one mighty hurricane and its all over. In contrast if I do it and leave them with a huge portion of red life, or perhaps only 10% life left, they will get the hell out of there.

Haha, damn I wish I played some of those slow and methodical Fei Longs… would have made shit a lot easier! He’s a rushdown/poking king in my eyes… :confused:

Best chip win on an incoming character is obviously hard spark into d,d+h lol.

Haha that’s why I said simialiar to Fei…not exactly like him. That’s just one of Fei’s specialty’s and why he’s considered top tier too. But anywho, Thor lacks pokes and speed like fei. I just consider Thor’s mighty smash and strike to nused like fei’s chicken wing on reaction. Nothing more.

I see a lot of people coming here complaining about Thor being the weak link on their team. All I have to say is this: if you aren’t a very patient person then DO NOT PLAY THOR. Seriously, he isn’t some character you can choose go in spam crouching attack chains into launchers and air combo for damage easily. He has a much different style needed to get in. It takes a lot of experience and training room time to really start to get a feel for him. By training room time I don’t mean practice 2 combos over and over… but rather ways to approach your opponent, set ups for Mighty Hurricanes and ways to launch the opponent upward, utilizing the record/playback dummy features so you can figure out correct punishes for blocked and whiff attacks because ANY CHANCE you get with Thor to punish you need to do it becomes moments don’t come all that often.

Anyways this past week I experimented with Zero/Thor/Doom and I think I am moving on to a new team. I think I am going to try Wesker/Thor/Dorm becaust I think it suits Thor better. That other team was based a lot around Zero/Doom as time went on with Zero being the battery and rush down with Doom’s rocks assist while Thor just sort of took the back seat and in some matches was pretty much irrelevant.

I really want to use Weskers OTG assist to utilize some Mighty Hurricane resets. and Dorm’s assist for the sort of GTFO off me tactics and some more intense corner pressure. Plus with that other team I didn’t really have a solid DHC to get in and do some chip like Dorm’s chaotic flame (starting to realize chip damage is a decent factor in this game… especially with X-factor). Im hoping to get better results with this team. After wensday I will have a couple days with a decent amount of free time where I will get to the lab and maybe post some online matches in the video thread.

Anyways good shit ogrimtitan. You have constributed a ton to this thread and will definately help Thor players in the long run. When I get to the lab this week im going to really practice up on those mid screen resets you posted up. Right now my reset/mixup game is fairly limited to a lot of the basic corner resets because I haven’t had much time to practice anything else. Are there any certain ways you suggest practicing these mid screen resets and what not?

I think Thor’s normals are somewhat underrated. They aren’t good compared to most of the cast… but they aren’t as terrible as some people think they are just completely different. j.L is one of the best aeriel lights in the game because it is active for 8 frames which is a ton… it isn’t as fast startup wise compared to a lot but it is only 1-3 frame slower than most but active 3-5 more than a lot. His c.M is pretty beast too as it is great for anti-airing a poorly spaced jump in to a launcher (where it is Thor’s world). Plus it has quite a lot of active frames as well. I love his Launcher due to the range and only being -6 on block… one of the better launchers in the game I think.

Thor is being slept on right now. While I would agree he probably isn’t anywhere near one of the better characters in the game he isn’t as horrible as a lot of people are making him out to be. He doesn’t give quick results which people want these days. Patience, practice, and dedication is the only way to be successful with Thor.

Oh 1 last thing I hate his new costume. Probably not much you can do with him but there had to be something a little better. Ill be sticking to the Thor with Under Armour.

I agree with NZ I don’t think Thor will ever be easy, learning to push block the right hits and then Kara his Mighty Hurricane, learning to punish certain characters that rush easy and backing Thor out when a match up isn’t in his favor and landing as many resets as possible.

Dont take anything that I said out of Context Thor being the weak link on my team does not mean that he is a weak character or that I am going to give up on him. Just means that my Dorm is a beast and my SheHulk is decent so I need a LOT more practice with Thor seeing as he does not play like most Bigs from other capcom games. I play Gief as my main in just about ever SF game simply because he is a challenge (Hugo or bust in III’rd strike) I dont like easy mode characters and thor is definitely not that.

On to the questions >.>
I keep seeing magic series being brought up but cant find it in the thread what exactly is it? And what is the best way to go about his … most basic reset? thanks in advance V!k.

I understand. I wasn’t directly speaking to you rather than a bunch of Thor concerns that have been piled up over the past couple days or so.

I’m not trying to discourage people or tell them to GTFO regarding being patient with Thor… I just know that some people really aren’t that patient with characters and that is fine, I want to save them a lot of headaches and rough stretches that goes with learning Thor so they don’t waste their time with something they will probably eventually drop.

Wat.

You hating on the Classic costume? You might as well just drop Thor now son! :stuck_out_tongue:

Yea Thor is definitely not for the impatient gamer but he is seriously a beast when played well Ive been watching and practicing all day… he may take forever to catch you but man when he does… OUCH. Side not This has been the most helpful resource on all of the characters to tell you all the truth you are a GREAT bunch of gamers.

I agree, the Classic Thor is bitchin’. Just anticipating it got me to re-read my Marvel Masterworks: The Mighty Thor, Vol. 1

Some questions:

1.) How much does Thor benefit from tri-jumping? I’ve been practicing tri-jumping with Doctor Doom but have been having trouble. So I switched over to Thor (since his 8wad is slower) and have been doing, what I think are, triangle jumps. I jump up on an angle and at the apex of my jump, dash down forward, throwing out L. This usually results in a knee to the opponents face. Is this correct? I also like to switch it up by not doing the L and faking the tri-jump to hit them low when I land. Is this a relevant strategy with Thor or is it better to use with faster characters (I can’t seem to do it fast enough with Doom)? Any tips to help me perfect tri-jumping would be much appreciated.

2.) Does Thor benefit from square-jumps? To my knowledge, a square-jump is a dash/jump-cancel/air-dash which usually crosses the opponent up. Is this correct? Any advice here is welcome!

3.) Right now I’m using Wolverine (Berserker Barrage) & Dormammu (Black Hole/Purification). Do these assists do well with Thor? I mean, I know BB does well to clear a path for me to dash in on my opponent and Black Hole can protect me from incoming projectiles, but does this setup seem absolutely wack to a more seasoned player? Should I find Thor’s partners new assists, keep the current ones, or find new buddies for Thor in general?

4.) Why can’t I land my command grab in the air? No matter how hard I try, I can’t land air Mighty Hurricane or Haggar’s Skyhigh Backdrop. I’ve tried it in training mode just launching the dummy and attempting the CG, to no avail. What am I doing wrong? :wonder:

All help is appreciated. Thanks in advance!

  1. Tridash is godlike with Thor is godlike
    2.square jumps can work. I use square jump hard sometimes.
    3.dorm is good for lock down and mixup. Thor benefits more from otg for easier combos that do more damage.
    4.you aren’t close enough to your opponent or in t,hors case they aren’t out of Hitstun yet.