Evil Incarnate: The Ganondorf Thread

Hello SN3S! Lol I’d feel awkward not introducing myself so I’m Swoops. You have one of the better ganons I’ve seen so far. I’m not really in the position to give much advice yet, but after wizard’s foot to push em off the edge you should try immediate uair, rejumped if you have to, instead of just dj-ing onto the stage. Or something I’ve been wanting to try out is rejumped fair or dair especially.

I think this seems like ganon’s playstyle in general,
where tech skill just isn’t as important as reading and anticipation (but maybe that’s just brawl).

Here’s a nice vid: [media=youtube]JyZUlALAArc&feature=related[/media]

This is good to know, because I hardly use the stomp. This should improve my game considerably if I can do this consistently.

For some reason, all of my success with Ganon comes from playing him like the game were Street Fighter 2 with a mix of Smash. It just helps with his natural character lag and strengths.

Ditto, except apply it to 3S. I main Alex, and Ganon plays somewhat similarly to him

You can also do that with Up on the Control Stick and Down on the C-Stick. I call them “Insta-Dairs”, and they are very nice. Gives him a nice crossup game and is surprisingly good against shields.

Hey man, thanks for the tip. I’ve been doing that more often but I don’t seem to pull it off in those vids :lol:

And yeah, Ganon’s more about reading the opponent and making sure you connect, as you don’t have much room for error.

Aye, Alex is my Secondary in 3S, and I love how he plays. Always keeping the other guy down, just like Ganon.

It’s actually called frame-canceling, from what I read on smashboards. But yeah, it’s very useful for any ganon. Just shorthop with the analog stick and immediately throw out a dair with the c-stick. Even if you don’t connect, it should cancel the ending lag. You can also cancel the u-air’s ending lag the same way.

Thunderstorming should be in ALL ganon player’s arsenal. Its that fucking good. im not going into detail… because I wanna play brawl now.:woot:

I’m not much of a Ganondorf strategist and I didn’t read the thread yet, but I’ve got a rule of thumb. If you pretend to be the biggest badass in the universe, you’ll succeed with him. It’s weird… but it works.

Indeed. It’s a must; you need to cancel this move’s lag.

Hmm, it is true. Normally I’m a nice guy, but when I play ganon and some pit tries to take me on, I go full-on-evil-warlock mode. “So you’re an angel… THEN FLY!” Thunderstomps :lol:

Yeah, I don’t use the C-stick either, so I get the quickstomp by pianoing Y and A like in the YT video (or whichever button is the one directly above A).

Whatever works for you, right?

yup, I use both. Piano method for run stomps, and c-stick for backwords /reverse stomps. KoE 4 LIF

Up tilts are fun as hell after doing the Side B. It sets it up perfectly because by the time they get up they’ll take a heel to the face :lol:.

Lol I’ve been doing this every so often too. They usually don’t know what is going to happen or where the the move hits (cause the range was incredibly buffed) so they’ll usually either get hit thinking they are far enough away or keep rolling backward

Yea it extends all the way to the explosion which is very nice and it’s extremely strong. If you get them near the edge of a stage you can KO people at 60 or 70 percent I think. It depends on the weight though.

I just use utilts when somebody tries to do a horizontel recovery move. Like right back on the stage. Time it right, and if he has 30% or higher, should be an instant K.O. :confused:

Olimar and Pika are ANNOYING Vs ganon… Among other projectile whores :arazz:

I hear ya I’m surprised the developers didn’t give Ganon or even Bowser a reflector. Could have at least gave him better recovery IMO.

yeah, or somthing faster to beat the projectiles out. I mean his jab is fine, its just really hard to time in wifi matches.

ATTENTION:

Useful info about Ganon’s haymaker (fair) . Its hit way harder if you sweetspot it at the END of the punching animation. Did some tests, knockback is greatly improved but dmg stays the same. So hit at the end of the animation, right when he punch is about to make the 180.

http://youtube.com/watch?v=cX0Vk2IDVh0&feature=related <3

I always thought there was something going on with the fAir, because sometimes it would kill at very low percentages and sometimes it wouldn’t even knock back all that much.

It be pretty cool do get some Ganon dittos in with you guys. If anyone wants to play right now, FC is in sig. v

Lol fantastic, scratch that, something just came up :p. But I’ll probably be on later tonight or tomorrow if anyone wants to play.