Everdred Teaches Remy

if you want to do the multiple high & low LoV’s when u corner someone, do you have to fully charge the the first and second LoV’s before you can do the other LoV’s in a faster motion?

wonder wonder

can u give me examples on what r good times to move forward using the towards and forward move when advancing after a lov?

i never thought of using the UOH as a way to move closer after a thrown lov, but i can see why its good since remy can kara cancel it making it move pretty far.

LoV, POH? Simple…sorta

After knocking down the opponent, throw a slow but early LoV. I Typically use the High one (except on that Chunster) If you do it correctly, The High one will hit the opponent while Crouching! (there is a last frame during the wake-up animation for every character, except for Chun Li, where they are nearly standing even if they were holding down. Any high attacks executed at the opponent during that time will automatically make contact). The low one, if executed at around the same time will hit them from behind or at the last point where it can make contact when it’s not even visible anymore.

Cool To Know

For Some reason when you do LoVs in this way you have a slight time advantage to advance. This is the perfect time to execute a POH (or some slow stuff like that)…hell you can even combo into it in this condition. I suggest doing the POH away from normal throw range and always expect the opponent to attack after doing the POH, since it makes Remy look wide open so…

Prepare to

SAIII
Parry and punish
RRF in their face (charge-partitioning required)

Have fun…I always do

LoV, POH? Simple…sorta

After knocking down the opponent throw a slow but early LoV Typically the High one If you do it correctly The High one will hit the opponent while Crouching! (there is a last frame during the wake-up animation for every character, except for Chun Li, where they are nearly standing even if they were holding down. Any high attacks executed at the opponent during that time will automatically make contact). The low one will hit them from behind or at the last point when it’s not even visible anymore. For Some reason when you do LoVs in this way you have a slight time advantage to advance this is the perfect time to execute a POH…hell you can even combo into it in this condition. I suggest doing the POH away from normal throw range and always expect the opponentn to attack after the POH since it makes Remy look wide open so…

Prepare to

SAIII
Parry and punish
RRF in their face (charge-partitioning required)

Have fun…I always do

anyone from Cali here? specifically around LA? i’ll be visiting some relatives there this easter. I’m hoping I’d get to play with really good players outside my country.

dennizen

man,i envy you…lolz
stand for our country dude!hehehe

*bugbugin mo yang mga puting kolonyalista na yan!hehehe

it would seem the way to win with remy is to run through a cycle of gimmicks, and the more gimmicks u can choose from the more of a possibility of winning.

seems wierd and random though. here’s the list…


throw while they parry LOV

CBK while they parry LOV

POH after a low LOV (deep meaty while they wake up)

anti air LOV, quick charge and throw ex LOV after

anti air LOV, jump and air forward

low LOV (have it right infront of them) then high ex LOV before the first hits

LOV followed by dash RRF

short CBK (hits or blocked) followed by ex RRF

short CBK (hits or blocked) followed by throw

short CBK (hits or blocked) followed by short CBK

crouching strong then LOV, walk forward and RRF

LOV dash in, dash back and LOV

LOV (just out of sweep range) wait for sweep and CBK


these r only a few it seems that inorder to win u gotta come up with a trick or gimmick that best fits a situation then do it. hopefully if its successful next time u do the same set up u can switch to a different variation of it (or do the same thing) to land damage again.

add more to the list if u think of a variation anyone

sharky andito na ko! naninigas na nga ako sa lamig. umurong na titi ko sa ginaw… bahala na kung san ako mapadpad kakahanap ng arcade. anyways, about the additional random remy tactics: just always make sure you always have a slow LOV infront of you before trying to get near opponent. some opponents (usually shotos) will shoryuken as soon as they parry LOV in anticipation of you doing CBKs or grabs. i find it useful to pause a bit and see them whiff shoryuken. other opponents just performs an extra parry in the same anticipation. also, if you have mastered the distances covered by CBKs, it it wise to do a CBK that will not hit opponent but will just make you land in front of them where you can kara grab. LOV and then dashing forward or dashing back LOV adds to the confusion and is great for running away or chasing them. plus it looks good too = ). YOU ALWAYS HAVE TO BE CHARGING BUT THAT DOESNT MEAN YOU SHOULD NOT BE MOVING. keep dashing in and out or UOH or just pushing random punches and kicks AND CHARGING AT THE SAME TIME. only you should be in control of the distance. if someone got too close to you and you can’t seem to shake him off, just gamble an EX FK. standing MK range should be your closest distance for a footsie match. as long as ONLY the tip of your foot is hitting him. throw EX kick LOVs every once in a while to keep it that way. once or twice in a round, i’d jump in and do the bread and butter combo while in the heat of a footsie match because most opponents will forget about this since they are focused on how to get real close to you. that’s all i can think of now. is anyone else reading this thread? lol - i think it’s only the four of us in here. : )

i dunno if its only the four of us who’s in this thread,but i think there are still other people whos’s visiting this page…

*tsong may dumayo na tga-southmall sa SMnorth…
ang aangas,nbadtrip ako, enter chun li ayun umuwi ng maaga…
binigyan ko nman ng mercy??!:smiley:

Is there any function in attacking during the neutral position. Specifically when doing a flashkick. Like fp->rh.fk?

Standing fierce is generally a bad idea, because it will whiff on a lot of crouching characters. However, you can do good combos like (standing mk, flashkick) or even the ever stylish (standing mp, low short, flash kick). Yes, it links.

N

that’s a cool link man!
much better than the “ultimate combo”…lolz

uu… i found that out too by accident. oi sharky, tangina ang hirap dumayo dito. halos mawala ka kakahanap ng arcade sabay pag dating mo dun wala namang 3s! tangina! uuwi nako sa pinas!

lolz.:smiley:
dude,we’ll be having some foreign match this june!hehehe
someone from singapore will be visiting…check it out on the alex thread…:evil:

bait low forwards and sweeps with high lov’s just out of sweep range, when step forward a bit and hit standing short, see what they do and if u know they’ll low forward u can hit them with a cbk, u can even play around with the distancing on it by starting the baiting from far away if u spot a ducking animation u can tag them with the forward version, after that dash back immediately, or ex rrf, or cbk again.

just to be a jerk

sa2 is good because of the already mentioned 5 hit confirms for it…

cl st strong
3 cr jabs
cl st forward
cl st fierce
cl st roundhouse

sa1 has only one hit confirm and that is cl st roundhouse. other than that it’s the only super u should be doing from cr short.

sa2 isnt used like sa1 at all, namely how unsafe it is, but it does have an ass load of different ways of landing it. it also has the advantage over sa1 because

it comes out in like 2 frames (shippu, shin shoryuken)

has mad range (shippu)

hits ducking characters that sa1 misses on for the first 2 hits of it.

sa2 is the super of choice when facing chun, yun, yang, oro, ibuki, elena. because sa1 would miss off a crouching short if they were crouching.

and for anti air, just do close standing fierce, if they parry do the super anytime u feel like it.

sa2 has more meter so if u know how to set up rapid fire sessions this could come in handy (only 2 more ex lov’s).

butting in

remy (computer) does close SA1…
chun li (me!:smiley: ) cr.mk xx SA @#$%^

i think remy’s SA2 is much scarier than SA1,like everdred what said…also SA2 >> SA1 in terms of damage it deals when you hit an opponent.
but on some occasions/match-ups SA1 is much better because of it’s cheaping damage…

Check this out Ive been experimenting with a combo. But have yet to finish it off. lp . sk . short(cbk) . strong(RRF) . SA2 have yet to get the super to connect if u cant get the super to connect pls tell =P

If you mean connecting the super after the cbk, give up. It’s possible, but it requires you to be an exact distance from them, and if they do a normal or move or do anything while you do the cbk, their sprite will no longer be at the proper range and the super won’t connect.

But just for the hell of it, I think if you’re next to them and do two c. jabs, a c. short, and a s. fierce, it’ll put you at the range for an MK cbk into super. The timing is too strict, but it is possible…

yo closet, your remy was very good last we played. as well as your elena and yang. never seen that with S.A. 3 before (yang). very nice

good to meet ya