F.A.N.G. General Thread: Nothing up the Sleeve

I hope the gap between the hits is not longer than a couple of frames, or it’s V-reversal bait :-/

I was watching the Combofiend vs. Mike Ross FANG exhibition set again, and noticed a cool little sequence that will probably form the cornerstone of FANG’s zoning. At 20:27, Combofiend throws two hard fireballs in a row, then predicting Mike will dash forward, does a pre-emptive jump j.HP (?). FANG seems to be all about guessing when your opponent will move forward, akin to zoning with Purification as Dormammu in MvC3. His horizontal sleeve special will also help control space on the ground as opponents try to move under fireballs.

Also we can see a couple more of FANG’s normals in that exhibition. Combo does s.LK at one point, and it looks very similar to Laura’s.

Hmm how recent is this? Crush counter sweep HKD is out?

This took place before Beta 3, but I’m not sure which build is used.

Maybe it’s because it’s almost 4 in the morning but Fang reminds me of Mozgus from Berserk, appearance wise.

Mozgus design is flat and wide tho xD. Fang is the opposite, but maybe their exaggerated proportion is what they have in common.

DO NOT AVERT YOUR GAZE

I dunno man, is the design team really that well-informed to make that connection? That usage seems rare to me. Probably only the people who studied Chinese history will know it, and they have to really remember this minor detail during character design.

Or maybe I just fail at Chinese and I didn’t know this may be in fact common knowledge. Oh well, it’s not that useful to me anyway.

EDIT: Ok, I just checked this up with my Chinese friends, and they couldn’t explain “贰臣” without looking it up. Whoever designed Fang must be super Chinese Chinese because they out-Chinesed my Chinese friends.

Fireballs are flashkick motion

Source?

Can’t say sorry. But I do guarantee it.

Makes sense for them to be flash kick since they are technically anti air fireballs with some horizontal coverage. It’s not like you need a private investigator for something that likely.

His ground poisons look like Flashkick motions but Bison got Inferno which looks just like it made into a motion so who knows on that front. Someone could probably dive into the videos and see if they can find him throwing out fireballs or ground poisons after a walk back as well if they really care.

Well the main reason it makes sense is the devs went out of their way to declare Fang a charge character in their description of him. Meaning he is purposely designed to work and appeal to those that like charge characters. If they’re declaring that in a game designed to have a short list of charge characters (at least for now) then it makes sense.

Ground poison is sonic boom motion.

Are fireball and ground poison two different moves? All I know is that his V Skill is the horizontal shooting poison and that he has a special where he throws up poison fireballs in the air.

I’m so confused

All these questions and more would be answered IF CAPCOM LET US USE HIM LIKE EVERYONE ELSE DAMN IT.

Are both the poison lunge and poison smoke B/F charge inputs (I’d guess P for lunge and K for smoke)?

The charge time on poison balls must be pretty short if it is D/U charge as Combofiend seemed to do a lot of buffering that charge behind the poison lunge in his exhibition with Mike Ross.

A d/u charge is so counter intuitive for a fireball