Only bad thing I’d say is that you did a good job chasing people off the edge (that was unreal when you double jumped, hit DK then did the Up+B into him) but you didn’t do much to people hanging on the ledge as they tried to get back onto the stage.
Awesome job overall. Finally someone who does’t spam f-air!
Good shit Swoops. I’ll only say dont spam bair whiffs a lot only because good players will catch on to your baiting after the 2nd time. And a little more short hop mind games wouldn’t hurt :lovin:
I dont play online so I cant really play you as much as i want too But keep it up bro.
Lol I’m trying to use my b-airs just as a wall really if they want to come in with aerials. They’re forced to go to the ground so I can cut through them with dash, gerudo, etc. Hopdodge mind games are soooo useful and fun :p. You control the distance you go and it seems like it has less frames that are punishable.
I used to think Ganon was slow and unfit to fight. but after landing some instant D-airs and shadow chokes, this makes me think otherwise. Again, not to try and turn another thread into a tier discussion, but I don’t believe he’s bottom. Even if he is, it’s utterly impossible for him to be DEAD bottom IMO. he’s above SOMEONE.
There could be more, but the only matchup I’ve found hard is vs Wolf… and IMO depending on the Wolf player, you could outright stomp him (literally) or he could be a stock or two higher. I said I was going to stop posting what I think about character matchups, but I feel I can do so with confidence when I understand it in depth. I played a Wolf the other day that thought it was more important to shoot blaster than it was to attack. Once I figured that out, I made a strategy that allowed me to avoid all his strongest attacks (Without them, Wolf has a VERY hard time trying to KO Ganondorf). The blaster was utterly worthless. I’d walk around with nearly 300% and him clueless on how to finish me. Later, he’d switch to staying semi close so I couldn’t tell if he was going to use blaster or an attack… which was just a rouge cause he was attacking a lot more than before. when he switched to using attacks more, he had more lag… which meant I was hitting way more often and that I’m a lot closer to him because he wasn’t using his blaster (this is EXCELLENT for my style of Ganondorf). Most people would consider Wolf a counterpick, I’d consider the entire matchup a mind game.
I’m currently working on a way for him to fight Snake, but so far I’ve played only 2
Mario: VSing the plumber is all patients. Dont get to crazy because if you miss a move that has the smallest bit of lag, your gonna get comboed. Oh and bait the SHIT out of him. Whiff a short-hop bair, maybe two, or an up smash, then if he runs in, gerudo choke/thunderstorm/f-tilt/etc. BTW thunderstorming on Mario is VERY useful. You can spam, but just be very cautious.
Regarding the fireballs: Even though he looks it, Ganon is not an indistructable wall. Dont run through the fireballs like they wont matter. because the damage will rack up, and it will cost you the game. There are 3 things you can do about the fireballs.
Perfect Shield - Best approach. Because you can run, cancel to PS, then start funning again or even throw out a Wizards Foot/Gerudo Choke if your in range. This takes A LOT of getting used to so practice practice practice.
Short-hop air dodge: Still a very good approach. Gets you back on your feet quickly too. And if you mix this with double jump fast fall evades, then it keeps the Mario guessing.
Wizards Foot OVER the FB: This is timing obviously. Its really effective, as well as flashy if you can pull it off. But by all means do NOT depend on it.
FUN FACT!!!: your f-smash has more reach then Marios because Ganon steps into the attack.
Sonic: Sonic cant KO you for a LONG time. So do what you do best, rack up damage. Sonic’s Spin dash is a small pot hole in your startigy. Mostly because… Wizards Foot takes it right out. Thunderstorming it works too. If he goes for juggles with his uair, time a Wizards Foot counter and that will be over. Thunderstorming is also very good against him. Throw out a Jab if he tries to run up on you/ rush you. Besides that, im not sure what attacks/ startigies are giving you a hard time. If you share that with me I can try to help.
with my playstyle, if the opponent constantly blocks their shield will be shattered. I’ve done this once before, but I’m not sure if it’s a viable tactic because the person I played was some random pubbie. But anyway, if there is a way shatter their shield, warlock punch is very useful. Don’t forget to pivot with the punch
About Mario… not sure since I never really fought one, but that sounds similar to Wolf’s playstyle. like the poster above said, perfect shielding helps against projectiles immensely. But basically, if someone is using projectiles, unless it has good knockback (ex. a charged Aura Sphere, Rob’s laser) then focus more on being close to them than on defending yourself. as for the smashes, you have to learn when he’s going to do them. or maybe you could assume that he’ll always land them, so stay out of the range. I’m assuming Mario will feel awkward as hell shooting fireballs when Ganondorf is like 2 feet away.
Sonic can’t avoid every Ganondorf attack, no matter how hard he tries spacing (ex. Jab, U-air). Some of Ganondorf’s stuff may be slow, but he can certainly land some hits that matter, especially vs another char who’s light, lacking great range, and has to fight melee.
Learn the different ball attacks and how to deal with them. It can be annoying at first.
Your u-air will beat his dive kick clean. Being underneath Sonic is good.
You will probably get thrown a fair amount due to the fact that his run is so fast and your moves are so slow. Don’t freak out about it, the important thing is don’t let him tech-chase you after a throw.
In general don’t get frustrated. He can’t do much damage or finish you very easily, all he can really do is peck at you.
If he goes for the up+B to chase you in the air and you air dodge it you’ll fall below him which again is good.
As far as the Warlock punch, you can use it as people are recovering. Sometimes it will hit them and sometimes it will freak them out and make them miss the ledge because they are afraid of coming in too high and getting nailed by it. I only throw it out when it’s perfectly safe and chasing them off the stage isn’t particularly viable.
you know, I used to use warlock punch like that. however, lots of people will keep complete cool and just simply fuck you up for using it. What might be more practical though is jumping off the edge and doing it… but I don’t wanna experiment with that at all just yet cause I’m totally satisfied with U-air, D-air, and F-air as kill moves
try to get powershield and immediately follow that up with an attack if they’re weak projectiles (Ex. Mario’s fireball, Wolf’s laser). If they’re stronger or more numerous ones (ex. Falco’s laser, Rob’s laser), just go all out avoiding them. Projectile spam’s the least of your worries as Ganondorf; the only thing you should worry about is being able to build up damage and kill.
quick question. I have a friend that claims shadow grab can be teched and that he techs it all the time. He says he does it VS me all the time, but I’ve never seen him do it. However, I remember hearing that both shadow grabs are untechable and I’ve yet to see a teched one. Can it be teched? If so, can you show a video?
He’s a liar liar pants clearly on fire. How does he survive when his legs are engulfed in flames all of the time?
I really wouldn’t say projectiles are the least of Ganon’s worries. Projecs=Ganon’s Bane. But yea walk forward and powershield to close the distance. If you have a little room, Wizard’s Foot can help. Just remember that it only eats through projecs when the purple cloud is up, and that takes a split second before it comes out. Dash attack works sometimes but…same thing as wizard’s foot. Jabs and f-tilts cancel out some, and hop dodge gets through certain projectiles if you time it right. Ganon needs room to operate but don’t let them get away to regroup and throw projectiles. Ganondorf is a very good mid/close-range fighter.
Perfect shielding, jab canceling, and short hop dodges are your best bet.
Gerudo in NOT techable. By any means. And if he says he does it to you, and you clearly see that he doesn’t, theres your answer. He might be mixing up his termonology. He might mean roll tech after he hits the ground.:looney:
Because Ganon is the shit my Triforce of Power brotha. Everyone knows he has mad potential. And hes an intresting character, as appose to his melee counter part which compared to this ganon is boring as hell. People like how he plays.
Rep dat Ganon :tup:
P.S. Swoops ima add you on brawl. I dont play much online games due to my lag, but I wanna play another good Ganon.
mb guys, lemme clarify. when I said projectiles are the least of his worries, I didn’t mean that they have little effect on him. I mean he’s big, not very agile at all, and has to fight close/mid range. Those 3 aspects combined means he absolutely WILL get hit by a projectile at some point. However, Ganondorf is heavy and projectiles don’t KO… so yeah, they are the least of his worries. What he should worry about is not doing damage
Ganon is mind games. I haven’t seen a lot of SSB players that know how to deal with indept mind games. If you cant read a good Ganon player well at all, its your ass. Ganon reminds me of 3rd strike and the mind games that come from there. I play him like I play Ken in 3rd strike. I use all my options and mix them up. Use fakes, whiffs,etc. I even short hop in --> a grab once in awhile . not alot though… DONT JUDGE MEEE
yeah shorthop grab seems to work VERY well against those assholes who like to block half the stuff you throw out.
btw, fun tip for any Ganondorf who gets to land a lot of D-airs but they’re all blocked. As soon as people see what a D-air will do to their shield, they’ll refrain from blocking HARD (ex. They’ll spot dodge, roll, jump in the air to get away from blocking, attack you so their shield can heal). grabs and U-air work well after landing a blocked D-air. Sometimes, you can even catch them shielding again if you can pressure hard enough. pray that they do, cause if you break it that’s a free pivot warlock punch (or if it’s Jigglypuff, a free kill).
I got done fighting an annoying as fuck Pikachu who really only had one trick…
He LOVED to use DThrow to DSmash. Thing is, you can stick a Wizard’s Foot in and at the least, trade. This will do damage and get him off your back for a moment, which should let you at least start up the mind games again.