This is just a general thread for talking about Fat Princess, combos matchups and whatever.
Meter Info from UltraD’s Thread:
–Fat Princess
-----Lv1: 150
-----Lv2: 250 (400)
-----Lv3: 275 (675)
Move Info:
Squares : Basic wand hits semi quick, decent range
Square, Square - Basic two hit chain, does a mini launch on hit range is pretty decent.
Square - Charges up to unblockable and has a long stun on it, can cancel the charge into roll
S+Square - Dashing attack launches, you can follow up the launch, it can work to cover horizontal and vertical space
D+Square - Sweeping Launcher, long untech time, can combo off Square, Square
U+Square - Launcher can combo after into a variety of things
Air Square attacks are mostly the same except for Neutral Square is an attack that smacks people to the ground who are airborne. and Air D+Square puts them in alot of stun similar to a charged N Square
Triangles: Special Attacks with a variety of uses
Triangle (can Mash) - Princess spins around in a circle, has 3 stages, first stage does 1 hit, 2nd stage does 3ish hits, 3rd stage does a bunch of hits that ends in her falling over
S+triangle - Princess runs forward punching… can press triangle again for a follow up that launches and can wall bounce
D+Triangle (can be charged) - Princess jumps forward and sits, causes sitdown stun
Up Triangle - Princess jumps and spins, last hit causes wall bounce, has some super armor
Air Triangles: Only Up Triangle doesn’t change
Triangle - multihiting jump kicks, can combo off of
D+Triangle - Butt Bomb, causes stun, very slow, long recovery
S+triangle - Forward flying attack, can’t act afterwards, causes wallbounce, or knocks opponent away
Circe Attacks: The Assists
Circle - Summons a wizard that charges a fireball than shoots it, its useful for a variety of things
U+Circle - Wizard shoots fireball straight up, can combo into and off of in the corner, with a harder variation midscreen
S+circle - Princess puts down a knight that slashes forward with an attack that causes sit down stun - Basically free anything
d+Circle - Princess summons a bomb dropping helper - Bomb explodes a short time later, should get actual timer. Good for runaway and covering butt drops.
Air Circles - All the the same except for S+cirlce cause the solider to go at a 45 degree angle, and it is DAT JUICE as far as combos are concerned
Supers
Level 1 = Princess makes a path to some cake then runs to it killing everything in the way. Pretty easy to dodge, very easy to stuff. Can get multiple kills, easy to combo into.
Level 2 = Princess rides a big chicken square turns into a new dashing attack or a jumping freak out. Chicken isn’ that fast can be hard to kill people who aren’t right next to you, but can actively run.
Level 3 = Princess summons a bunch of crap. If you are on the right stage, you can get lots of kills with this killing some people more than once.
Combo Notation (using Spooty System tm)
U = up
D = down
S = side
J.=Jump
1=Square
2=Triangle
3=Circle
Easy Ways To combo into Super (lvl 1)
Any ground or air S or J.S+3 that hits a grounded opponent
Any N1 hit on grounded opponent - N1 also combos into pretty much whatever so plenty of ways to build AP
J.D+2 - hard to hit with consistently but you can combo to super off this. Don’t whiff though recovery sucks
Basic Combos:
Great Video by J8slim with some of the basics.
[media=youtube]fLd63QKpzR0[/media]
Spooty Combos
– 1, S3, 1, 1 (combo), S1, U1, Jump, Air S2 ----- 140 AP
– 1, S3~Jump, Air D2 (2 hits), 1, S3~Jump, Air D2 (2 hits), S1 ---- 130AP
– 1, S3, 1, D1, S3, D1, U2 ---- 130 AP
– Air S3, Air D1, S2 (with follow-up), S1, U1, Jump, Air S2 ----- 156 AP
– [1, D2]x5 – 130 AP (Opponent against wall only)
FMR Combos
– 1, s3, dash J.D+2, xn = 130 ap on full loop put a super at the end and its -70
–1 s3, dash j.d+2, 1,1 u+1, J.S+2 = 130 - 140 ap. Not sure why it randomly builds 10 extra AP
Please discuss any other stuff you have and I will update this with more info later.