Ibuki - in 2012 I could honestly say this was one of the worst matches in the game. Literally, you had to play perfect the whole match or you die. In Ultra however, everybody’s vortexes have changed including hers. When I won NLBC last week I almost lost to an Ibuki player that had delayed wake up setups. I was literally down 3 rounds straight and ran it back 4 straight to win the set. But most of those delayed wake up setups with Kunai were all up front and I’m an idiot for getting hit by those but let’s talk neutral. st.medium kick is a strong tool in match. It keeps her in check and it beats her low forward and if she does overhead at neutral she’ll get tagged out 90% of the time or trade(if you time it off she goes through, it’s weird). The real demon is her cr.strong- I was testing how to constantly find a poke to beat it out but I honestly can’t. st.mk trades if it doesn’t get beaten out fire. You want to make her wiff and just straight sweep it. Don’t even risk mistiming low forward to punish it because that button is so active that you might get CH out. Sweep and beat it out or trade. Other than that use your low forward wisely. OS the focuses and beat her at neutral. Dive kicks destroy her also- it forces her to jump and air grab but by her worrying about the air grab she needs to watch her legs. Fireballs aren’t too serious. It’s a matter of being patient and running the clock.
Dhalsim - It doesn’t help that Arturo has destroyed me every tournament we’ve played against each other but against most other Dhalsims, Evil Ryu’s red fireball nullifies some of his zoning, good focus dashes to get in, better sweep to sweep st.fierce more to get in, sweep combo makes Dhalsim extra useless on wake up even without our unblockables from 2012, AAAAAND Dive kick lol. I feel like if you play solid and eventually rush him down, he’s helpless. OSes after sweep combo makes him have to hold that and hop kick blows him up. In this match Arturo dedicates of of his EX bar to control the match. EX Upblast and EX fireballs. Your goal is to block it out, out play him at neutral and rush him down. Easier said than done but I believe it’s possible.
Cody - I don’t play too many Codys. Most Cody players seem clueless about the match up presently and I haven’t played Chin since the last version. I think you might be right.
Sakura - I personally don’t have any more problems against Sakura since the release of Ultra. I’ve been playing against Mike Klitzko on a weekly basis and it seems difficult for him but I kept it 5-5 for good measure until proven wrong otherwise. You zone her out and rush her down until you mess up some how pretty much lol. Tattsu sweep is a beautiful tool.But I do agree with you there.
T Hawk - I think Evil Ryu takes a lot of trades and Hawk can close the gap and do as much damage as you do to him. You could only zone and out neutral THawk for so long until the trades add up and you get grabbed lol. I think he has to make hard reads against Evil Ryu but I feel like Hawk has to do that in almost every matchup. It’s apart of him being a grappler.
Ryu - you already know how I feel about the match. Evil Ryu out ranges him, better move speed, red fireballs, focus attack goes further, focus dashes in and out and dive kick. Plus their health are practically the same now. Theoretically I feel like Evil Ryu is just better in this match. He forces regular Ryu to move in.
Makoto - I’ve played and did some theory fighter with Tinshi and Shine about this, I do feel like it’s slightly in her favor. Initially I told him it’s slightly in your favor because you throw my original gameplan off, at neutral I feel almost helpless because of my slow normals and your axe kick. We kept running the sets and it came down to me having amazing reactions, dashing in on him and rushing him down. But to him that’s what also makes me equally as scary. I could zone him out or I could rush him down. If his first guess at round one start is incorrect, it’ll be difficult. If he slowly pushes his way in, I’ll have my spacing and fireball game set up making it difficult for him. If he dashes in and I stick out a normal he gets rushed down after, If he axe kicks in (it’s -3 now and hard to punish making it practically safe) and I DP it and knock him down and keep doing whatever I’m doing, he’s slowly giving up life. Risk reward game- he stuns me or I stun him. Believe me though, I’m not a fan.
Adon - One of my dedicated training partners (chances are you have never heard of him) is on the low the best Adon player in NYC. He just never goes out because… idk why. But believe me when I tell you it’s 5-5 now though lol. No more crazy setups from Adon thanks to delayed wake up. At neutral it’s tricky but when you have your reactions on point and understand the risk reward game with Adon you can rush him down and even beat him at neutral. You can tattsu sweep him now also making life great. He makes you wiff DP with DP wiff setups with Jaguar kick, you could do the same to him. Idk, I personally have been doing well against Adon as of late. The 950 life and Adon nerfs make a huge difference.
Juri - Theoretically I feel like she has the tools to destroy Evil Ryu but hear me out. I don’t wanna hear anything about U1 because I’ve been playing against good Juris such as BNK and I block it 100% of the time, get thrown, or waste most of their ultra bar before they get a hit. In terms of neutral however, I feel like it’s all about blocking and eventually putting her in the corner and killing her. But that fact feels like it’s 5-5 to me. I never experienced much trouble in the match which is why I kept it 5-5.
Viper - Some days I feel like I win and others I feel like I lose. I normally play with HZY I feel like some sets he mauls me and other sets I feel like I maul him. Not sure how I feel, I’ll be honest. Hence the 5-5.
some changes based off the last post.
Sakura and Cody are slightly in Evil Ryu’s favor!
http://www.mmcafe.com/tiermaker/usf4/index_customize.html?tc=ya0-tr81b8ifhuimeiiwb6o0hverhvp82hlyb5nkb7m5hxk7b6geb6b3b3kfehb7ehp4b89defgseg8f3d7ehygnhu5jeee43fmaeii06sae3ed2ef5ihwc53dhob67hefcpb6kahto4ejexefg36s6ib4feb5b2hycyhw9fb799hyebb6jz6r-bkg-tiTier%20Chart%20for%20Ultra%20SF4-ct999999-c1000000-c2000000-tvFF7101-thDD3C3C-d1Bad%20Matchups-x110-d2Good%20Matchups-x210-d3Even-x310-d4Even-x47