So, I haven’t seen it mentioned anywhere and isn’t on the frame data app, but for anti air with a charge LP psycho sting or EX have the invincibility you want. MP or HP trade a lot. Dumb probably known little bit of knowledge I’d share. Mentions invincibility on the app for all other stings besides LP.
Unless of course you hit it high, then HP or EX should be fine and can go into U2 from there. You can also do a late HP which trades often and then you recover faster to get U2 off.
Was kinda hoping this wasn’t the solution. Considering she’s supposed to be a mixup character just letting him do whatever kinda sucks…especially since her Stinger isn’t the best reversal in the world…I usually don’t have trouble with Blanka. With Decapre since she’s new its like a whole new world
balrog has been the only one to really give me any major problems so far. i’ve done pretty well against bison thanks to malvadisco’s anti air tech (in fact i don’t think i’ve lost to a bison and i’ve played tons). lost a set to a sakura but i think they were just a better player than me on the day rather than it being a horrible match.
IMO this is part of the problem right here. People too focused on wanting to do mixups all day and forgetting that it’s still fundamentals that wins games. Sometimes the best mixup is no mixup at all and just baiting your opponent to do the wrong thing. Something that isn’t hard considering that Decapre also has some of the best normals in the game, thanks to Cammy.
i havent had a chance to go into training to work on punishes…aside from u2, what are our options against blocked headbutt and blocked blanka ball. ( cammy spoiled me in this regard) can anything reach?
True. Thing is though, the way Combo made her look at Final Round, she seemed truly mixup dependent. But they removed the Fierce to roundhouse target combo and her teleports are definitely slower than at Final round. Still she is a helluva lot of fun to play right now.
Any advice for Hugo other than outpoke him and stay out? I seem to have trouble dealing with him if the player knows how to get in and start pressure on knockdown - basically, my same issue with the match up ever since 3rd Strike (and I play Chun in that game).
Just poke and anti-air them. They can’t attack you too aggressively or they’ll take too much damage. Play the match extremely safe or you will not be the one leading the dance.
Don’t use frametraps, don’t use general oki on their wakeup, if they end up being close and it turns out that he is blocking then just jab him away from you. Unless it turns out there’s some mixup or OS that accounts for all of one or more grappler’s tools then all you got are good normals and walk speed. It’s probably a horrible idea to divekick unless it’s EX. The only time I would ever go in is if you’re being cornered and want to back throw, but most of the time that’s suicide.
Once the knockdown on you happens, it’s all downhill from there. Both EX aerial scrambles appear to be decent escape options but they lose to meaties and well timed grabs.
Still not sure about what to do with Hugo.
EX slide into razor’s edge can punish ball on block. lk slide into razor’s edge will punish blanka ball and medium/heavy headbutt on block.
Yes but considering the game was 2 months away I didn’t they’d change her that drastically. Oddly enough they removed the sound queues for scrambles but slowed them down. I guess that was the trade off in that they are slower but no more easy to see/hear queues to counter it.