im kinda new to srk and i keep hearing that saita and ryo-chin have some decent remy vids…if anyone still has them i would love to get a hold of them…let me know if this is possible -thanks
Yeah if I remember corectly Ryo-chin apears in the tutorial. Even so I saw a preview SF:Aniversary dvd that talks about 3s stuff which also includes a tutorial.
BTW I played on the arcade today and I noticed that I could link a standing HK to a RRF HK. IS this normal because I did serval times by luck. Also I was charging downward before I did that combo. Just asking since I couldo do some wacky combos in the arcade because I usaly play on the DC.
so u let the first 2 hits of the close standing roundhouse hit first then u hit with a rrf? if this works this is sooooo stolen.
No no it only conect the first hit after that the RRF conects.
no no!!!
hehehe
i got it to connect after the SECOND HIT, on alex and ken (so it should work on the whole entire cast). u gotta do the RRF immediately after the second hit once remy puts his leg down.
lol… he can link into any version of his RRF (i havent tried the ex version tho)
so now what i’ll do is do st RH, into short RRF if it lands it’s a 3 hit but if it’s blocked remy lands at a far distance away that only a sweep could hit.
to do it try crouching for a a tiny bit then hitting stnding roudnhouse while charging down through the 2 hits then doing the rrf once he puts his foot down.
Cool I tho the set up would be like that, thx for the info Do u know if this work in the DC also?
yea it works on dc, but it’ll work better in arcade since the timing is actually correct on there.
in arcade u can probably start charging once u hit st roundhouse instead of pre charging before the kick. since the game isnt sped up like the dc version.
Yeah I noticed that
cool thing with mix up when u have bar, do crouching short into strong kara throw in corner, then when they get up stand back and do a kara throw with roundhouse.
next time do crouching short walk forward a bit and wait for them to whiff there throw. u can then hit them with crouching strong into super.
while practicing inhaling the second hand of haze in my roommate i came up with this idea.
when u practice one thing u could do is play remy without using his projectiles. its wierd. while i do it i notice things and try to figure out ways of countering or advance forward safely while without holding back.
ok here’s some real stuff
using standing forward it makes it hard for characters outside of sweep range to get in. if u continue to poke with it u can then start using crouching roundhouse around the same distance and further away.
they’ll react to the standing forward and u can punish there footsie game while they try to avoid/parry the forward with crouching roundhouse.
sadly after landing 3-4 crouching roundhouses u would think they would some major damage yet they dont do very much. its a pretty good poke when used with conjunction with the zoning patterns set up with standing forward.
crouching roundhouse works well for this also because it seems to come out faster and with more range than the standing forward.
Can Remy’s standing close fierce be used to counter crossups that are really deep? Like for example a deep crossup forward by Ken that’s basically hitting you as you’re getting up. If you hit neutral fierce, will the first frames of the s.fierce trade with the crossup and then you might be able to juggle?
Also, weird shit with standing close fierce, if Chun Li gets hit by it, you can juggle her, but it doesn’t work on other characters (not sure if that’s all characters).
SARS
if its a cross up i wouldnt know if remy would be facing the correct way to hit ken. i’ll have to go find out.
close standing fierce i notice sometimes knocks down or resets characters… i never knew u could juggle after. i would try to juggle but never get the hit. what do u juggle with?
I was messing around with Remy the other day, trying to figure out a way to make him more damn useful, and I was wondering why the following combo doesn’t work (I practised on Chun) -
low hp, lk cbk, loj
Only two hits (I believe) of the loj connect. This would be an amazing combo, but all the hits don’t connect. I don’t understand the restrictions exaclty.
remy wouldnt be one of those characters u judge the usefullness for by getting down a useless combo.
the damage scaling on that combo wouldnt be worth it, try doing crouching hp, lk cbk, kara cancel (mp) rh rrf. its as difficult to do with gobs of damage. u kara the rh rrf so u can do this combo anywhere on the screen not just in the corner.
or…
do st mp (works on medium sized characters), if they block do uoh hit confirm into sa1 or sa2, works if they r standing/crouching. u can do a kara throw after the strong to mix them up.
for alex, close standing mk, uoh into sa1 or sa2. if mk hits u get a free sa2.
the remy section in that strat guide mopreme and the rest of those guys worked on gave me some really good ideas. i wont say what they put in there cus that wouldnt be right to say but it does give really nice set ups for placement for uoh -> sa2. i applaud there efforts they did an excellent job.
do u have any videos of remy doing some good combos or some a really good remy player?
That’s not exactly what I asked. I was wondering why the combo doesn’t register all of the hits connecting for the Light of Justice. And don’t worry about my game, I’ve got plenty of stuff up my sleeve.
Regarding standing close fierce, I haven’t gotten it to juggle yet. I believe that the other character may have to be in super jump mode to be juggled. Accordingly the only thing that you could really hope to juggle with them is a roundhouse or maybe a forward CBK. Or maybe a charge-partitioned RH RRF.
Got a new sick little trick I’ve started to pull on some bitches here in Japan. C.fierce, short cbk, low boom (reset), walk forward, UOH, super. Seriously works almost every time.
Another thing that is just braindead easy is to dash up after knockdown and do a really lame looking low short boom, opponent will jump, charge buffer to get charge and do EX RRF or if you have enough time c.fierce (if they have been parrying that, go with the EX RRF).
Cak
are u catching them with the c. fierce as they r jumping up or coming down? yo but thats sick tho tell us other things u have learned to do in japan. perhaps what other remy players do there.
adverse does the set up u do look like this?
after knock down example: cr.HP -> HK RRF. while they are getting up LP LOV, dash in then do a LK LOV followed by an anti air EX RRF?
for ppl who don’t know how this is done…
throw a normal LP LOV then charge down + back through the dash then let the low LOV go, while i’m throwing it that’s when i charge the second half of the RRF. do not charge down back while u throw the first LOV (LP LOV whie they get up) because u would be overcharging the RRF and it wont come out when u want it to.
throwing low LOV’s close range like that especially if they know u’ll do it is a pretty good bait who wouldn’t jump in? i can see now why ryo chin spazzed out all those EX RRF’s after LOV’s since u dont have enough room to do anything else offensivley if they jump immediately. but he f’d up since he made his come out at a easy range to be parried. adverse do u remember that cooperation cup match vid with ryo chin’s remy and some ken? it was the first real footage to come over to the U.S. of an expert remy using charge buffering and rapid fire in a tourny.