Yeah… I’ve been saying this since day one… Boone is just so OP… You’re walking and then the screen flashes to something dying and you getting XP and you’re just like “Where the hell was that he just shot at?” You have no clue because it could be anywhere within freakin 200 yards but you just shrug your shoulders and keep walking.
Something is wrong with my Boone. He keeps on doing Melee and only snipes half the time, I have 9 CHA now but I’m having second thoughts about spending one perk for 10 CHA via Intense Training.
Is it because I am a Melee character? Melee sucks btw, all that’s really needed in this game is Unarmed (any rank) + paladin toaster = destroys, 23 unarmed does better than my 75 melee + bumper sword. I took the heavy handed perk too. Which one is the best melee weapon? The chainsaw from The Fort?
Did you set him to melee? Check and make sure you didn’t.
Did you give him a strong melee weapon as a pack mule thats stronger than any sniper rifle that he owns?
If he has no ammo then he defaults to his sniper rifle with unlimited ammo, but if he has a stronger weapon he’ll use that. Give him a stronger rifle + ammo, or take away whatever melee weapon he has.
My brother made a melee character and I fooled around on his file and it actually is very good. He gets knock downs like crazy with the knock-knock. I saw him take out a bunch of death claws basically knocking them down and going to town. The chainsaw probably the best because of it’s vats move which basically ohko anything (Well my brother is playing with heavy-handed, but if you ever sneak critical anything would die). This is on very hard and hardcore. Did you take a lot of perks to help you like super-slam, slayer, unstoppable force, etc? They are really good and are very significant if you can take them.
Also I think have 1 CHA is more than suffice in this game. I think it’s better if you spend the stats for pre-reqs elsewhere to unlock as many perks that you would want to take. I personally think the boost from upping a stat via intense training would pale in comparison to getting a perk.
agreed, he is amazing. just finished the quest line Return To Sender that involves him, i decided to let him off the hook because i felt so much empathy for him as a result of the voice acting. amazing voice acting in this game. everyone does a great job.
i wish the wild wasteland perk would play the Friends theme song when you confront Benny, cause everytime i talk to him, I picture Chandler
How does melee vats work? I just started the game and I’m messing with a melee and a ranged guy. When I melee vats nothing special seems to happen, I just chop them a bunch for similar amounts of damage.
When you get higher melee levels or some special weapons have special vats attacks like the Mauler on the knock-knock. It would say something like press x to do some attack or something. They cost more AP but do more damage and have effects like knockdown or disarming.
I see, thanks.
I only gave him a combat armor and he has no other weapons on him. I’m only in level 12 so Anti-materiel rifles arent available at Gun Runners yet. Yeah its set to range + aggressive.
Everytime I take out my melee weapon he draws machete out as well. It might be a bug. He only rarely fires his rifle.
The wiki says “Boone seems to occasionally switch to melee (or if unavailable, unarmed) without prompt. This can be done by changing his combat style to melee in the companion wheel, and then back to ranged.” is listed as a bug, so you might want to look at that. Or take away his Machete haha.
Also I guess theres a glitch with his equipment which can cause him to have over 10 perception, which is probably why he snipes the shit out of stuff before you can see it
I saw a mod for this game once that replaces Boone with Garrus Vakarian. I thought it was hilarious.
SCRATCH ONE!!
haha
Went into 3ds max and custom modeled myself a sword in for this game the other day, those garbage machetes and bumper swords just don’t cut it.
Now I’ve got a baller looking black-bladed katana that murders things. Man, I love modded Fallout/Elder Scrolls.
I’ve come to the realization, well observation based on my steam data, that I haven’t played New Vegas in over a month.
I must say, even though New Vegas is a better experience than Fallout 3, that experience overall was just repetitive. If it was the other way around, as in New Vegas had come out first 2 years ago, and then Fallout 3 was released, it’d still be the same story possibly slightly downed cause I think New Vegas is better. Fact of the matter is I think I had overall just burnt myself out on those games(Oblivion, Fallout 3). And I want to blame a good portion of that on the engine being so old now, too, with the visuals and graphics.
When I get back home in a day, maybe I’ll play it a third time and actually explore what the game fully has to offer for once. I played through New Vegas 2 times, both playthroughs lasting around 14 hours in total, I moved that quick I didn’t linger. I remember before I would just have a lot enjoyment just going to different places and soaking up the environment.
Part of it is the character is so weak and there aren’t many good weapons. You get so few skill points and perks your character doesn’t really round out until maybe level 24 or so, and even then VATS is completely broken so you really just have to snipe and then use unarmed up close. Since difficulty doesn’t increase XP gain, it’s tough to get to a decent level in this game. A lot of the sidequests are also annoying or really short if you have the right skill setup. Generally Repair is a good one because it cuts a lot of quests pretty short.
As you mentioned, on an average playthrough you’ll get to maybe level 14-18 towards the end on a quick play. Since you only pick a perk every other level, that’s 7-9 perks picked and about 2 skills at 100. That’s not really much in the way of customization, especially since a good bunch of those perks selected will be staples or you don’t have much of a choice (for instance on your first 2 picked, there’s not much to choose from).
Fallouts visuals suck and since the character level ups kinda suck now too, you are better off playing an FPS with nice graphics like Crysis instead. NV is just a gimped FPS.
If you get the perk every level and the more perks mods it makes the game a little better. VATS will still be horribly broken though. NV needs heavy modding to have any replay value. It’s decent enough before then just to talk to the characters and see the world. There are still a few spots I haven’t checked out yet, including unmarked things. But otherwise, although the world is populated nicely, since most of the weapons suck and there’s not much decent armor either, there’s not so much incentive to explore everything. FO3 had bobbles, more useable weapons, and some different armors (although it was lacking on that too). Also FO3 seemed to have more quest perks, like Survivor, Wired Reflexes and Barkskin, just to name a few.
I want to say NV is the better game and I do kind of think it is, yet oddly it’s really hard for me to really put that down in writing. The pros for NV are that the world is populated better and there’s a lot of great voice acting. It’s pretty buggy though and kind of fails in all the other regards. Maybe with more DLCs it’ll round out a bit better, but that first DLC looks kind of like fail. I will probably avoid all Obsidian games in the future, they have another one planned with Square-Enix coming up in a couple of months, and I’ll probably just avoid it based on Obsidian working on it. Their games are just too buggy and a bit disappointing.
I switched back to XP so the game runs fairly well now. This game has no DX11 anyway. I don’t know if DX11/Win 7 was completely fixed yet for high end cards yet, but I don’t really feel the need to figure out when they do that anyway. I will get an SSD and use a dual boot into Win7 at some point. I should just need I think easyMBR or something to write to the boot sector to do that.
I guess some of what you’re saying rings true for me too, in a way that I didn’t initially realize. Although, I still just want to repeat that it wouldn’t matter if I played New Vegas first and then played Fallout 3(as if NV came first), my feelings would instead be pointed toward being tired of playing Fallout 3. The biggest issue is probably just the dated engine.
Oblivion still held up for so long because the mods created was able to overcome the engine limitations on the visual aspect(OBGE v2 look it up if you curious), yet even that game is just way too dated with the dialogue choices. I think overall it’s just me being burnt out on these specific games with this engine, I’ve been playing them steadily for 2 years and I think I’m just worn.
New Vegas has the capacity to be the best of them all. But it’s going to take some serious modding, full animation overhauls, graphic overhauls, and other such stuff so it can catch up to games that are in 2010 plus, instead of feeling like 2009 improved 2006 engine.
Or maybe it’s that I’ve worn out my creativity on character types for playthroughs of these games.
I can’t really put my finger on it. Let me say that Mass Effect 2 is probably a huge catalyst for how I’m feeling about it though. When I was playing lots of Oblivion and Fallout 3, and jumped to Mass Effect 1, I had felt the same way for a few months but eventually was playing those other games again. I think it’s the subtleties Bioware puts in their games, that Fallout 3/NV/Oblivion just doesn’t have, and it looks better, and it’s just driving me nuts. Just a matter of preferring one over the other, flavor of the week style maybe. Or I’m just a graphics whore.
To my credit or discredit, there’s still sooooo much for me to explore in New Vegas, cause I didn’t even really scratch the surface with the other stuff the game has to offer that isn’t a part of the main storyline.
What you said about Perks is pretty real though, although just the perks in general seem to be lacking, but I feel the perks in New Vegas are alot better than the perks in 3. Although all are still useless. Let me tell you that there was a mod for 3 that had a perk called Too Ordinary, and it allowed you to wear disguises to blend in with raiders and talon company and such. I used to enjoy just playing 3 using disguises. I should be happy that New Vegas pretty much has that built in out the box, but for coming out 2 years after 3 and 4 years after Oblivion I just wanted some better visuals across the board.
I guess what you can get out of this rant is that I’m a bit tired of the visuals and presentations, and it starts to snowball into being picky about other little things that I thought I actually enjoyed. The bugs they still didn’t really deter me from the game, it didn’t get in the way of my enjoyment.
Hey, maybe this is the feeling some people had with SF2 Champion Edition, then Turbo and Hyper Fighting, then Super, then Super Turbo. Just give me part 3(new look, overhaul) already type thing. Yeah it’s good, but just…
I’m preferring NV to FO3 myself. Yes, the reasons people brought up are valid, but they did things for the thing I cared the most about-melee attacks. And yeah, I know I’m playing the wrong game for that sort of thing, but hey, that’s what mods are for. In NV however, the only thing I needed to mod in was my enormous (but still wasteland-inspired) greatsword to murder things with. The addition to the VATS was brilliant (broken, but still). Also, the aesthetics of NV are far better, I love the Red Steel 2 style western/modern stuff.
I actually prefer the perks to be like NV than F3. In Fallout 1 and 2, when you were limited in your perks and skill allocation, it had to make you specialize in a certain area if you wanted to be really good at something. In oblivion and F3, you basically were a master of all trades at the end game. In NV, F1, and F2 they also give you more options to resolve quests in different ways so you aren’t screwed out of something important most of the time if you commit yourself to a certain build.
A lot of the stuff changed was so they can up the difficulty in NV. Honestly Fallout 3 had the player be a walking god in the wasteland with how strong he was. The vats in fallout 3 was abused to be basically a temporary god-mode while you dealt damage (though you take some damage but it’s very, very significantly reduced in vats). Even though NV vats could be refined better (I think they should make it shoot faster because sometimes the enemies have forever to take potshots at you), taking full damage in vats prevents people from cheesing it through.
I think the weapons are fine now. You are still offensively strong in this game no matter what weapon you specialize in (except explosives can be a problem but that’s more like support to your main). Defensively, you are much weaker (especially on hardcore, with no instant stimpack healing) they made it so you won’t be all gung-ho and with how DT works, something like deathclaws still pose a threat, creating at least some reason to keep tension when running around. They definitely were aiming to make NV more challenging than F3 that’s for sure.
The innate or vanilla fixes and updates aside, I was mainly just speaking upon the engine and aesthetic of all three games(Oblivion, Fallout 3, New Vegas), being way too outdated. Some of things are just far too limiting.
I enjoy mods to the fullest, straight up, but in a sense they’re nothing but bandaids to sores, infected through being outdated.
As far as visuals go, Oblivion’s mods have the best bandaids, but it’s core code is the oldest.
It’s mainly just me being a bit of a graphics whore, and wanting a new toy, most especially since I really enjoy what all three of these game’s have to offer and then some. I’ve just completely burnt myself out on them though. Imagine if New Vegas was based on a brand new engine? Well shoot, it could’ve been using the Unreal Engine, because even that is better at this time. Now that I think about it, the crazy amount of bugs present in New Vegas could probably have something to do with all of the things crammed into such a dated engine and code. This is only naive speculation though because I don’t know the first thing about computer science and codes.
These games could benefit from having a better engine, being able to do things like hang onto ledges and such, take cover, lean. These game’s already have the FPS RPG genre in a stranglehold so I don’t see the problem with trying to dabble with even more FPS elements. Push the bar, instead of resting on laurels when it comes to the engine and visuals. It’s pretty interesting that for Oblivion as an example, script extender is needed to be able to add an ability to sprint in game. I know these are RPGs but a little mobility adds to immersion too, these games are kings when it comes to immersion but I’m just being greedy and want more. In addition to that, I think some of the game’s packaging methods could have been better optimized to incorporate mods and add-ons anyhow. From Oblivions time it is an old game, so it’s understandable, but to still have the same method with New Vegas is kind of a let down(not a big one though, I’m just being picky of everything). Think of Dragon Age’s Override system, where you can just install add-ons or mods into the game’s Override folder without the risk of altering or corrupting files.
Enough complaining though, I don’t mean to be a downer about it all. I’m just trying to find some reasons as to why I kind of want to play more, but just end up doing something else.
I think I had this same exact feeling when it came to JRPGs during the time FF12 was around, I started getting burnt out with them, but it was gameplay and storytelling pace related. But THESE(Oblivion, Fallout) saved me from that, but now I’m worn on things that don’t really have that much bearing on gameplay but it still bothers me, and since I like these games so much I just like to complain about what could be improved.
Shit is mad addictive though, I could end up playing again and just shutting up.
man who cares about graphics, gameplay trumps it all day long. graphics are a huge time sink dev wise. tons of resources get wasted in making a shiny new engine that everything else suffers, from quality, gameplay, and content. happens all the time. be glad new vegas doesn’t use an entirely new engine.
am level 23, still have barely touched the main quest. have had too much fun exploring.
the unique guns don’t seem that strong, but the meelee weapons are ridiculous. i don’t know how many meelee weapons get the mauler attack in vats, but its too broken. i went into the quarry. shot the deathclaws with a scoped hunting rifle to get their attention one at a time. then i whipped out Oh Baby! waited for them to get close enough and used mauler attack in vats to score a knock down. then i would bludgeon it to death while veronica pounded its face in with pushy. this worked against mother deathclaw and alpha deathclaw. i took almost no damage from them.