i think really all u really have to do is control the spacing between u and the opponent. most characters in this game really cant work off being in sweep range and this is where it gets interesting since if a move is thrown out at this distance its slow or low.
that means u can either counter with a crouching strong or cbk for low sweep moves. anotherthing i noticed is that its real easy to tag ppl with cl standing forward when they r just out of normal throw range. if they r close but in kara throw range the cl forward will hit, because of the increased start up for the throw matches or is more than the start up for the forward. of course the forward can easily be replaced by standing short.
at the moment tho remy really benifits from well placed timed red parries because of the crouching fierce. i think my game plan is leveling off and now i just wanna get better at red parrying things, because that is the next thing i must learn if i want to become a better remy player.
i think remy and hugo r 2 characters that can be god awful if u parry everything. not just everything just have the ability to. but for remy its not so much the first parry but the red parry i feel he needs that more in his game to do well. sure any character can be beastly if u parry well enough, but for remy it makes him a playable character, he needs it.
Well Everdread is rigth about parry since I notice a lot of players think is hard for a Remy player to parry since almost all their moves are charge based so they try to become more agresive instead of been a little more defensive.
Hey Everdred I’m just starting to use Remy. I already got charge buffering down cold but, charge patitioning is geting on my nerves. Anyway I just want to know is there a way to get better at patitioning fast. I also want to know what are the practicle uses for. One last thing is it possible to kara cancel a normal because I’m trying to create a combo and I want to know If i’m wasting my time. Sorry for the noobish questions but I don’t play charge charcters to much anyways thanks. Peace
u can throw an lov chase it then stop short and shoot another if they tried to react to u coming after the first one.
or throw one, dash in then out and throw another one (makes sure u dash so your in range to be shoryuken’d, or thrown).
on wake up throw a low lov, then crouching short, then another low lov (make sure your as far away as possible and hitting with the tip of the crouching short- u cancel the short into the second lov).
u can miss with the crouching short all together, and just do the next lov after the whiff.
when u have someone cornered give them enough space to jump out and at u, u can whiff standing strongs while u chuck lov’s, this builds meter/hits while they jump up/baits them to sweep.
I been having problem figthing a friend of mine whenever he uses Yun or Yang. Basicaly he uses SA 3 and then star air rushing with the damn dive kick. The thing is when he close me he would do the damn trick constaly thus I usaly try to block him the problem with this that I keep geting in the corner.
PS: Any tips so I can know when he trys do a kara trow since he mix them up with Senkyuutai(that is special technique that grabs u).
the best advice i can give is dont get hit with genie jin, thats like the only way yun wins verses remy anyways.
justin was telling me before that if u can red parry the strong punch in his chain combo before his genie jin activates it pretty much ruins things for yun cus now he cant have u blocking while he activates it.
i suck at parrying with remy for some reason… but for those of u who can parry well and decide to use remy verses yun its a decent fight cus remy can stall pretty well when yun has genie jin. parry once then neutral throw, by the time yun lands genie jin is over since he’s on the other side of the screen.
also jump fierce his dive kicks every now and then into a rrf, lots of damage and it puts distance between u with yun floored.
throw lots of lov’s and switch up speeds and high, low and timings and yun’s only way of getting in will be to jump and dive.
about his throw mix up into his command grab… thats a tough one, if u think he’s going for it while in genie jin try doing a roundhouse cbk to go over him and then back dash away… small chance in hell but its better than being in a genie jin…
the coolest thing about remy by far is how his mind games have the versatility of a light switch…the only trouble is, once someone catches on to ur games, they take control of that switch. Thats when its time to head back to the lab in training mode…what an underrated character that remy is…everything good he has going for him appears just below-average enough to convince ppl that he is simply a character of below-average potential, yet when those same ppl get tricked into a corner for a neutral throw into a SA1, or a c. FP into cbk into a rrf, the thought of remy (and you) being a below-average competitor slowly becomes a mind game in and of itself, one which i think pushes ppl to respect remy and 3s all the more…