So Eurogamer posted a lengthy 4-page interview with Daigo. Touches on a lot of things like EVO, his match with Justin Wong, meeting Alex Valle, US vs. Japan in regards to fighting game skill, and lots of other stuff. Reads more like a biography than an actual interview, but it’s still pretty interesting.
Capcom-Unity posted their follow-up to Eurogamer’s interview on S-Kill’s blog. Talks more about his matches with Justin, overseas tournaments, and more background info.
“Even though I had no idea about the skill level of US players, I sensed that Japanese players would be stronger. For some reason I was confident that I would win, even though I had no solid base for my assumption. I hadn’t met any strong foreigners among those who I ran into time to time, and the US joysticks I had seen looked awful, thick at the top and tapered off at the bottom. They just seemed to lack finesse or precision. It was just my hunch that opponents who used such bad sticks could not be better than me.”
“I find Western tournaments way more fun than those held in Japan. The players have a sense of ownership of the scene and feel that the tournaments they attend are their event and that they have to take part to make them the best they can be. At least, that’s how it appears to me.”
a lotta truth in that interview especially concerning sf4 imo.
LOL. His comment about American sticks was just cold. “Screw those big nasty clunkers. No wonder they can’t beat me.”
Daigo is so focused he apparently didn’t hear any of the ridiculous screaming behind him during the full parry. People complain about others making noise or standing too close to them at small tournaments. Daigo is able to block out the sound of hundreds of people screaming at him during an SA2 parry. Dude is a robot.
Sounds like he was pretty underwhelmed over SFIV. For him it can’t be much more than a watered down version of what he used to enjoy playing any ways. The game was made so that people without his insane training and SF knowledge could come in and actually throw some hands at Daigo. Then on top of that he also goes on about how the game has a ton of defensive systems and how backdash and tech throws make the game overly defensive. Pretty much all things I agree with. Nobody takes risks in SFIV unless they pick Rufus. All the matchups in SFIV are just who can spam dumb shit and who has to runaway from it. Game is way too defensive and doesn’t capture the aggressive quick thinking offensive element that Super Turbo used to back in the day. I await a much better semi sequel in Super.
Hahaha…I was thinking the same thing. That one especially of his most famous victory. I was kind of confused what they were referring too by the picture until I read the article and saw the picture is just…there…lol.
taking risks = jumping off into the deep end of the pool that is uncertainty = dumb
if you ask me, most gamers are so unknowledgeable, they’re taking risks just by showing up to the mother fucking tournament.
you can be as defensive or as aggressive as you want to be if that’s your desire. most people just trying to win the easiest way they know how though. defense is always easiest because to do it, all you have to do is know yourself
edit: just realized I didn’t seem to have much of a point there.
the point is, I agree and disagree. disagree cause I think you’re not supposed to be taking risks if you play to win. agree because you don’t have to be a lil pussy cowering in the corner in order to not take risks
What people don’t seem to realize sometimes is that everything constitutes a risk. Even blocking risks chip damage, throws, lvl3 FA, or getting hit with a low/overhead mixup, in spite of being one of the safest options, there are still ways you can get hit out of it. Basically the problem with SF4 is that the risk/reward is skewed. No guard break, techable throws, and pretty negligible chip damage means that blocking becomes stronger, and shit like DP FADC makes playing a super safe game really easy. So essentially, it just becomes a game about not throwing shit out unless you have an extremely low chance of being punished for it, and you can get high damage off of it. Thus, defensive game.
Are you sure he meant “parrying” when he was talking about guard clash (if that’s what you’re referring to)? I thought he was talking about guard crush which would have made more sense.
Yeah I remember hearing that the Japanese specifically refer to regular blocking as “guarding” and parrying they refer to as “blocking” (like in the Japanese version of 3S) so it makes sense. Daigo was never a big fan of 3rd Strike so there’s like little to no chance he was talking about parries. He just kinda played it back when it was the big SF game years back. It was obvious he liked Super Turbo and Alpha more. That was also back during the time that he was actually one of the best in Guilty Gear. :lol:
wow I spent like an hour making that post. I didn’t even read the 3rd sentence you made. mb dude…
for those who’re curious though, I was saying that people play defense cause it’s easier to defend than it is to attack. even if offensive and defensive options are skewered horribly to favor ONLY offense or defensive, defense is still pretty damn important. you can defend with your offense but you can’t attack using your defense