Well, I suppose it really is the only special he seems to have that controls vertical space. Everything else is focused on covering horizontal space.
Lunge or Smoke are likely a QCB motion because I doubt they would give his fireball a charge down input.
His ground or horizontal fireball is his v-skill, which leaves the diagonal poison as a sonic boom motion IMO.
I’d actually kind of prefer a fully charge-based character (even for the CA though I doubt I’d get my way on that one).
It would be a bit weird in the context of the series to have a D/U charge for that type of move, but I kind of understand the logic if it is. His horizontal space control looks like it would be pretty damn hard to deal with even compared to some other zoners. Being a D/U motion means he has to commit to a position - even briefly - to control both horizontal and veritcal space at the same time via specials, which is already kind of unique due to how long that smoke can potentially stay out. Most of that kind of large V + H space coverage is accomplished in a more timing-sensitive way (i.e. a moving projectile backed by the threat of a timed AA special) whereas chucking poison balls from behind smoke seems like really thorough coverage with a lot less need for timing. So in that way dealing with his zoning seems even moreso than usual about engaging him before he can find that range and set up such a tough control situation to deal with. Plus the EX on this projectile actually seems to nearly double the space control which is fairly rare for an EX projectile. Giving him that as a B/F would allow him to choose to back up relatively freely behind poison smoke, which I could see being kind of ridiculous to deal with (and may lend him to being played in too predictable of a manner from a design standpoint).
I feel like that also might better justify what looks like a really nasty AA normal in his c.HP. I mean in that Kazunoko v Missou clip he slaps Cammy’s non-EX air spike clean instead of trading. I went back and watched both that clip and the Ross v Combofiend exhibition again and I think he might be right, because if you look at how both of them play FANG they never back up directly into a poison ball activation, which is something I think you would see relatively often from any character with a B/F projectile. Yet you do see Combofiend back up directly into a poison lunge. Also consider that one thing both of them do in their matches is immediately crouch behind a poison smoke instead of backing up. After watching the exhibitions again examining them in this context I think he might be telling the truth on that being a D/U input.
D/U fireball is what makes the most sense if he is all charge. It really is his least horizontal looking move. Good thing too, it is also the move that I don’t mind losing access to while fending overhead-based pressure.
I usually am allergic to charge characters but I have a good feeling about Fang for some reason. I think his V-skill will be a great way to put stuff on the screen while keeping/hiding the charge. It will allow him to tag the opponent with fireball or lunge if they react to VS.
I’d still like the command dash to be instantly accessible, though, but I guess V-reversal will have to do for panic escapes.
Watching from when Kazunoku played with him the ground smoke bomb thing is clearly B/F. He’s retreating or down-backing every time he uses it. I think SimSim should just leak the whole thing lol.
They might be changing some stuff though. Lunge is super quick. I kind of doubt it’s a quarter-circle motion. I think HCF would be appropriate.
How about the coward stance and the command normals? Does he have an actual stance change?
Oh I have limited info.
Poison bomb and charge attack are sonic boom motion. Fireball Flashkick and ex poison bomb has 4 hits of durability aka. fuck your fireballs I will chill.
If only FANG had a poison Flash Kick lol. The ULTIMATE fraud reversal.
This character is so goofy even his motions are all over the place
Hmm, if poison bomb and lunge are B/F, what is the input for the command dash? Not D/U I hope, that would feel weird.
In the Combofiend set I also noticed some sort of drunken punch where he kinda lets himself stumble to the ground on recovery. It didn’t seem to achieve much but I wonder what it is exactly.
If his fireballs really are a Flash Kick motion, things will get very interesting. That means you can charge :db: , then roll to :ub:, thereby maintaining charge for any special moves that use a Sonic Boom input, a la Balrog’s Headbutt > Ultra.
And it makes things even easier for us hitbox users. Don’t even need to let any buttons go to do a flash kick, go straight from down to up. I miiiiiiiiiight try him out even though I could never get a hang of charge characters, just because his style has pulled a complete 180 on me and I actually really like him now. Plus I need something purple in my life until Juri comes out.
Pardon my ignorance, I haven’t played Street Fighter in about a year, but if you charge :db: then roll to :df:, will that produce a Sonic Boom? If memory serves, it should (Edit: still unconfirmed!). That way, FANG will be able to string several charge moves in succession. You’ll have to be quite proficient at managing charge to play FANG effectively I think.
A big drawback to fireballs being a flash kick motion is that doing the input too early will produce an instant air normal, which could open you up to a fat combo. This is somewhat mitigated by ending the motion in :ub:, since you’ll jump away from your opponent but move yourself into the corner. Either way, you’re going to have to be positive you have charge.
No you need a forward input, otherwise Guile would be pretty broken.
Actually, sorry, I think it’s dependant on the character. Guile can’t do it, but I think Bison might (in SFIV)? I recall people doing psycho crusher, immediately devil’s reverse to reposition on their knockdown.
AA fireball that lets you keep charge for lunge punch to catch dashes? Sounds dirty…
Spoiler
TOXIC, even
new footage shows Fang has a dive kick: https://www.reddit.com/r/StreetFighter/comments/40y9d1/street_fighter_v_new_footage_showcases_new/
WOULD REALLY APPRECIATE THE COMMAND LIST CAPCOCMCMOM
Looks like one, but after watching it at .25 speed a few times I’m not 100% sure if really is. Looks fairly ambiguous to me.
Jump arc seems normal to me. I think it’s just his crossup normal but it has a weird animation.
he changes facing which is what’s strange about it. I was really interested in that the first time he was shown.
Capcom is being really mysterious with him, I don’t really understand why at all
God knows, maybe they’re still deciding if his attacks will be motion or charge. In a way it’s kind of scary to think that these decisions were still up in the air for a lot of characters not long ago. I want to trust that capcom knows what it’s doing, but seeing as how things are being changed on the fly…eeeh, I don’t know.
I’ll join the train and say he’s charge. My only basis for this is the fact that his special moves look like they would be a bit too powerful if they were motion. Double poison fireballs with odd arcs for days.