Eurogamer interviews Daigo + Capcom-Unity follow-up

the bold is true, but misleadingly so.

Mentality can affect your skill, for the better or for the worse. if we accept this premise, then mentality is a factor in winning or losing. it doesn’t always have to be, though. depends on what’s going on

omfg:

Whoops, sorry, forgot, this is Street Fighter we’re talking about. I can’t have humor about anything. Real talk. -_-

Well if you had no positive attitude or a drive to win, skill is almost nothing. THEN you become free chicken, nomnomnom.

The only mental quality needed in SF is the desire to win. Any real man has it. The rest comes naturally…

you seem like the type of person that’ll bash someone for saying something you don’t like, especially if you don’t understand it. so I’m not gonna go do that to you.

consider this for a second: let’s say right now that I could set up a match between you and an unknown opponent. If you lose, you’ll be killed. but if you win, you can have anything you want. Would you be able to say yes right now, TODAY, this SECOND, after reading this post?

If you have to think of this question for any length of time, mentality is a factor. If you can say yes without thought as if it were a no-brainer, mentality is not a factor. But if you say no without thought, then you have no right to say what you’re saying.

Kuroda OCVed through the last-chance qualifying tourney right before SBO, then went to the semis where he lost to I think the makoto on the team that won the whole thing.

I wouldn’t accept that match cause there are tons of people that could destroy me. And I wouldn’t want to risk life for everything, because I don’t desire everything.

And desire to win IS the only thing needed. It’s the desire that makes people want to learn how to beat the stuff that beat them. It makes people want to get better. But even with this desire, you are still handicapped by real life factors, such as your competition, how much TIME you have to play SF, your controller, your proximity to high level areas, ETC.

Just FYI, I grew up playing SF in a city with so-so comp. I had a few friends that were good, but not enough to take me to that high level. One of my friends had this desire to win and get better. THAT’S what took him to the top in our city, because he would go home after he lost at the arcade, and think of strategies that would help him beat what he lost to that day. Other people have NO desire to win, and they make excuses, and never try to get better. They are weak because they don’t have heart.

The guy is beyond Daigo, he was teaching other top players how to play their mains when he doesn’t even main the characters (ie: he taught RX how to play Urien). This kind of shit is insane. Kuroda’s Makoto and Hugo are unbeatable iirc. Speaking of Makoto players, I miss J.

Daigo is right about SF4 being too defensive, remove the auto guard aspect of focus attacks and nerf back dash.

Also, yea, Daigo liked Akuma because he said back in the day that Akuma matched his personality and then switched to Ryu because of Valle (and imo Valle got robbed that tournament). Valle was on another level back in the day though, he’s much worse now, sucks seeing him lose so often and people thinking that their level is at the same level or above the Valle that he had back in the day. Speaking of reaching that level and what Daigo said, the US needs an arcade revival to step its game up. There’s a huge difference between an arcade environment and a house session. It can’t be just a make random arcade and sell type of thing. Companies need to come up with a way to create cheaper arcade systems, paying $1 per match at Chinatown Fair for a game of SF4 doesn’t encourage that many people to play and/or perhaps have special days when the games are at a discount to encourage new players to come and play.

there’s much, much more to winning than wanting to win. I don’t even want to get into stuff like practicing and strategy. just think about the bold for a second. what about conflicting desires? you can’t cherry pick desires.

ex. You want to win, but you’re scared of losing. instead of trying to win, you focus on the latter because you want to not lose more than you want to win. Instead of focusing on winning, you hesitate to do anything because you’re unsure of how to fulfill both desires at once. what do you do in these cases?

the most dangerous one is not the one who can crush anything in his path, but the one who is uncrushable

dude what?? Desire leads to EVERYTHING else you speak of. If you don’t wanna do something, cause you don’t have the passion, you’re not gonna do it PERIOD

And everyone is scared of losing…and what you speak of is called turtling. It’s exactly the way I grew up playing, I didn’t want to lose, so I tried to let my opponents fuck up, and I would take advantage. This stems from playing only at the arcade, where you gotta pay money, so you wanna make that 5 bucks last the whole day. You’re making it sound all philosophical, when it’s not that complicated.

How is controller a Handi-cap?

Lots of high level tactics like CVS2 RC’ing, SF4 plinking, piano tapping, combos in general, and Marvel in general are hard on pad.

Another example is being used to US cabs, but having to play on Jap sticks. That’s a huge handicap. Or vice versa.

For me, just not playing on a US cab where I was used to standing, and having the stick at a certain height, and having to play on console now where the stick moves around, and it’s always at different heights, is a handicap (for me at least).

US arcades used to offer that stable environment, where everyone was on equal footing, but now with consoles being the main thing, unless you’re 100% on your stick in any environment, controllers can be a struggle imo anyway

Someone should make empty cabs where you can stick LCD’s in, and a slot to put your stick in (no homo) that would be awesome lol

You think Daigo is uncrushable? Ask him how it felt to get double perfected by Fuerte.

Ok if you mean going from one set up to another then fine. But there are people who do very well on Pad and hell even Keyboard.

Well yeah there are people who are good on pad, but they’re not top players. I’m pretty sure all the best players in the world use a stick. Maybe there’s an exception out there somewhere who knows. My point was that controllers are a definite handicap in any SF game out there. Reason? SF is an arcade game, certain things are made for a stick. It’s like playing an FPS with a controller. Sure it’s doable, but put him up against a top mouse/keyboard player and he’ll get raped.

no, what I’m speaking of is running away. turtling is a defensive strategy a player employs in order to protect their health and punish offensive attempts. running away is when you see a big, scary monster in front of you and you feel overwhelmed by him, and you don’t know how to deal with it. so you do actions you’re unsure of, ex. fleeing from him, only blocking, etc.

you say “Desire is the only thing that matters”, but then you negate things such as conflicting desires. what does a person do if they have conflicting desires? what, do they stay losers who are unable to win until the bad desires disappear? what’s your strategy for getting rid of bad desires and making the good ones stronger?

That is the absolute LAST thing I think. In fact, it realy pisses me off that you even thought that that’s what I meant, even though I can see how you thought that. but no, I don’t think that.

you were saying Kuroda is beyond Daigo. what tourney results makes him so?

note: not saying Kuroda < Daigo or vice versa, but I’ve heard like one or two things about this guy period. Daigo I can’t STOP hearing about

Kuroda actually taught RX how to play Hugo, he taught Rikimaru, and he taught Hayao how to play Hugo. There are a lot of top 3s players with ties to Kuroda. I believe that’s an insane level of play that isn’t going to be matched. I believe maybe VER in SFA3 is similar to Kuroda.

I really wish people would stop calling SFIV overly defensive.    It isn't the first SF game to be like that.    SFA3 had it's share of camping and turtling, as did CVS 2.   Not sure why people complain when a game is heavily defensive, but no one does when a game is overally offensive.  I think too much of anything is bad.   overaly offensive games become games with a 1-hit syndrome.   Marvel almost becomes like this.  Good thing DEFENSIVE things are in place like spacing and keep are there to keep the game from being a disaster at high levels.  I prefer to have a defensive game that's about spacing and ranges, instead an offensive game where the first guy to get a lucky hit wins.   Defense requires more skills and thinking, which is what FGs are all about anyway.

I think you’re more interested in cheap philosophy than reality. Run away is a massive strategy that works. Maybe you’re not from the east coast, and you haven’t experienced it first hand, but I’ve played really good players in CVS2 and 3S that ranaway really well. It’s frustrating as hell, and it WORKS.

do you… not understand what I am saying?

I am not talking about runaway strategies, I am not talking about defensive strategies, I’m talking about COWERING IN FEAR

Fanatiq is a pad player and he does extremely well in Marvel.