@RECESSIONTIME “Some more gloom and doom. Many notable pro-gamers in the FGC are already migrating to PC games. Some have stopped coming to tournaments all together in the hope of making pro in a PC title like DOTA/SC that actually compensates them for their blood and tears. Playing FG as anything other than an expensive hobby makes no sense” OK now you’re just talking out yo ass. Show me proof that big name players and TOs are leaving the FGC for PC titles like Leauge of legends etc. Also there’s a lil thing called passion that can keep a person doing something despite it not being obscenly profitable. And it’s that passion that turns something small into something huge. I.E UFC or Free Running/Parkour.
@RECESSIONTIME Ok so we have two notable players in the FGC potentially leaving. That’s not a huge number. You made it out to be like a wave of notable players were out the door. However I will say that for players that put so much into the FGC, the payout ain’t all that. But then again who the fuck actually expects to make enough money as a “pro” gamer to do it for a living? Only a rare few got it like that. The tournament scene in videogames isn’t a multi billion dollar thing like the NBA, or NFL. So to expect to make a living off this shit is dumb. Winning EVO gives you permanent bragging rights and prestige amongst your peers in the FGC. It’s not meant to be a life changing event where you win a million dollars or some shit. It’d be like expecting Yugioh, Pokemon TCG etc to pay out that kind of dough.
The fgc a joke in the whole scheme of pro gaming…but chris g id say got to travel around and won enough pesos the past few years. Evo pay outs are weak. But coyld be fixed by having to actually pay real money to play in evo… should be atleast 200 $ per participants to bump up the pots. This vegas not a homies garage with your 20 $ to play
I’m not sure how many players would wanna shell out 200 bucks to participate in addition to travel expenses, hotel room cost etc. Best way to up the pot is to get more sponsers at EVO. Evo getting Nintendo’s and Sony’s support is a first step.
I think the sonys and neatherealms n nintendos are the only thing that really pays for evo now to happen…think if not it be in mr wizards garage cuz I know they say they actually lose money on evo…traffic on srk has dwindled . so dont know how much web front page ads pesos there still making…
I dont think fightgames will ever become big. There to hard and playing with a pad blows … so lol dota point click qwerty1234 and left trigger aim right shoot. Will always rule the day
I’m not debating that at all. Fighting games as they are now will never be on the level of MMO’s and MOBA’s etc. Devs would have to really change how they design them and make them more casual friendly to get more to play. Execution is fine but shit like Vampire Savior’s method for push blocking, KOFXIII absurd input motions, has got to go. As for the natural learning curve for gameplay a well thought out tutorial is a must. Because you have one button inputs all you want. But if a person has no fundamental grasp of a fighter, they’ll still get wrecked. Lastly something like Smash’s for glory and for fun modes are needed. We need to keep casual/noobs and intermediate and advanced players seperate.
@Monster637continued We do have a system in games where you can face players of the same lv, but it’s flawed. I.E Occasionaly you’ll still get high rank opponents even if you select same lv or really good players started a new account, etc. I think a solution to this would be a traditional fighting game version of smash’s for fun and for glory mode. Make a mode for noobs/casuals that simplfies everything with easy inputs, comeback mechanics and easy combos etc. Make it so ridiculous that more serious players wouldn’t wanna touch it, but casual players will have fun. And have a traditional mode that plays normally. That way casuals have their fun mode, noobs can stick to that until they wanna actually learn to compete with the advanced players in traditional. And more serious players have the more competitive mode.
I wouldn’t say MvC3 is easy to learn. You can do flashy stuff easy, but to get good, well, that was hard. A friend of mine gave up with Dante and soon the rest of the game. I picked Vergil and ended up learning Nova, Dr Strange, Ghost Rider and all that. Took forever though. As for netcode, ArcSys. I can’t speak for GGXrd, but BBCP and P4AU are perfect on PS3.
I think something that is a factor is incorporation of basics and if possible, how can people have fun with just the basics? (Obviously motions are basic but to those new to fighting games its always some hidden art to them). Playing sfIV with basics is kinda boring, but P4A, akatsuki blitzkampf and maybe more are fun with just thier basics. Also i think meter tends to really confuse people new to the genre.
Quit with the “what you’re really saying” cause you’re wrong. I’m saying they don’t understand what they are doing. That’s not the same as saying they not very good. When I first started playing FPS I knew what I was doing even if I wasn’t very good. I can’t say the same for fighting games.
And forgive me if I don’t trust you that there are people playing the game at high or even intermediate levels that didn’t ever check frame data, or watch match videos or tutorials, or read discussion forums like SRK. You’re beginning to sound like you don’t know much about intermediate to high level play either. But hey, thats why you signed up for SRK right?
I like how this thread has devolved into “I don’t like Fighting Games because I still have to work like normal people, I can’t make millions of dollars playing fighting games!!!”
Agreed 100% It was that dude @RECESSIONTIME that started with the DOTA and MOBA comparisons and making it about money. And as for ChrisG…smh. Like people need to understand that those who participate in fighting game tournaments and/or host them do so out of passion. If it was all about the money, the FGC would’ve died along time ago. Not every hobby needs to be a million dollar one. So to those who are just about the money. Do yo self a favor and go play dota or league. Or better yet get in school and earn a degree or learn a trade if you want money. The FGC is about avid fighting game players and fans enjoying fighting games. Anything more than that should be seen as just a bonus.
The execution barrier still exists because the older players like how it lets them easily beat people who cannot invest too much time in the game, and there aren’t enough people agitating to get rid of it because the people who aren’t playing fighting games because of the time investment can easily find alternative genres to play.
The only people really agitating to get rid of the execution barrier are those few souls who are interested in further growing the FGC or bringing it into the mainstream.
First of all, let me get it off my chest now and tell you all I have a job and make good, no, great money. I don’t play games anymore, nor do I have the time for it. I have nothing to lose if the status quo remains.
Secondly, money is important and you are being silly if you want to pretend it isn’t part of the equation. Devs make games for money, tournaments are run to make money, people enter tournaments and play their best to win and get that money. Most pro-gamers suck at life and thus have decided to prioritise gaming to, yes, make money.
xruttr
I’m not saying passion isn’t part of it. People like playing videogames and competition. What Im saying is that pro-gamers in the FGC are rational. Chrisg has enough candor to say he is wasting his talents in the wrong place. Others are smart enough to keep their mouth shut about it because they know it’ll make them “greedy guy” and unpopular. Whether you like it or not pro-gamers are contemplating or at the very least have thought about leaving from grinding it out in the FGC.
Thirdly, these issues about ease of execution and money both serve to filter out who will actually invest their time into a game - they aren’t unrelated.
Tekken hasn’t been touched by the mainstream because of how stupid hard the execution is for casuals and how little money there is for payout. There’s a good reason both Jwong and Daigo don’t invest themselves in Tekken.
Wong used to play Tekken competitively for a short time when Tekken 5 first came out. When he realised how unsustainable it was to play it, he dropped it. It didn’t have much to do with passion. He likes Tekken and I imagine he’d play it competitively if there was a scene or prize money similar to KI or MK but there isn’t.
That phrase really made me go off, but Ive gotten rid of my rant on it. Ill just say this:
I bet if a game had 2 characters, each had 2 moves, and only 2 buttons were used by the game, people would still find the game too hard for them because someone would keep beating them. Its really competition that makes games hard. Dumbing down the games depth doesnt help beginners, it only stagnates the growth and re-playability.
You can pick out 2 friends and one day they play a fighting game and they know nothing about high level tactics and one of the friends beats the other with just normal moves, then that other friend never wins and they never want to play that game again. That kind of person shouldnt matter to fighting game companies because theyre not the type who would buy a fighting game because theyre not a competitive type of person. So theres no point in trying to make competitive games for noncompetitive people. Those people arent going to buy updates or dlc. Plus, their friend only beat them with normal moves, no huge combos or anything fancy. Honestly, noncompetitive people shouldnt be involved in competitive things.
People just need to not have egos, and accept that you have to lose in order to learn how to eventually win. And long time players need to not be jerks outside of the game play and be friendly and informative.
If a game isnt deep then people get tired of playing the game.
And if we want to break into the mainstream itll only happen if a ton of people want to WATCH fighting games, and not just play. We have to get our FGC celebrities on late night talk shows, we have to get major actual new networks to cover our events not just some video game sites. We have to get more things like the Red Bull series, and get actual mainstream sponsored events, not just tech companies.
Another thing is I HATE when video game reviewers only test out arcade mode in videos, and they dont have any long time or big fighting game player with them to explain things better. Reviews for fighting game I think really needs to change. Im not sure how to really change it, but more awareness needs to be put on how flexible games can be and if you run into some beginner trap in a fighting game you need to be pointed in the right direction of where to find info on how you can beat it. Every review of Xrd should have mentioned Dustloop.