Evil Ryu Q&A Thread: Ask simple questions here!

Thanks. Why? SMH, what ever happened to things being two or three frame links :-(.

That not how E.Ryu does his things…

What setups do you get off a mid screen Medium Axe Kick?

There’s the usual stuff.
cr.lp/s.lp f.mp
cr.mp ex.axe
cr.mp lk.tatsu cr.lp dash (I don’t think it ever cross) mixup maybe even cr.mp into jump mixup.

But it think the most solid will be cr.mk lk.tatsu jp.srk fadc hk.axe whiff s.rh move forward or not for 1 frame and j.mk/j.rh

How can i work my whiff punishes in the training mode?

One way is to play against the computer on some level (not to high).

Another, if you have the computer version:

Cool! I’ll try this out as soon as possible.

Anyone put any time towards potential E Ryu proximity OS’s? I tried for a while to proximity OS a DP after a blocked MK axe kick but wasn’t having much luck.

Hey thinking of playing E Ryu. Currently play guile. It I used to play ryu too. Friend was telling me to approach e Ryu as ryu but with better zoning. I understand that his target combo is worthless so what should I be aiming to work on in the lab?

His Target Combo is never worthless, can use it for spacing to get room to breath, CSt.Mp has the most block stun next to CSt.HK. So that means when you do Target Combo, Delay the Hp after CSt.Mp. & it’s completely safe on block. Not even Ryu’s Cr.MK can reach you.

  • Lucifer___v
  • Sonneillon
  • Azazel x

I personally only find the target combo useful in the corner because it gives Evil Ryu fake cross up set ups against certain characters. Outside of that I don’t use it. When used like Sonneillon said, it is safe on block. It’s just that why do that when you can do cl. MP > MK axe kick instead which is also safe on block? If the target combo hits you get 160 damage. If your axe kick combo hits you get 150 damage minimum and can extend it for at least 343 damage or more depending on meter.

I think the target combo will really come in handy in Ultra. But in AE 2012 I still don’t find it worth using unless under certain situations.

I have recently fell in love with Evil Ryu, And i have certain instances where when an opponent jumps over me and i try to teleport, i end up going the wrong way. Is there something I’m doing? I’t don’t happen often but it still puzzles me,

And the target combo buff will be nice imo, FADC into the target combo can give you some much needed distance and put you in to the zoning game again with decent damage 160 i think, Granted I’m just new this is just one application that we can use this on. Could it be a party of ryu’s Bnb combos as well? FADC in to target combo that is.

i love you guys

Target combo it’s not safe -5 Ryu can cr HK

I know, I just agreed about it being safe since so few moves can actually punish it. The move would have to have a lot of range and come out in 5 frames or less. Outside of a few Supers, Ryu’s sweep, Vega’s cr. MP, and maybe Gen’s cr. MP I can’t think of any other normals that can catch Evil Ryu’s TC when you do a late cancel. When he finally gets the buff to make it come out from far MP you can bet I’ll be spamming the target combo a lot lol.

Well did you delay the St.HP?. It’s safe EsseX. You better chill. }:} & we love you to EsseX.

It’s probably the auto correct get in some work there. nice when you try to dp someone, a little be less nice when you get teleported into the corner. I’m not sure when it happens, maybe with fake cross up but idk.

yes i delay the hp

Working on hit confirming after jump ins on my e ryu. right now I’m doing j.hk/hp cr.lk cr.lp cr.mp xx lk tatsu xx shoryu, but on crossup this doesn’t hit, seems to push me too far back. instead I’ve been doing cr.lp cr.mp xx tatsu xx shoryu but that seems really inefficient, what’s a good crossup hit confirm? I’m also working on cr.mp cl.hp after jumpin, but the link’s a pain to learn so far. any recommendations on hit confirms post jump?

also looking into finding some good safe jump setups post throw, but having a hard time finding any non-dive kick setups, thanks in advance

its all char specific. Also, your vertical and horizontal position in the moment of the hit may influence on the distance you will be from the opponent when you land. There are thousands of factors that influences it all.