After messing with the combo system in TvC and seeing a lot of creative stuff from both western and Japanese sources, I was thinking about putting together a video to debut at EVO. However, there are a couple of potential issues with that. The first is that EVO is quite a ways away and tons of stuff can and will be found in the months leading up to it, thus, most of the stuff we do right now will be eclipsed by then. Not that big of a deal, however. The other issue is community involvement and/or interest.
I don’t really see much posting on this board, perhaps partly due to people thinking TvC isn’t a good game, partially because online is hit/miss, and partially because the majority of the more dedicated fighting game players play on 360/PS3. Who knows. My real question is: “would you think it would be worth making a big combo project for EVO entirely based around TvC?” and also “is anyone interested in contributing!?”
There are a ton of smart and creative people on this board and I’d love to collaborate on something special for our big tournament this summer. I’ve already gotten the OK to play it before TvC finals, which would really give it some exposure and get people hyped for the game… so now it really comes down to “interest”.
Who’s interested?
- Overview-
Alright, so the idea is to showcase crazy TvC stuff. Combos, set-ups, resets, glitches, and anything else we can come up with. Any character, no rules, anything goes. I’d prefer if we could have at least 1 combo per character, but it would be great to have multiples for every character in the game.
I’ll use this thread to collate all the suggestions and crazy techniques. We don’t need to list every combo that is going to be showcased, but keep track of the weird techniques or glitches or anything else that we plan to include. It could be as simple as “Batsu jump B loop” or “Roll inf against Tekka” etc. This way, we can go for as much variety as possible.
### GENERAL STUFF ###
6696 Dash Combos
### CAPCOM CHARACTERS ###
Alex:
Combos using multiple j.C
Comboing full-screen after 46C
Interesting Reset Options
Batsu:
Corner Dive Kick Loops
Coast to Coast (4x Dive Kicks)
Jump B Loop
Chun-Li:
Corner TK L3 > 623PP Super…
Frank:
OTG Insanity
Anti-Giant Combos
Rock:
Weapon Switch Combos
Roll:
Tekka Inf
Saki:
“Spin” to Relaunch / Tag In etc.
Unblockable / Reset Options
Soki:
Issen - BRQ - Loop
Combo Into Oni Mode - Loop
Rampage Stun (623PP first hit only)
V.Joe:
Red Hot Kick BRQ Combos
Desperado Super -> Juggle etc.
Zero:
Zero Rekkoha DHC Pop Up Glitch
Zero Rekkoha Invincibility Frames
Zero Buster Shot Corner Loops
Zero Sougenmu Infinite (?)
### TATSUNOKO CHARACTERS ###
Doronjo:
Tree Loops (?)
Ippatsuman:
Loops!
Joe the Condor:
Shuriken Loops
Bird Missle Combos (?)
Lightan:
Lightan Loops!
Tekkaman:
Lance Throw © > Tek Win (A) > DHC Voltekka to Karas
Tekkaman Blade:
Loops!
Yatterman-1:
Reset Madness
Corner Loops (if still applicable)
Yatterman-2:
Damage On Level 3 Mash Super