Evo Hyper Street Fighter Alpha Results!

Regular A3 was going to get hosed. We knew that from long ago. BUt the new special ISMs (sans CE; actually, maybe CE as well, to a lesser extent) still haven’t been properly field tested against all the others.

If this game continues to be played, it’ll probably end up like AE: Characters from one mode will be the best “default” mode, plus a few stragglers (really, since when was AE anything more than ST + a couple extras from CE and HF?). The best default characters (not counting CE perhaps) will probably be either A1 or A2, and a few characters will be probably really good in Green-ISM or Blue-ISM, even if they aren’t top tier.

I really don’t see how this is ANY different to AE. I mean, how many characters do you see getting picked in SSF2 mode in AE? Even if regular A3 modes aren’t too good, I’m sure a couple of the new S-ISMs will pick up the slack for the A3-exclusive characters.

Not only that the gravity is totally random. I posted on the first day Jap HSFA came out that V-Akuma’s standard OG anti-air combo would randomly whiff on non A3 chars, but no one cared enough to take note.

Also…I thought you could turn CCs back on in HSFA in the DIP switches or were dip changes not allowed?

P.S. I had no idea A3 chars in HSFA were based on A3U, that freakin sucks :annoy:

why even play this when u can play a2 or a3 perfectly now =( thats how i feel hyper alpha is like smash brothers to me

atleast in AE, all the modes still function properly sans the tech throws on non st-new characters. all the modes are playable, and all the characters play right cuz all the games play extremely similar, just with different move properties, damage, etc…

in hsfa, every game was RADICALLY different. LOTS of rules had to be modified to make all these games co-exist together. some games didnt have to be changed at all, but other modes had to be seriously downgraded to make the mode work with the other games (hence the many radical changes that were made to a3 to make it work with all the other games. if you dont think this is anything different than ae, then you are on some serious crack and maybe you should seriously try both games again to see what im talking about.

arturo: oh man i forgot about that bs. that was such garbage. right in your face and totally wiffs. man seriously, fuck that game for life…

No A1 Dan? :tdown:

A1 is the only SF game I played since 1995, so I was definitly happy when Antology came out, but everybody’s complaining about everything while it came out a few months ago.

It’s definitly not as bad as the unbalanced top4 in mvc2 or chun/yun in 3S. All games are full of bugs and BS, but we keep playing them regardless, I think we should give it a chance.

That’s just my scrubby .02C

oh I’ll just end my post by quoting Sandman’s signature that I found funny:
“There just needs to be a certain level of crappy abusable stuff in the game before it gets interesting. God bless Capcom, who brings us more crappy abusable stuff than anyone else.”

Well to sum everything up, yes HSFA is buggy as hell and most of the dipswitches (which have yet to be discovered) will have to be activated to make the game more playable (especially for the Alpha 3 cast) I’ve seen so much BS that I was just laging my ass off most all the tournament. lol Classics like Cole’s A1 Sodom vs Arturos’ A2 Rose where Sodom completely grabed Rose out of a Alpha counter:rofl: , moves getting disrespected and thrown and A1 virtually being unthrowable since they recover before you do when they tech and then bad buisness happens…lol
Well I had fun nonetheless, minus having to have to look for 16+ ppl for matches. Thats to be expected though since soooo much was happening.
Sabre: Yo sorry bout that bro, after GGXX you came for a bit and took off, I had to finish the RR that night, I know you would have qualified though if you would have won a couple of matches.
Final Showdown: Beasting with that A1 Guy, you came back strong after the RR. Ummm I still dont have a answer to why I picked V-Vega against you…:wasted: You know alot about the game though, the shit you was showing me, those glitches were sick! Literally !! hehe
lol A3’s so bad!!!
So ultimately the big question is will Hyper Street Fighter Alpha be a playable on set Dip Switches, the ones that are discovered now are pretty much irrelevant, so I’ll guess well see.

Man you guys are really condeming the game to fast. How can you hate on the game so early when you only know so much. Everyone complains that a1-a2 characters cant be juggled by the same stuff a3 type characters can be, while this is true, it “works” both ways as a1-a2 ground combos dont all work on a3 characters. Hell some supers wiff completely on a3 ducking characters. Plus a3 characters speicals throws/certain special moves(such as rolentos trip wire) can not be teched. Where as A1-a2 characters speical throws/and certain speical moves can be teched.

Also say for people that might complain about A1 characters being able to roll everything(which is well indeed kinda bs), there are some disadvantages, for whatever reason sometimes when you tech roll stuff you keep the properties of the last thing you were hit by, thus say chun li starts doing her scrubby CC from a2, if you roll out of it and chun li hits you out of it say with lighting kick there seems to be a way that it acctualy puts her back (or maybe i should say you) in that CC state so the lighting kick does huge fucking damage and you can then do that flash kick of hers or whatever. Im just saying this cuz maybe theres some alpha 3 characters can do to a1 or something like if they try and tech roll they get put back in a3 kinda state or something I dunno shrug…

Blah I dunno, you guys are just condeming the game to early I think. Take a chance to relearn it. The characters arent the same, its not just the a3 characters a1-a2 are different as well. Shrug just think of it as a new game.

Haha, I’m internet famous.

Didn’t make it in time to sign up, but I did watch people play and taped some matches…

Wow, that’s a bad game, right there.

A1 Ken, A1 Guy ugly. I watched Sabin do a V-ISM Karin combo and have it whiff on A1 Guy. Sweet.

More important than that, you can’t combo off of A2 Rose’s alpha counter anymore which is suspiciously gay.

Still wish I could have gotten in, though…didn’t get to do my money matches with JeRon or N-Ken, either.

Honestly the game still has some potential left in it, but at least from what I can see, A2 and A3/Upper are both much better. A2 is still good, and I’m sure there’s all kinds of stupid stuff in the new modes, which nobody really played much except for JeRon.

Definitely has to be looked at like a new game.

…someone might wanna consier a ban on auto-blocking, though. just saying.

sabre: Crouch cancels are in HSFA… I don’t know what you’re talking about? …and gravity? could you explain please?

They aren’t against A1 characters. They only work against A3 characters and NO one was playing A3 characters.:looney: It doesn’t matter how many Ism’s or gamplays you ban unless you find a dipswitch that allows A3 to crouch cancel against A1 or A2 characters A3 characters will always be unplayable in HSFA. Maybe V-ism Akuma, sim, and sak are the only A3 characters that will be playable in HSFA because they are just so f’ing good and well made characters.

That will kill this game as a staple major tournament game if i’m correct. Alot of people LOVE A3 and if you can’t play with them alot of people won’t touch HSFA. They’ll just play the original versions and leave the collection alone.:confused: IMO alot of people on srk 1st Alpha game was A3. Now the OG’s of the Alpha saga started with A1 and can remember all of the dirty shit back in the day with A1, A2 and A3. Why certain characters got nerfed over the years in the newest version of the alpha games. (A1 guy comes to mind):rolleyes:

I’m thinking about banning Auto mode at FRX. That makes A1 just as stupid as CE-ism IMO. That’s why I was against banning CE-ism, because I knew A1 would rule that game with a iron fist if you ban CE-ism. I agree with banning CE-ism now because they don’t fit into the alpha gameplay. They deal too much fucking damage to be in any alpha game. Auto mode is a free block/counter against the A2 unblockable CC. :confused: This is a clear disadvantage with people that use A2 CC’s as a major strat in ther gameplay, but the A2 valle CC is some broken shit, so maybe I will leave the A1 auto mode at FRX. Just because it was always apart of regular gameplay doesn’t make it right IMO.

"If that’s the case I want to magic throw with WW guile in AE HSF2."
J/k

Haven’t we all learn that when you mix the old school games with the new school games in these collections the old school characters are usually the best characters in the collection. Look at AE HSF2. Besides ST dhalsim, ST vega, and ST rog IMO most of the top characters in AE HSF2 are in the older games. CE Bison, CE sagat, WW or CE guile, Hyper Ryu, Hyper Ken, are just nastier. The old school characters were made almost perfect for their style of play. IMO there are only a few characters in ST that are in the older sf2 that you would choose to play over the older versions. ST rog, ST chun li, ST vega, ST Sim, ST honda, and maybe ST Blanka. (But I perfer CE blanka) I think Hyper geif is better than ST geif, but I could be wrong. I was wondering if anyone has made a “which version of a character is the best version thread” for all collection type games? It would have to be made by a OG. A well respected OG.

So will there be any takers?:confused: :wonder:

My .02

P.S. to anyone that are apart of making these collection figthers:

PLEASE MAKE A HYPER STREETFIGHTER 3 COLLECTION!!!

I’m begging you. I want to play with sf3 next gen oro against 3S chun li or 3s ken.

Yes they are against A1 characters. They work against everyone. It’s like playing against classical -ism in regular A3.

Well, you could just have a tournament of only CE and A1 characters. That seems like it would almost be even.

geez come on. A1 characters are not THAT good.

Quick question. Does the auto guard in A1 and A2 negate the Valle CC?

Good question…

wtf its said just a few posts above your… anyway yes it does block it.

So lets add this up. Great dizzy and redizzies combos with guy and akuma, while being invulnerable Valle CC from A2, and any unblockables and crouch canceling in A3. Yeah, I guess A1 charactersr are that good.

ah… Guys dizzy combos do not work in hyper alpha anymore. He has like very specific dizzy combos in hyper now. And he has no redizzy combo that ive seen that is not combo video type timeing or really specfic character etc. Also you cant redizzy most alpha 3 anyway in teh first place since unlike a1-2 after dizzy they go up 10 points. And what are these dizzy and redizzy combos your talking about with akuma. Cuz ive never heard of them. And ken is better then guy and probably akuma as well. Ken only really only got tone ups from the real alpha game, were as akuma was toned down a bit from the real alpha game. And didnt get much in return.

Honestly theres no need to ban Auto Mode. I’ll admit I didnt look into it enough to analize, as a matter of fact I didnt look into it at all. When Watson picked it I thought for a moment and was about to propose a ban on it after his first match but then Valle reminded me that there was no rule stating otherwise and he was right so it had to go. When Watson explain to me the advantages and disadvatages I was like…ok. CE Mode the scaling on damage was not properly tested. Theres no fact behind this to support this argument but in actuality the damge scaling is very questionable. Like I said before either Capcom rushed and this went over theyre heads or they deemed Championship Edition, greatest Street Fighter of all time refrencing theyre two crossover games. So yeah I say just leave Auto Mode and come FR you can 1, take a poll on whether or not to ban CE-ISM (which i garuntee will decrease 90% of the roster and limit it to just)
2, take the poll already provided by the Alpha community with its current standings and last I checked its proposed banned in votes, or 3 do what I did and Dictate that shit!:rofl:

Rofl…damn tryna defend your characters integrity by saying hes not cheap! Yo man just go with it. I think your one of the very few guys that stay true to theyre character in every revision. I played you in A2, Guy’s not saying much in that game, CFE you played Guy and hes not saying much in that game either, now in HSFA Guy’s on Top so roll with it bro. Your character kicks ass so you should be happy, my friend is a huge Guy fan and he told me hes glad to finally play a game where Guy doesnt suck ass in and guess what…he likes HSFA lol
The only thing I dont like about him is his stun factor…its really high but DOOOOO thats my problem right! lol I got something for his ass next time though, I picked stupid shit like V-Vega! …and got pwnd lol
Good stuff though! Oh yeah I found this corner glitch with Guy on Sagat where after a normal throw and Teched Sagat still got hit with that Super, the one where he goes up…crazy!!! You know alot more about the glitches though, shit you showed me was wild!!!