So for the last 15 hours straight I have been playing this.
So far I am pleased. It is basically Skyrim with guns. If there were any hardcore FO1 and 2 fans hoping for a return to form, this is not it. People look for more of the same? Rejoice.
Pros:
-On my pc, game runs great. No performance issues, haven’t had a single crash. No real bugs to speak of. Load/Save times are only ok.
-Graphics are good “for an open world game”. Occasionally the lighting/weather effects create some really interesting scenes/enviroments. Other times you are just crouch walking through some very familiar rubble/random dirty interiors.
-Attention to detail is still there. There are just so many little…vignettes that tell a story without any words. World still feels huge and like the is just tons of stuff to do.
-Probably the single greatest improvement is the gunplay, as it actually feels like a serviceable FPS now.
-Multiple pieces of armor and clothing can be worn at the same time. I enjoy that. Reminds me of Morrowind in a tiny, insignificant way.
Cons:
-Reused music. Come on. After putting a few hundred hours into fallout 3, I got sick of the music and never turned on the radio. And now you’ve made me unable to use the radio in this because every 3rd or 4th song is from FO3. The reused assets for the crafting sound and the potion noises from skyrim don’t bother me at all…but the music is probably my single greatest complaint. Also the DJ is annoying…maybe after some quests he’ll stop acting like a bitch…and maybe get some new tunes out of it…but still. No es bueno.
-Being forced to map "grenade’ and “melee” to the same button. Ok. Consoles. Controllers. I get it. But what in the fuck man? Did nobody think “hmm, you know, accidentally throwing a grenade that explodes on contact at an enemy in melee range might be really inconvenient for the player”? If it would be nice, if I could just pop out of cover and throw a damn grenade, and not have to wait 2 seconds for my character to decide that they aren’t going to melee the cluster of enemies on the other side of the room. The game would be so much faster and move fluid if you know, you press one button and you get the thing you want to come out right away.
-There are some wonky interface design choices. For Consoles/Controllers? Maybe…but it seems more like…just bad planning. Like, for all the streamlining they did…there are still some unintuitive things going on.
-Is adhesive going to just be like, the real currency of FO4? It seems really messed up that I get more excited to find duct tape and wonderglue than scoped machine guns and laser rifles.
Ehhh…I’ll have to sleep on it:
-Removal of the skill system. Just like how Skyrim took out all the attributes and replaced it with Health, Mana and Stamina, FO4 takes out all of the skill and just replaces them with the revamped perk system. It really bugged me during my first couple of level ups…but now I “get it” and I can kind of see what they are going for, as they move away from “RPG” to “Open World Action Game With RPG elements”
-Weapon Crafting, It feels like there aren’t a huge amount of weapons. Also killing raiders used to be great, because they’d drop guns, which are valuable, you’d repair them together and make them even more valuable. Now most of what they have is trash and is barely worth taking half of the time.
-Where are all the towns and vendors? No, settlements don’t count. It was hours before I found everybody who would buy anything, not that anything I have is particularly valuable. I have literally not bought a single item yet. It took like, 10 hours for me to even find anything that could be “stolen”
-The reason I haven’t bought anything yet is because guns and ammo are EXTREMELY common because there are just TONS of enemies. I see what they are doing, now that combat isn’t all janky…so its more like an actual shooter…but it felt weird the first time i went to clear out a raider base and I killed like, 15 and thought “well, that should be most of them” and then I end up killing twenty more, then some ghouls and a bunch of turrets. Ok, you’ve got passable shooter mechanics…show some restraint now and again.
-Followers…have only found a couple of them, they aren’t particularly interesting.
- Story and quests are still very much up in the air for me. I am sensing a disconnect between the guy who desperately wants to find his son…and the guy micromanaging chair placement in one of his many farmvilles.
- The settlements, they seem “alright”…and I mean, more content is more content…but they don’t do a lot for me. Yeah I will occasionally poke around the first one, but I’m definitely not going to build up every single one I find until I am really bored with the main game and all it’s sidequests.
All in all, it’s fun. If you liked 3 and Vegas, you’ll like this one. If you didn’t like those ones? You probably won’t like this, but maybe the combat will be enough to string you along. Maybe. Doesn’t quite hold up to a “pure” first person shooter, but it is still enjoyable.