To get HK axe kick after DP, fadc forward after ANY DP and then do a HK axe kick. If you are missing it, you are doing it too slow and need to work on your execution.
When you talk about landing ultra, do you mean as an antiair? I just do late MP DP FADC forward, not sure how exactly they’re baiting you when they’re in the air? In a combo, you can do whatever hit confirms, usual setups are whatever into DP FADC forward u1/u2, close MP xx EX Red fireball u1 (anywhere), whatever into ex hurricane u1/u2 in the corner. If you want to do hadouken fadc U2, use an EX hado. Please explain exactly what you mean by the risk of getting baited?
After LK tatsu in the corner, doing jab shoryu to fierce shoryu decreases the stun and damage from just doing a regular fierce shoryu. However, it builds better meter, which is the main reason to do this instead.
Edit: yeah MK knocks down different depending on when you hit them in the air, unlike HK, so it will be harder to find a reliable setup for this. When you hit them right before they touch the ground, it seems very similar to the HK knockdown
What I meant when I said bait was it’s real easy for someone to backdash out of a SRK. I’ve noticed people bait a lot more now so wakeup dp fadc ultra is a big risk. Hit confirming into ultra is pointless unless it’ll kill. I’d rather go for a hardknockdown then very pitiful damage. There’s lp dp xx ultra if they jumpbut Ryu’s lp dp trades a lot and sometime cleanly loses so I’m not to fond of it right now and most opponents aren’t jumping stupid anyways… U2 does huge damage when landed clean but good luck with that. I know how to land all the ultra combos but I don’t see any of them being effective for damage except for c.mk/mp/s.mp xx EX fireball link U2 which I can’t hitconfirm for shit. The U1 combos is nice but the damage is just pitiful if you combo into it
That can’t be right. Jab is +5 on hit, if you turn on counter hit then it adds 1 extra frame of hit stun to light attacks. And crouch or stand jab links into crouch fierce with counter hit turned on. I just tried it again and it still works.
BTW guys, Evil Ryu can combo into sweep against Chun Li. I figured it out after watching this
[media=youtube]izPKhixEbZw[/media]
Two times after Naga does cl. HP xx MK axe kick, he follows up with cr. LK, st. LP. The first time he dropped the combo and did nothing afterward. I took notice of this, I wondered why he did that for. The 2nd time he linked cr. LK and chained cr. LP and then went for a sweep and it didn’t hit. I notice that and thought “WTF is he doing”. After a moment, it donned on me, that must be one of those character specific combos.
I went into the training room to try it out and low and behold it works. Not a easy combo to do since you’re going to have to link cr. LK which is a 1 frame link and a weird plink since you have to press the button on top instead of one beside it. But if you can do it than it’s good to know that Evil Ryu has a viable combo(doesn’t require a crazy situation or to be spacing specific) into hard knockdown against Chun. I don’t know if it works on other characters but I’ll try it out later.
I was actually watching that yesterday and i was wondering the same thing. How is that even possible? Lp All versions of lp is +5 so how can you possibly link that into a 7 frame sweep?
Hey, I want to be wrong! But I tested a few different instances, and they were all 7.
Like I said though, perhaps my capture card is being wonky? Either way, here are the frames I’m seeing:
Like I said, maybe I’m wrong… but I’m just reporting what I see. Maybe I’m seeing wrong? Maybe it’s Blanka? Maybe it’s actually 6.5 frames startup? lol
Hrmm… I’ll try against someone else and see what happens.
EDIT: Uhh… Ok, c.HP is still 7… and I checked c.MK and c.HK as well and they’re both 8?? DP’s are 4??? Ok, I’m obviously not seeing it right…
I guess it’s like MvC3, and the initial striking frame doesn’t cause any kind of visible hitstun in the opponent? Since (unlike) MvC3, it doesn’t cause any sort of hitspark either, I was counting the wrong frame as the first hitting frame?
Does this make sense to you guys?
Sorry for all the confusion… Apparently I’m still learning.
So, quick question. SRKs, are they closer to Ryu’s or Akuma’s in trajectory?
Also, am I insane in thinking decent normals + ryu fireballs + ryu-ish srks + shakunetsu = kickass zoning? Like, kind of wondering why people here seem so fixated on combos combos combos. When it seems like you could just play Ryu, roughly speaking, except that you win fireball wars and the punishes are more evil and you have a couple fun things to do if you get bored with Ryu stuff.
I see what’s going on lately in the forums. I’m gonna start adding changes to the guide as soon as I get settled. I’m just purchased a home so I’m in the middle of moving. Hopefully I’ll be able to catch back up by next weekend. I’m copping a Xbox 360 for a house warming gift so I can spar with the rest of y’all.
The Gen students and Ibuki all can be swept with cl.HP xx MK axe kick, c.LK, s.LP, c.HK without specific spacing. Gen himself requires the cl.HP to hit from further away, so adding c.MP point blank helps out here.
His srk is pretty much just like Ryu’s from Super.
You are supposed to play him a lot like Ryu. Zone and play footsies until you get a knockdown and then mix them up. The major differences are how you poke, because his is 7 frames, and the mixups you use.
Well, in the trainning mode there are times when I pause the game when Im about to be hit by the dummy, you can see the dummy’s move over my char and all, but no hitting animation so far. Then I start blocking it on the joystick, unpause the game and I still take the hit.
Just curious guys, whenever you guys face the 5 characters that Evil Ryu can tatsu sweep, do you always go for it? Of course unless the situation didn’t call for it like if they were almost dead or you had some kind of set up after the DP ender. Personally I always attempt it because of the options you have available to you afterward. It feels so good to be able to land that, but feels so dreadful when I have to go back to face the other 34 characters that you can’t do it against.
I can’t believe we almost had it, first changes made for AE 2012 had Evil Ryu with a 6 frame sweep. And then just like that they took it away, why? I guess because they thought it was good enough that he got hard knockdowns after DP, FADC, Axe kicks or being able to combo into HK axe kick after close MP. One method cost 2 bars and the other requires you to be extremely close to your opponent. And if that’s why then I’m mad salty about it.
Evil Ryu could have really used that 6 frame sweep and it wouldn’t have made him top tier or anything like that. It would just help him keep up the pressure after hit confirms. With low health/stun and no great way to get in, they should have let him keep that change to allow him to stay on top of his opponents like other low health stun characters like Viper, Akuma, or Ibuki. His mix ups aren’t close to there’s, but it’d be nice to have options at least. Still he wouldn’t be able to tatsu>sweep everybody, but doing it to 25 characters is huge upgrade from 5. Sorry guys, rant over.
I rarely goes for the sweep after the tatsu against rose and dhalsim that are the ones I have the oportunity to play sometimes. I think the main reason is that im used to go with the dp. When I want to create a safe jump setup I use the LP dp; when I fall I just wait a frame and jump in. There must be situations where the sweep will give you good oportunities, Id have to study and then start trying it in my matchs. I remember you have to change quite some things in your combos to the sweep to hit close enough to allow any kind of ambiguous jump, you have to get used to do different combos against such chars.
Are there any good setups you guys know with lk tatsu and sweep anyway?
Is it just me or is there only 2 reactions you get when you’re using E.Ryu? The “hey man ggs. Your E.Ryu is sick man, hard combos. Good on you.” Then the “Fuck yo couch loser!”
Played Ryu for shits and giggles the other day. OG Ryu controls mid range much better than E. Ryu.
s.MK usually stops moves that stuff cr.MK, but it’s not much of a deterrent. And it’s punishable given the right circumstances (reversal LP SPD is the bane of my existence).
Shit’s been kinda rough for me the past couple of matches.
After some time playing sfxt i restarted playing sf4 for an incomming tournament, my execution is horrible. I havent checked the threads recently so this may already known:
Im not sure if these setups are just frame ones, Seth’s may be, the others seens to have a wider window to imput the dashs. Anyway, Im just spamming dashs as soon as I finish the AK, and Im nailing all these setups everytime.
dp xx hk.ak, s.HK, dive asap (safe jump against cammy, seth, blanka and a many other chars) (I think I already posted it here in the past, not sure).
All these setups can be blocked with the backward direction as you may have noticed by now,
so after Adon get to know how these setups works they will lose a lot of its efficiency.