Fallout: New Vegas

I didn’t take the perk but you don’t need it for the achievement. You can find 125 just wandering around. There’s probably at least 25-50 more beyond that, at LEAST and most likely more locations. I just don’t care enough to find them. I think I got most of the northern half of the map, but I haven’t really gotten most of the south. Thing is I probably won’t even look around that much anymore because I just want the achievements for now myself. I have Pickpocket, Melee, Explosives, Food, Sarsaparilla and the Legion quest achievements left. Food I’m hoping I can kind of get naturally, I’ll up Survival as high as possible for that.

I’m going around trying to get the Sunset Star Caps now. I found a list of them somewhere that I can link if people need it. There are at least 100, you need 50. I hate quests like this, there’s no way you can get this on your own really. Pickpocketing is annoying, but if I tell my followers to go away and wait until night, maybe pop some stealth boys, hopefully it’s not too hard to get. You need to pick 50 pockets, which is a lot. Oh yeah I also need the level 30 achievement, but I’m almost at 29 I think, so it shouldn’t be a problem. Without Very Hard achievement bonus this game is too hard to level in. Since perks are every 2 levels only as well, you can’t justify spending any on swift learner either. Of course PC mods fix this problem, but I don’t understand these design decisions.

Yeah I know I didn’t really need to waste the perk, but I decided to just use up this character to do it, make it easier on me; not taking this current character too seriously since I basically ruined it by giving it 10 stats fromt he get go. Surprisingly everything is very condensed, especially compared to Fallout 3. There’s just so many damn place. I’ve found some very cool weapons though which I’ve noted to go check out later, like a huge laser canon from a downed military chopper thing.

I personally have a bunch of quests I didn’t do on my first playthrough funny enough. There’s a lot more quests compared to Fallout 3, isn’t there? A lot more ‘small’ quests which don’t give you achievements (which was almost like my road map for Fallout 3).

I really think Survival was added just for hardcore, honestly, stimpacks and healing is so plentiful on a regular playthrough.

Sunset star caps quest, aurgh, yeah please pass me that guide I could use it; having flashbacks to Fallout 3 and collecting those damn Nuka-Colas…

As for getting to level 30, if you want to be cheap you can always use one of the many EXP glitches, hah. However I’m playing on 360, so obviously achievements are extremely important, lulz.

Also just to make a note man, LUK doesn’t seem to have any effect directly on any type of combat. If we’re to believe the Gamefaqs stats guide, it explains in more detail what each SPECIAL stat effects % wise, check it out here.

It seems If you want to go high Perception you’d be better off focusing on energy weapons + explosives. (which I think I’ll do since I need the achievements for damage for those two).

Gotta do Hardcore. Companions dying makes me so sad (and they die damn fast), going to have to do it all alone. So ronery.

To Kooper and anyone else that needs the Starcaps list:

Star Bottle Cap Locations - Xbox360Achievements.org

Remember you only need 50. I’d suggest going for it after you’ve already discovered a lot of places. Hopefully you discover enough that you can get enough. This is a quest I doubt you’d repeat, any time I need to sit in front of a faq to play a game I’m unhappy about it.

I’m at 41 or so caps just from picking them up on my play. If there are a bunch of caps lying around in the world, odds are one of them is a star.

?
+1% chance to Critical with each point in Luck.
Better Criticals perk requires 6 luck (and 6 Perc) which is really helpful for a guns player using sneak and VATS a lot.

If you want the perks requiring 6 Luck, then maybe choose 5 and upgrade with an implant.

I got my follower back, she was in the Lucky 38 lol.

Anyways, I am going to try and kill the deathclaws at the quarry today, I read that there is over a dozen full grown ones along with a mother and alpha male. I currently a level 28 with two companions, so hopefully I will be ok.

I also found the cavern, but at the time I was a little too weak to fight so many Deathclaws so I will later.

It also raises Unarmed damage by 5 I believe, which is a decent amount.

Luck is usually a good stat to max out, the only times you don’t bother are if you’re using explosives because you can’t crit with them (or aren’t supposed to be able to anyway) or certain weapons that don’t have a crit modifier, usually melee. As long as the crit modifier is at least 2x for a weapon, you can expect a decent amount of crit. 10% with 10 luck, +5 with finesse, +5 with Boone’s Beret. That’s a 20% crit rate, a x2 modifier get you to at least 40%, but if you use Vats I believe the game adds a flat +15% on top of that in Vats, so you’d be critting over half the time.

Not to mention it is also free money in this game, as you’ll get ~40k caps from cleaning out the casinos.

It’s made so you can’t gotmode your way through the game. In previous Fallout games, Perks were every 2 levels, because they give very unique and strong effects. Fallout 3 did away with this with lots of ‘filler’ perks. (+5 sneak and +5 lockpick, OH BOY)

New Vegas went back to the old system, giving you perks like Better Criticals and Low light vision during the night. Stuff like that.

It’s a way better system, imo. It makes you have to think sometimes when you’re building your character. You can’t just be the best at everything by level 16 like you were in 3.

But at the same time… money seems pointless to me. I never seem to want for something I can’t afford even without having gambled at all.

In Fo3 I never took those ‘filler’ perks unless it was for enjoyment, eg Bloody Mess.
You could always up your SPECIAL instead of using a useless perk.

Perks were every three levels in FO2! But when you got one, you knew it, because they all hit HARD.

Also about Luck,
I always love high luck characters. I loved the FO2 trait ‘jinxed’ with a high luck character. People would constantly shoot themselves, drop their ammo, their weapon, etc. The end boss was killed so quickly because the turrets I ‘scienced’ to my will were critting the last boss so often.

edit:
Money would be good for short term goals such as getting implants asap for INT or some important perks.
But yea in general in FO, you can buy things for money and then steal it from the shop keeper…
I’ve never upped barter or anything to do with that skill in any Fallout.

edit2:
I also usually play ‘hardcore’ rules, that is if you die, the game is over and you have to start a new character. This was a lot more dangerous in FO2 because stuff like Burst weapons could still insta-gib you even with awesome power armor and natural damage reduction.

Better Criticals was in 3 though. What’s the point of Low Light Vision during the night in this game? In 1 and 2, I could understand, but I don’t fully understand the use of that too much in 3 and NV, but it’s whatever though with perks.

Low light vision is incredibly useful against Nightkin in my experience. Makes them stand out, so you can line up that headshot a little bit better.

I also like it in the dark areas in the game, it makes it a lot less of a pain in the ass.

And yeah, Better Criticals was just an example. In the previous games, when you got a perk, it was useful and noticable. They tried to go back to that system while using the Gamebryo engine, and it more or less works.

Extra damage on head shots, better criticals, etc are all outstanding. There’s nothing that’s just ‘there’ that you want to skip. At least that’s how it was for me.

It made interesting choices- Do I level repair to 90 for Jury Rig or do I build Energy Weapons to 90 for Meltdown/Laser Commander?

I like it, it’s the right direction in my opinion at least.

I find them on random people as well. Hell the guy who comes up to you in Novac has 6 on him you can steal.

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So are there new repair perks? I want to be able to repair anything and everything to good condition. How high do I need to get my repair skill? I am not that far in the game so I haven’t messed up my skill point distribution yet. For example, i got Pushy and I want to keep this thing in good condition forever. That is my goal. Any tips would be appreciated, thx.

You can unlock the Jury Rigging perk that lets you repair weapons and armor within the same category so for example any one handed melee weapon can be used to repair another one handed melee weapon. You need repair skill at 90 however.

You can also talk to one of the rangers at the Mojave Outpost and if you have enough caps can pay to repair any piece of equipment to 100%. Pretty expensive especially if you’re trying to repair stuff like reinforced Combat Armor.

Picking up Raul will also grant you his perk that slows item degradation by 25%. He can also repair your equipment if you send him to his house. He has 100 repair skill but I think you also have to pay him caps, not sure since I haven’t picked him up yet.

People complain FO3 had too many useless perks so somehow the solution is to add useful perks but then just let you pick less of them. Huh? That seems ass backwards to me personally. PC version of FO3 actually had added perk mods to solve that problem.
You are also complaining that Fallout 3 made you too strong while simultaneously trying to pretend you were stuck picking filler perks. You even mention Better Criticals which was IN FO3. Also Grim Reaper’s Sprint was in FO3 but is gimped in NV.

The reason people say FO3 was God Mode was because the Perks were so strong, not because they sucked and you got more of them (19 in the original vs. 15 in NV, or 29 vs 15 although we don’t know what add-ons NV will have). Since you get so few perks I won’t ever pick most of them in NV ever anyway, they might as well hack out about 4 per level set since at most you can only justify taking 1 or 2 of them anyway.

Outside of Deathclaws, which are probably easy enough to snipe, this game is far easier than FO3 regardless for me anyway. In FO3 I’d never touch a stimpack if my life depended on it, but in this game I’m constantly using healing items. It’s what you make of it. In theory this game is supposed to be harder, but since they took out my other options I’ll just play it without self imposed restrictions. That’s the thing, you can always impose your own restrictions, but you can never ignore the game’s restrictions and add anything beyond what’s in there. That’s why it’s always better when devs give you more options rather than less to force everyone to play a limited way.

Ironically enough, Unarmed seems pretty broken on everything else. I guess Deathclaws are just the premier close range enemy and since Unarmed is so broken and they use unarmed too it makes sense that they’d be badass. The Alpha/mother deathclaws kill me even through my block, so I assume I can’t actually get close to them. I bet the add-ons will start putting better weapons in the game and some stronger perks. Most people like being strong in a game, especially if you actually plan on playing the game more than once.

@ Pimp Willy: Money is for the implants. They are 4k for the SPECIAL ones, and 8K for the DT one. There’s also a crappy healing one you can safely ignore for 12k.

I’ll probably finish my achievements in this playthrough. Since I made a 1 Luck and 1 AGI character this time I knew I couldn’t win at the casino anyway, so I’ve just been cleaning them out. Well, actually, Boone has been cleaning them out while I’ve watched. By the time I run up to most of them Boone shot them already. That’s also how I got into the Strip this time…Boone shot the robots up. I’ve gained about 4 levels just standing around while Boone shoots things. It’s too bad I will have to get rid of him since I will be siding with the Legion, but I might eventually make a 10 CHA character just to see how broken Boone is if you try that. Fundamentally I think it is pretty dumb to make an uncontrollable non-player character much stronger than your player character, but there are people that for some reason think that is good game design.

well you don’t have to take boone, and by having boone in your party it opens up more non combat builds to be viable. Doesn’t seem like such a bad thing to me. I personally took him because he was the first companion I came across, and he just happens to be so awesome.

Well in general the companions are all much stronger than you are, especially with CHA of 5 or greater. Veronica one shots almost everything for me, although she will glitch up at some point I know.

I have sided with the Legion this time. From talking to Caesar, I am under the impression now that he is morally the best option in the Wasteland. They made this guy an absolute genius and put a lot of work into his character backstory. From speaking with him you also get more straight answers for what exactly is going on with the NCR, which you can get snippets of otherwise. House isn’t terrible but he’s also not necessarily the best option, whereas with Yes Man you don’t really do a good job of planning for the future either.

Caesar has everything all planned out and while his methods are frequently harsh he has his reasons for it. I kind of want to play a low INT character and have him talk to Caesar just to see how that conversation goes, since Caesar goes and sites philosophy and history non-stop.

The NCR apparently isn’t the democracy it claims it is, I’m just going to say that so as not to spoil it for others. Definitely make sure you pick Caesar’s mind on one of your playthroughs at least.

Assuming you take Caesar at his word. I mean hes the leader of a murdering, ravaging, slave owning people. I don’t think I’d trust his perspective.

Yes man is the only truthful character in the whole game

I would on these things. It’s not like he hides anything. He tells you straight up that he’s done all of this. You can be a murderer but be honest, meanwhile you could never illicitly break a law but be a lying scumbag. Most of the population falls in the latter quite honestly in real life.