You’re Inhuman! You’re Inhuman! You’re Inhuman!
Hate Keepaway
Play Megaman
Ves Confused
You’re Inhuman! You’re Inhuman! You’re Inhuman!
Hate Keepaway
Play Megaman
Ves Confused
I played megaman, didnt play keepaway
Didn’t win much in mahvel 2, but i had fun playing the characters I liked, the way I like.
Characters should just start the round in cr.short range and the stage should be 4 character lengths wide.
Keepaway will always exist in come respect unless you just make the stage tiny.
“Breathing” hitboxes
In a 2D fighter, character hitboxes should not be tied to arbitrary animations. The most egregrious offender is SFIV. In some cases, landing a combo against a character who is walking toward you depends entirely on which frame of animation they’re in when your first hit connects. This is stupid.
Shorter stages do make runaway easier to deal with. Like 3s and ST.
IV’s stages are way too fucking big.
Throws need less nerfs.
-trolls suck-
isnt elena like the most horrific example of this
In SFIV, it happens with lots of characters in different situations. It’s basically a side-effect of having “billboard” hitboxes. It’s not like when devs intentionally try to make characters quirky by giving them funky animations and matching hitboxes.
There is a 2 player training mode if i remember correctly… You need to configure a controller button to activate it…
I believe sf3 hitboxes move too. So yeah elena would be the worst.
-trolls suck-
3s hitboxes actually move more than sf4 ones, but the problem with sf4 is unconsistent hitboxes during hitstun reel.
And yet another reason sfIV is shit.
-trolls suck-
Heavy damage scaling. At least, not the type that makes long combos impractical.
You’ve got to be trolling here
What the fuck?
Why play 2D in the first place if you can’t control space from the other end of the screen.
I honestly think a lot of these things are just people complaining about things they want to have altered to make it easier to implement their play style. For some people that would be adding a button to the setup that is an “instant nuke” killing the opponent immediately, available to all who purchase the $5.99 DLC for it… for others its attempting to reduce the size of the playing field so they can zone with little to no effort. Lots of the ideas here are just personal opinions on changing the game to suit their individual preferences and thats cool, but it doesnt always speak well for their dedication to learning the game lol people have to change themselves. Balanced games wont be changed to suit us, we have to adapt to it instead.
-Gems
-DLC Characters
-Console releases that make arcade versions completely irrelevant
-Balance updates
alas this stuff is all inevitable
SNKP has to make sure to get balance right for kof14.
Overly complex, long, and pointless cinematic animations for super moves. The Street Fighter IV ultras are near unbearable to watch for me, especially Yun’s second ultra (Why the hell does he dance on the opponent’s while spinning them in midair? Why not just kick their head into the floor like he does at the end?).
not sure if you’re on the right site with that attitude
How? Because I had fun?