i love the game. I think its gameplay is genius and definitely tops for what it both IS and DOES for Newcomers and Veterans alike. But GODDAMMIT it just makes me wish the online was better optimized for myself. Offline, the game is FLAWLESS. plays absolutely perfect and the way it was intended. But i take it online and the FPS drops like a stone to the 30s and 40s and with a game like this, you need near or pure PERFECTION! at least for me anyway. I mean i dont need convincing otherwise, i just hope that portion works better when this bird gets off the ground.
I think the reason people hated DPâs in Rising Thunder was because when paired with the Kinetic Advance (Roman Cancel) it just felt risk-free and cheap as hell. Even though the devs eventually added additional damage scaling after KAâing a DP it still negated punishment in most cases. Anytime you blocked a DP youâd have to guess if the opponent is back-dashing, jumping back, or crossing-up.
Fantasy Strike doesnât have any mechanic like this so DPâs are always going to be punishable on block and they even went a step further making DPâs cost life or meterâŚ
This is one of those games thatâs a lot less fun to watch than it is to play. Once youâre in the swing of things youâre focusing more on Choices⢠than on movement and stuff. Itâs definitely closer to something like Super SFII, though.
I think after a few days of playing Iâve had enough. Itâs fun and I appreciate it for what it is and what itâs supposed to be, but it definitely feels way too simplified for what Iâm used to. Matches get repetitive if I stick to one character. And there is a lot about the game that is off to me, like the yomi counter system and not having crouching or low attacks.
These things are fine though. Itâs not intended to be a hardcore fighter for someone who is experienced with the genre, and there is nothing inherently wrong with doing things differently from other fighters. Not sure if I will ever pick the game up myself, but I do wish them success with their game.
Iâve only played one character so far and I keep learning new things so maybe you just didnât connect with the character you picked. Or maybe you need some higher level competition that will force you to evolve and try new things.
Do you like ST or the SFA series? Since thatâs what the movement is like. Faster walk speed than your average fighter but no normal dashes. Really itâs ST styled with even bigger throw ranges but a penalty for having them broken.
Although I have kvetched about the game feel, let me say that there are some things I like. Slayer in SF feels fucking great. Yomi counters are a really cool system which change the throw system in a good way.
I do wish that throw had an override button though, as there are times Iâm fishing for a CH and get a throw instead (if there is an override do tell me). The game is also crying for a beginner to advanced tutorial that works on a character but character basis. Many normals are crying for a proximity system
I was wondering this as well. Since all your forward and back normals and your throw use the same button, you are locked out of several of your attacks at close range. This feels pretty awkward since the controls are otherwise so clean, it would be nice to have a throw command that doesnât blatantly overlap with 1-2 normals.