I think this is how you should go about it. Lets use sweep as an example.
Start recording. In training mode, select Gen as your character and Evil Ryu as the other character and play it back. Record ER doing a sweep to knock Gen down. As Gen, hold up as soon as you get knocked down. Stop recording.
All I’ll need you to do is do the above with sweep, HK Axe Kick, EX Axe Kick, forward throw and back throw. Only characters you have to choose are Ryu, Sagat, and Blanka. If you can get me the files, I can count the frames. However I need the raw files, so you’ll have to upload them to a file hosting site.
If you want to count the frames…
[details=Spoiler]If you want to count the frames, take the vids and open them up in Quicktime. The arrow keys will let you move the vid one frame at a time. As long as you record the vids at 60fps and open the raw vids in Quicktime, you’ll get an accurate frame count
Start counting from the point of impact, until the frame right before the character jumps. Then subtract the recovery frames of the sweep from the amount of frames it took the character to wake up. That will be the frame advantage we have.
(Ex: sweep has 7 frames of start up, 2 active frames,** 27** frames of recovery. The sweep still has 27 frames of animation before you can do anything else, while the character is still on his back. Let’s say it took a character 80 frames to get up from the knockdown, starting from the first frame of impact to the frame before the jump (I know it’s at least more than 67 since you can safe jump after a sweep. ER’s jump is 4+36). 80 - 27 = 53. From that 53 we can find out what moves we need to whiff to time safe jumps perfectly.
It’s 2 types of wake up, face up and face down. I think all of ER’s knockdowns leave his opponent face up though. If this is the case we’d only have to record knockdowns against Blanka, Sagat and Ryu. Here’s the chart.
Face Down:
33F (+2F): Blanka, Yang (2F invincible bug)
32F (+1F): Sagat, Cammy, “Neutral stick” Gen (with 1F invincible bug)
31F (+0F): Others
Face Up:
20F Adon (1F invincible bug)
21F Others, “Neutral stick” Gen (with 1F invincible bug), “Neutral stick” Yang (with 18F invincible bug)
22F Blanka, Dhalsim, Claw, Sagat
26F Hakan
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