Evil Ryu Q&A Thread: Ask simple questions here!

i dont know who else but it works on sagat and akuma now for sure.

You know about startup, active, and recovery frames, yes? An attack has an exact number of frames that it lasts. Standing jab has 4 frame startup and 3 active frames and leaves you at +5. So, if you can get the standing jab to hit on it’s 6th frame instead of the fourth, you end up at +7 on hit instead of 5.

Having trouble consistently landing cr. lp after lk Axe kick FADC. Is there any visual cues to know when to hit jab or do I just have to figure the timing by itself? Thinking about just learning the cl. Mp instead of jab if it isn’t character dependent.

LK Axekick FADC then just at the end of the dash (cancel the dash animation, a little earlier then you think) try double tapping the cr.lp. I find the cl.MP a lot easier to link, especially if you plink it. I only use the cr.LP, st.HP if they crouch.

Goodluck :slight_smile:

No one has suggested otherwise at all, we’re just saying that it’s so difficult to perform that it might just be worth it to go for the more reliable stHP kara.

Hi, I have a problem… I can combo with ERyu and I have a pretty good chance once I get close to the opponent and be able to hitconfirm. But I still lose a lot online!
Let it be Vegas that jump away the whole time or Sagats that zone me like hell and punish me once i get close. I guess my playstyle is too predictable and I jump too much. Plus I don’t know what normals/pokes to use and how to follow up with a combo. Any advice/links/help?

I wouldn’t tell anyone it’s not worth using. If someone wants to practice it enough it’s amazing. Just like lk axe kick xx fadc, c.lp, cl.hp. Which people in here said was to hard to use, but people are using and hitting consistently now.

http://sonichurricane.com/?p=691

Maj’s footsies handbook. Chapter 1. Anyone that hasn’t read this, do it now. I think I’m about to reread it. He never really uses SF4 examples, but SF4 and especially USF4 is a footsies based game. It transfers.

“A lot of people make the mistake of assuming that footsies is something you whip up on the fly. While you certainly can do it that way, and while freestyling footsies is certainly a valuable skill, the fact of the matter is that Alex Valle knows more about footsies than you’ll ever know. The real problem is you don’t even know that you’re supposed to know these things.”

evil ryu veteran can you guys provide some information on counter cross up from opponent and getting in to opponent like ryu/sagat fireball spamming and turtle? for close range what set up is best? do i use cr lk etc?

Thanks, footsies really is a thing I need to work on… anyways what I forgot. Are there any matchup guides for E.Ryu? Or is he pretty much nerutral to any charakter
?

To counter crossups reliably, you can perform an auto-correct DP. Some tips on how to do that:

Also, sometimes Cr. HP and Cl. HP can catch crossups.

If Sagat’s “spamming” fireball, you have a few options to get around it:

  • Jump. Not ideal, but if he’s predictable, you can get away with this. If you make a wrong jump, you’re going to eat a F+HK or Tiger Uppercut.
  • HK Tatsu. This will not work on high Tiger Shots, but it will go over low ones. Generally a bad idea for this reason.
  • Focus Attack dash. This will lose to Tiger Knee, so don’t abuse it.
  • Use your own fireballs to work your way into footsie range. When Sagat throws a high Tiger Shot, crouch under it and perform a Shakunetsu Hadoken (HCB + P, preferably HP). Sagat will get behind in the fireball war at this point, giving you a chance to move forward. Also, use EX fireballs judiciously.
  • Air tatsu. A well-timed Air HK Tatsu during a forward jump gives you a lot of forward momentum and should hit Sagat just before landing. This allows you to punish fireballs from just about full-screen.
  • And there’s also walk forward, block, walk forward… Can be tricky to time your blocks, but it’s the safest thing to do.

As for close range setups, that’s pretty broad. Can we narrow down the question a bit?

Quick question: when Akuma DPs, he wants to use the M version. I guess it has the most invin frames. I was wondering if E.Ryu was the same in this regard. Or either way, which version of DP does E.Ryu mainly want to use for anti air? And, if its known, how many invin frames do each have? (Long as the previous question is answered, this one isn’t really critical. Just curious)

Edit: An additional question I’ve been thinking about, especially after looking at early tier lists being published… while it’s obviously very early still, it seems pretty unanimous across the board that E. Ryu is top tier in Ultra. I don’t dispute this at all, but I’m just wondering why exactly this is so clear? Are the ‘tier-ers’ hopping on the bandwagon, or what’s the reason that so far every pro assessing early tiers makes sure E.Ryu is up toward the top? He wasn’t considered top tier in AE’12, were his improvements so great as to make his dominance so clear? Again, I’m not disputing this, in fact I’m really excited and thrilled to see E.Ryu be so powerful! But could someone shed some light on exactly why 100% of the community puts our boy over Ryu, Akuma, Ken, and 90-98% of the entire cast?

Thanks!

thanks for the link and tips.

my close range refer to cr mk range or closer space, evil ryu cr mk is slower than other character low poke? what option do we have? do i use cr lp/lk etc? if so i cant link to high damage as those atk will push the opponent away…and if i back off i will end up defending without doing any pressure.i notice ppl keep spamming cr lk/lp…so what option do i have? what do we do when we are in close range.
how do we push ppl away in close range? eg ibuki keep spamming…i know they can be counter only i dunno what to do.

Is linking into c.hp a 1 frame link? Seems really tough to do.

I usually link into St.HP and yes that is a 1 frame link. Im not sure about cr.hp

Don’t you need to be closer to link into s.hp?

And I’ve had a lot of trouble getting the divekick to come out consistently. Is there any trick people use for timing it?

Your stick should be in down position to do the divekick, diagonals dont work.

I have a ton of questions. First question what are Evil Ryu’s current bnb’s did he get new ones for ultra? Or if not what are the current ones. Next someone was telling me that Ryu’s normals are way better than Evil Ryu and he has bad footsie’s and pokes? ( I don’t know I’m new). What is why him and combing crouchers he gets super weak really fast? I can’t link anything off his overhead for some reason.

how the hell evil ryu deal with bison, vega and those with good range poke character? move one time take 1 time dmg…its so easy for other character to poke especially bison and barlog etc.

how the fuck can we fight gouken?

lol are you new to E.Ryu? Those are just hard matchups, you’ll have to play very lame and just focus on trying to land a cr.mk with 2 bars.