Evo laggy setups

Dropping inputs isn’t a property

Sent from my Radar 4G using Board Express

imo, the amount of bitching you could do about this basically boils down to what games you play on the ps3. The differences between sf4 x360\ps3 aren’t as severe as umvc3 x360\ps3. If the only difference between umvc3 x360\ps3 was 1-2f of input delay it would only bother me a little bit. However when the problem with the game can be spotted in training mode standing still, I think the quality of the port should be addressed. The simplest shit like walking bogs down the game visually and holy fuck does the game not like it if XF is on.

when the port is THAT bad, is it really our jobs as players to accept it and play it or to bring it to the communities attention so something can be done? we only have 3 choices as marvel players. go to evo and play on a bad port, don’t go to evo or bring it up in discussions like this and beg for an x360 tourney

if you don’t play marvel, I can’t expect you to understand just like I’m really ignorant to the differences between the x360\ps3 sf4 versions.

even in training mode ron stage the game still slows down way more than the x360 version would. simply popping xf on the training stage and standing still forces the game into slow down. Its really that bad. on the x360 version when you pop xf, the game doesn’t slow down or lose frame rate or w\e that problem is. .

TBH, we’re getting no where with this thread. Evo is running PS3s and that’s that. Everything being posted in here is already a known fact. This thread needs to be closed, simple as that. Everyone in here who is complaining didn’t make it out of pools because they suck and they just can’t grasp the fact. Instead of complaining why don’t you go practice more?

-Tha Hindu

I noticed that lag on the USB hubs when I played SSF4, couldnt do any of my moves. However, when I played UMVC3, I connected straight to console and felt less lag, although console still lagged slightly. I think it was a combination of how long the ps3 was on and if you used the usb hub.

Hmmm… I remember Diago being eliminated because he dropped a link with his sweep combo…

eh who knows

READ THIS POST:

That’s by Toodles himself. Everyone stop talking about usb hubs having lag, they don’t.

-Tha Hindu

Consoles are for a lot of things, but shooters definitely isn’t one of them.

from what I understand, setting vibration to off solves lag issue

http://www.ouma.jp/ootake/input-lag-ps3.html

Insert “Oh no, not this sh*t again” picture here

I have seen so many top players complain about lag without it being true. Like one guy at a tournament starts complaining about how there is lag on the monitor, other guy takes his stick, starts doing several one frame links in a row, just calmly turns his head towards the other guy and just said: “Nope” :smiley:
Sure there are cases where a slight amount of lag is known. It doesn’t always boil down to the PS3 being worse though. Sometimes it’s the XBOX version that is actually the version that is different from arcade. So please don’t let this turn into another console war. A lot of things can influence input lag as well, so it’s very hard to judge if there really was input lag. Apparently a lot of top players were dropping combos a lot too. But as I understand it, the finals were also being played at a really late hour ?

A big thing to take into account is tournament stress. “I can do these combos 100 times in a row at home while sitting in my comfy chair”. Well … you’re not at home in your comfy chair. You are in Las Vegas, probably having eaten garbage for 3 days in a row, probably not had enough sleep for 3 days in a row, probably sitting on a chair you aren’t used to and probably you are a little more nervous than when playing on XBOX live against xXWakeupShoryuFTWXx or your buddy from accross the street.

Same thing happens with sticks. Look at how many people use their stick as an excuse. I never see as many “stick problems” outside of big tournaments. You’d think all sticks are garbage the moment people step into the EVO ballroom. The problem in 90% of the cases isn’t the stick, it’s the player.

Thats exactly what happened to me, Im just not used to the crowd and tournament environment, and the fact that I was a bit stressed and anxious got to me. Although im pretty good at home with friends or online. Il make sure to practice for next year by going to local tournaments and more offline play as well.

more like I don’t go to EVO because the only game I care about is marvel. Which is ran on the worst port possible. Several other players in my area simply won’t attend because of the way its being ran. the ps3 version of the game is literally unplayable if you’re used to the x360 version. I won’t even enter regional tournaments if they use that crap. When it comes down to tournament time, all I ask for is the best port possible and as little input delay on the TV as possible. I shouldn’t have to fight a shitty port as I’m fighting input delay as I’m fighting god like players.

for no other time in EVO history have they used the worst port possible for their games on purpose multiple times in a row. Only for marvel has this been the case. What happened when ccc2 was introduced as the ST standard? some players documented the input lag and thus the port was never used @ EVO again. In fact, they had DC ST @ EVO 1 year and even that port was later removed because of it not being 100% legit. Did they say oh ST is being played on a bad port, better get used to the shit port? nope. Once it was deemed as flawed, it was removed and another version was choosen. Only for marvel does the worst port possible get reused and no one bats an eye or someone like you says get used to it. ST community simply changes port and goes for authenticity rather than convenience

next year will be 4 years of the worst marvel port possible in a row. Is it really going to take half a decade to make sure players have accurate ports?

I know why EVO decides to use them and its a good reason but these guys used to go above and beyond to support the tournament scene and now it seems that marvel gets lackluster treatment even though marvel has helped EVO grow as big as any other game. This is the same people who thought the 1% DC difference for mvc2 was so big that they used arcade cabinets instead. 1% difference was enough to say ok, its not good enough. Now people simply absorb the shittyness and tell others to get used to it. wtf happened to the standard?

EVO isnt going PS3 with 360 anytime soon, its Capcoms fault for their own coding since other developers have shown to get it right such as Namco and SNK etc and it’s the players own fault, how many years have EVO been using PS3 for the games and they announced they would be using PS3 way back players had enough time to adjust and train on the PS3, players knew what they were getting into, if players cant handle the frame rate issues then don’t enter, they can’t change the systems like they did with ST EVO was ALOT smaller than it is today they can afford to replace the setups back then.

People at home don’t use those multiadapter things everyone was having to use for those headphones to work. This was the first Evo that they were in use, and the results of this Evo were very off for top players compared to last year. Just, refusing to even look at the possiiblity, as organizers is a little irresponsible? Just a tiny bit. Not saying it is THE reason, but quite frankly, if combos are being dropped~ if frames are dropping, if there is input lag due to the console of choice… it is honestly, the responsible thing to do, to provide the best hardware for the job. To look at every piece of evidence. To not act like player grievences are some nuisance to be disregarded.

This year thousands showed up and competed to Evo. Thousands and thousands of miles paid money to support this event. Even SPECTATORS were being charged money to attend the finals. If you don’t have the funds to supply better hardware, or a new console with arcade perfect play, then how can you claim to be the ultimate console tournament in the world, when such mitigating factors are present?

It’s hard enough for people abroad to even look at console tournaments as respectable, and yet year after year, we use a console that not only proves the detractors right with ridiculous consistency, you have the actual organizers defending these flaws… why, lack of funding? You’re even going so far to say the competetive player MUST play on a faulty setup just to compete? That it is their fault that they can not be competetive with software that has bugs, and issues not present in the core game.

I don’t know how anyone with any kind of integrity, can just, be comfortable with that. With saying “I acknowledge our provided hardware is screwing players out of a fair, honest result 100% of the time, but I will not make steps to improve that experience despite players showing their support, physically and monetarily, year after year.” Why bother saying at the end of Evo that you appreciate people’s participation in the event, while fucking them over with laggy setups that you can’t even DENY has issues.

If you can publicly state that as a legitimate tournament, you are okay with providing a subpar experience to some of the greatest players in the world, and even the not so great players who fill your coffers and halls with jubilation~ a subpar, buggy experience and claim it as legitimate (due to reasons that don’t even apply to current gaming) then the issue can be dropped, but I don’t know how you can go and blame players for problems that are completely outside of their realm to control, and yet you as a tournament can.

There is NO standard for UMVC3.
There’s absolutely no argument that proves that 1 version of the game is far superior to the other one.
Timing does change between ports, but it isn’t enough to alter the game’s tier list or anything like that.
You can pretend that 360 is standard all you want, but that doesn’t make it true.
EVO is run on PS3s for various reasons that spawn all the way back to 2008.
Anybody who is complaining about this now is ignoring past EVO history.
The difference between ports is a KNOWN variable, so its your own fault for not being prepared.

O___O It’s almost like you live with me all year and know my habits. Shoutouts to a Vegas local’s training regimen.

OT: I demand more videos with red light indicators… that was awesome.

Wait, did you just allege that sound equipment was the cause of input lag because “the results of this Evo were very off for top players compared to last year?”

Are people seriously expecting them to retrofit the entire tournament with 360s, copies of the games for 360, and all the DLC for said games on 360? Al to do this simply because of frame rate drops in 1 or 2 games on certain stages, during certain supers? Doing that wouldn’t even solve the problem. There are other game where the definitive version is the PS3 version, like Tekken or where there is no difference between versions. You’d just be trading one set of problems from another. All this just to appease a few vocal Capcom players? It’s just not going to happen.

Suppose xbox is 5 frames faster and PS3 has a 2 frames delay, which is closer to the arcade, PS3 is still way inferior.
Combo can be practiced, but on reaction shit like Daigo’s sweep punishing whiffs depends on that 2 frames
It’s another game already when the gambling factor is way higher because of this.

marvel has not been out for three years. ps3 version slows down a little in the places that the xbox version screen tears, and that’s it. i’m not really sure about certain stages causing lag because i only use training room, danger room, or bonne wonderland while practicing. the ps3 is easily influenced by any setting that are wrong. whether it be the console setting or tv settings. after reading about everyone’s laggy evo experience, i’m convinced they could manage to make an xbox lag.
i figured evo of all places would be on top of that stuff, but if they aren’t, then fine. that just means i have something to tell people when they talk crap about players who play at home and don’t travel to tournaments. all i’m saying is mvc for ps3 isn’t exactly the same as the xbox version, but it’s not what i’m reading about here. something else is wrong.

Yes, I made the suggestion that unofficial USB devices daisy chained to input devices causing possible issues on an overheating system to be a legitimate thing to investigate in a tournament being bombarded with claims on lag when the monitors and hardware are the same as when used at home, and last year. The troubleshooting step would be to ask what is different this year, from last and every other home setup, and my suggestion when you know how USB devices work, and their limitations on an already taxed system like the PS3 (the big fat ones no less), isn’t exactly unfounded. It’s worth investigating, if you give a shit that is. It’s not something that would take a lot of time, or money to do~ but asking thousands to trust your judgement and fly to a location, stay at their hotels and register with your competition does. It costs a lot of money. It costs a lot of time. I think ***the players ***are worth it. shrug

This was absolutely my own fault and I deserved every bit of the rude awakening, but when I first sat down to play casuals an hour or two before my pool on my friend’s PS3 and supposedly non-laggy monitor, I nearly felt like I should withdraw from the tournament. It was that bad compared to 360 on CRT (this is SF4 btw). The tournament setups seemed a little better, but it was still very noticeable. I know this is a bullshit anecdotal “I swear it was laggy” story, but being a perfectionist I wish Evo were run on CRTs only at the very least… Anyone who values playing on a nice monitor over having a guaranteed lag free setup isn’t a serious competitor IMO.

They’ve gotten some new monitors, but there is a massive difference between arcade SF4 and most of the monitors at Next Level as well. Disappointing IMO but whatever, most people don’t seem too bothered by it.