Yes, I am. But I mainly attribute it to my controller, which apparently can’t deliver clean simultaneous two button inputs. For example, my LP+MP input is LP~LP+MP, and so on. I have to use the 3P and 3K shortcuts to deliver EX moves. Throws, UOH, and the like are especially funny because the input for me, for example on throw, is LP~LP+LK, which means LP kara canceles into throw, which means I can’t do Akuma’s Demon Flip throw. It’s no problem, really, and as I said the fault is my controller because the same happens in every other game I try to play it with.
I play Ibuki who’s totally reliant on hit confirming into EX moves and haven’t been having any problems. Aside from the fact that I’m using a converter on my personal TE that drops inputs.
PS3, HRAP SA, no issues that I’ve noticed. I’ve played maybe five hours or so with this release. My previous frame of reference is xbox Anniversary Edition port, played on seimitsu modded SE.
I’m curious if anyone here or at Capcom can get to the bottom of this. This many complaints… something’s got to be fishy somewhere in there.
Shouldn’t that be theoretically impossible? In training mode, is your meter set to infinite/maximum? Do you still get the regular special move to come out?
Anyway I’m having problems with getting the EX moves o come out consistently on 360. I don’t use a 3P/3K button, but I have tried just pressing all 3 punches or all three kicks at the same time with hopes that it would be more consistent (it’s not). I’m using a PS2 Mayflash modded with sanwa buttons and a JLF stick and a converter to use it on 360. Like I said in the other thread, I don’t have this EX move issue on the PS2 version of 3S or other games on the 360.
EDIT:** I ran a test in training real quick with the jab button set to 3P instead and I did in fact get a regular fireball once with Ryu instead of an EX fireball when I kept throwing them repeatedly. The meter was set to ‘maximum’. Training dummy set to ‘all guard’ so I could throw them in rapid succession. I used the hori fighting stick ex2 for this test.**
I have very infrequent issues on 360 with my SE. It’s touch and go. I can go a whole day without any problems, and all of a sudden no EX in a round/match/set.
PS3, custom stick (PS1 A-series dual shock pcb which is known to have good converter compatibility), radioshack converter. i’ve had numerous dropped ex aegises online that i felt were not my fault. for other ex moves it’s been hard to determine if it’s myself or the game. in offline training it seems about the same as PS2 to me.
3P/K binding occurs at the software level here so i don’t think the stick matters. if i get a chance i might try that sometime on PS3 just to see what happens.
lol you can’t be fucking serious… so this game has dropped inputs to add to the whole list of problems…
Who didn’t notice this?
EDIT: Maybe something is just wrong with the macro… man I hope so… occasionally I use the macros on the extra buttons out of laziness and they don’t work the way they should(for exs) I guess it isn’t just in my head…
Well, no reason to post here if you’re gonna say “I get it fine with macros” but if you came here to say “I’m using the macro and it’s still dropping”, then the game obviously have a problem. And there seems to be a post with that already.
Bulldancer, I don’t use the macro and I’ve been having that problem, We need to test some more and record it.
So far I’ve found one way to reproduce this(with the macro)…
With Ryu: :f::d::hk::df:+3p macro…
I don’t get a ex shoryuken half the time…
It might be an execution error on my part but I tried doing it normally and same result…
I mean I don’t think there would be a whole bunch of times where I would like to kara cancel sweep into ex shoryuken but still I guess this still counts as evidence of input dropping…