Evil Incarnate: The Ganondorf Thread

Ganoncide is really only useful as a way to deter people from edgeguarding you overly aggressively. This should only be used situationally, since an opponent who’s up a stock will gladly make that trade, and if you’re up on an opponent in percentage and tied in stock and there isn’t a real danger that your edgeguarding opponent will kill you, then that trade isn’t worth it to you. It also doesn’t make sense if you think the opponent might dodge and you’re not close enough to catch the ledge if you miss. But in other situations, go for it.

If I’m playing vs. Ganon and he’s returning to the edge with >B and I have high damage, I just jump in front of the edge for a free kill.

Lol, which is why I’ve learned not to use gerudo so much as recovery. UpB is just as viable a recovery option. The sweetspot range on it is somewhat weird though, not sure what it is…maybe it’s just in my head. But yea, always better options than ganoncide…but damn is it stylish.

Well it’d be retarded for the Ganon player to try ganoncide when he’s leading in health, obviously. Also obviously, Ganon depends a lot more on jumps and up+B than command grab for recovery. The sweetspot on up+b for it being an actual attack is at the very top and very end of the move; everything before that is just a grab, and then right before the end there’s a little period of time where it neither grabs nor hits at all.

:stuck_out_tongue: I meant the for edge sweetspotting, shoulda been more clear.

You can also side B someone on the stage when you are off of it right David? I believe you did that to me one game the other night. That should be safe as if they dodge you’ll either land or grab the edge.

I’m getting a little better at following up after the choke. Still need a lot of practice though.

It all depends on where the opponent is when you command grab them. Say you’re recovering and approaching the edge, and then you do side+b. If you grab them when they’re in the air floating over infinity, you’ll ganoncide. If you grab them when they’re standing on the stage right at the edge or when they’re hanging on the ledge and not invincible, you’ll ganoncide there too. If you grab them when they’re standing on the stage but not right at the edge, you’ll just throw them down like normal. If you grab them when they’re floating over the stage, you’ll grab them and throw them down, but you won’t be able to combo after (although you might be able to combo the final smash still, gotta check that out).

I think Gdorf gets a huge boost in team play. His slow speed and difficulty with projectile campers is forgiven when he has a faster partner who can press the offensive, rack up damage, and let Gdorf do what he does best with low % kills.

Who do you guys think teams well with Ganon?

So get this, me and my friend were playing on a custom stage today and found out something that’s a true testament to Ganon’s bad-assery.

We were working ourselves up to 999% in this boxed in spike pit with walls on all 4 sides, and after I got up to 999% I was like “hey, I wonder what would happen if you warlock punched me right now?”. So my friend wound one up and punched me, and I expected to go bouncing off the walls back and forth for a couple of seconds, only…that didn’t happen. Ganon punched me so hard apparently I turned liquid and melded through a wall after bouncing off the first, straight off the side to my death. We were both just like O_O.

So yes. Warlock punch can knock people clear through walls at 999% somehow. Useless, yes, but awesome none the less.

Haha, nice story. I’m sure that would happen with any move, though.

You know what Ganondorf is really good for? Home Run contest. Get two players, beat on Sandbag with stomps, then at the last second, have both players do Warlock Turn Punch instead of using the bat.

One thing I noticed with Ganon’s up smash is that you can cancel it immediately after the attack ends…pretty handy. If you whiff the attack, just follow up with another attack or block.

Yesterday I ended a match with a Warlock Punch.

I instantly grew a huge beard, a Scottish accent and a claymore in hand.

Now I know why you would play Ganondorf.

I can vouch for this. It’s beautiful provided you and your partner work well together. My friend used Pikachu but I’m sure there are better combinations out there. Perhaps Game&Watch, Zamus or even… Toon Link?

Its also useful to whiff his short hops/short hop attacks with no lag. Easy to throw people off guard. But you have to know what moves to whiff. If you short hop neutral A, some one can easily take advantage of the lag involved.

Is there any practical use to the Warlock Punch? Other than being extremely satisfying that is… I can’t think of anything that can’t be easily gotten out of.

Items that trap the player (e.g. pitfall) are useful for landing the punch. In FFA’s, I like to throw out Warlock Punches after getting KO’d before the invincibiliy wears off. You can usually catch someone if they aren’t paying attention…I have replays to prove it. :wgrin:

I’m doing this constantly in my matches and it helps out a lot. B-air is the main one you want to throw out there because it makes it hard for them to advance aerially. It has good range and priority so they can’t go in with their aerials.

When they start to advance on the ground then you get out of your b-airs with no lag and punish. Out of spamming these and retreating with these you can throw out a reversed f-smash (which has more range,) a dash attack, gerudo, wizard’s foot, maybe stomp. Anything really, but I’ve found the most effective is dash attack, f-smash, and gerudo.

K. Anyone remember a while back that I said the more badass you play Ganondorf, the better he is? Try approaching your opponent with lag free stomps. Not only is that effective if you land it, but it looks bad-ass as all hell

Here’s some of my matches if you guys wanna take a look at em :stuck_out_tongue:
http://www.youtube.com/user/tehSANDMAN03

I like this match. You get to drop the 'bow a lot.
[media=youtube]rRcOx7F1q1M[/media]

Nice vids. I like how you follow up with stomps after a choke. People usually tend to roll behind Ganon following a choke, and it looks like you picked up on that quite well.