Want to know what the best punish or Crush Counter combo F.A.N.G. has? Any character-specific combos to maximize your damage? What’s the best no-meter combo you can do? Farthest corner carry? All of these questions can be answered here.
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Anyone got some good bread and butters and good guidelines for fang combos? Maybe some hit confirms or lights that combo into a special or something. I’m trying to get his buttons and some bnbs down while servers are messed up. Then move to setups and the more complex stuff later. Seems like cr lp doesn’t link into anything, cr. mp seems to go into his specials but doesn’t appear hit confirmable. Should I just watch match vids of someone and take notes?
If you immediately jump forward and j.MK, you can catch both forward and back tech, back tech reversal will beat this but neutral tech should go straight underneath you allowing a punish.
Hold charge while doing this and you can do an EX mist on landing, which will dodge most reversals (maybe not Birdie heabutt?) and meaty them if they don’t reversal. If they get hit, cMP xx LP lunge lands
If they DP, you can crush counter sHP then walk up sHK > cMP xx LP lunge
c.HP’s first hit knocks down on airborne opponents and can cancel into specials, so you can AA with c.HP xx LK poison bomb (although this somehow does less damage than just letting both hits of c.HP connect) or c.hp xx EX poison bomb/EX lunge punch. LP lunge seems possible as well but it’s a lot stricter on height/positioning requirement.
Still useful for AAing since c.HP seems to be his best AA option and it poisons. Canceling any of the stuff listed above seems pretty wonky with cancelling into super though, sometimes the super whiffs altogether, sometimes they bounce out of it after the first hit.
Coward Crouch (D+PPP~HK) links into s.MK and s.MK cancels on the first hit into LP lunge/poison bomb. Also links into c.MP/c.MK on counter hit. Cancels into VTrigger on it’s own
A full combo would look like D+PPPP~HK ~ s.MK (2 hit) vtc s.HP xx HP lunge
Not sure how good the crouch is, but I haven’t played with it in real matches much.
https://youtu.be/PXsmQjNRw4E i put this in the video section as well but my fault, might need to go in here. Nice V Trigger Combo with a J.HK after super too. Check it out The inputs are in the description
has anyone played with the light poison ball?? Im not sure what people are calling it these days:
you can throw a light poison in such a way where it barely wiffs. this creates a lot of extended combos that may or may not be useful. you can use certain attacks as a spacing tool to XX into light poison(CR.mp and ST.HK can be used to purposely wiff poison, but spacing is strict and is of course unsafe to do.)
you can do combos that were not possible. these combos can be further extended
ST.HP-(poison hits)-st.lp-st. mk (corner only)
CR.mp-(poison hits)-CR.mp (anywhere)
anyone found any noteworthy combos using this method?
ST.HPxxHP Lunge is cute, damaging, and super easy to confirm. You can do it after a jump in for a little extra damage, then follow it up after the knockdown with air MK/HK for crossup funtimes.
I’m curious how his super works on block. I haven’t had much chance to mess with it, myself, but I’ve heard it can cross up. Has anyone been experimenting with it?