What i like to do is if they’re cornered:
A A B 2C 623B (22C cancel) double jump J.B J.C 623A (or 623B if you used a silver bar 22C where the damage is increased since the second hit of the 623B whiffs if the % is around 50-60). Then i make some music notes while they’re flying down and i’m already recovered. If there’s music notes when i do this it works well too and thats usually when i do this one. Otherwise i go for this one:
etc into 2C then A B C J.B J.C 623B 22C cancel double jump J.B J.C 623A/B
These are both corner obviously, if i’m in the middle and i land a standing C while they’re in the air, i’ll go for J.B J.C 623B then i’ll usually 22C cancel that and double jump j.B j.C 623B or dash forward and see if they’re close enough to a wall and maybe i can get another J.B J.C 623A
If im on the ground and i hit them with a jab, i’ll do either A A B C 236A or A A B 2C 236A. I try to set them up near music notes so i can combo after the 236A hit the explosion thing which hits them.
As for supers, I like 214214A a lot when they’re cornered and just throwing out a 236A but i also like 214214C better if im in the corner and i knock them away. Knock them down then do it and rush them down because they’re not gonna risk attacking when a whole mess of music notes could come and blow them up, plus the air combo’s you could get after it. 214214B is REALLY intimidating too, but they can just dash away from it and then they’re pretty much safe. And if i’m in a situation where its a mixup, i’d rather use 214214A for the pressure. her 236236A/B/C supers are average, i’d rather use the bar for her 214214 supers, especially since i havent found a good standing combo with one of them… Her 641236A/B/C super is kinda cool in the fact that it’ll explode all music notes on the stage, but they won’t disappear (which is really cool when you use it with her 214214B note, 2X the use for that huge explosion) As for combo’s, it’s actually kind of weak…but thats ok because it doesn’t seem like that’s the purpose of it…And her desperation super or whatever its called when her bar is flashing is pretty worthless. You cant get a lot of damage cause you have no access to music notes or bar and they stay frozen most likely in the air for a short period of time where you only get a few j.b j.c 623A’s on them…not worth the 3 bars.
her EX attacks or whatever, the ones you do with C when your bar is red or silver are pretty useless for the most part. 236C is cool, but your opponent is probably gonna be attacking you and you just want your stick back, not a lot of time to make it fly around to add more music notes, lol. And with her 22C being so usable so quickly, its not worth it to waste on EX moves, especially since her 623B is WAY better than her 623C, lol.
She’s pretty basic, setting up music notes is kind of something you have to get a feel for, and knowing the distance on her music notes and which way they’ll bounce etc is a big part. I wouldn’t spam out a ton of music notes, because if they’re not in that area, then you just wasted the bar for them. But a few here and there, act like they’re not there until they get comboed. You just kind of have to get a feel for combo’s with and without music notes. After a bit of playing, you’ll get used to it.
But yeah she’s mad fun and i wouldnt be having nearly as much fun with the game if i didnt play her…hope that helped…if someone else has something to add/correct, please do so.