For those of you who played Elf’s Challenge mode/Trial mode, here’s a question. On hard trial, Level 4 asks to perform the following combo:
FA > shower kick (toward +fk) > sk > cr. fk > ultimate dynamite super
The question is regarding the shower kick > sk part. After hitting the showerk kick the opponent is juggled and thus gets higher in the air than the range of the short kick. Any tips on how this combo should be done? Is the showerk kick supposed to launch the opponent at all or is it a matter of timing the short kick?
Thanks in advance!
EDIT: Never mind I just needed to dash cancel the FA after it connects.
To connect gordita sobat with the standing fierce, u have to make sure u press it as soon as u start running. If you wait for it to even run a little bit, it might be too late. You also have to make sure that u’r doing the run as soon as you can after the fierce.
for some reason, I do all of it
jump heavy
heavy punch
gordita sobat
and I land El Fuerte’s dynamite
all of the hits connect and he does the slam and everything, but it does’nt say success T . T
im so confused
Hrm, the only advice I can offer on that combo is practice mashing out gordita sobat from run by itself, until you can see the timing where you don’t really run at all. Just like oliverlin1 said. It also probably helps to use HK/Roundhouse for the super input too.
For some reason I found El Fuerte’s hard challenges fairly easy, but I’m not having a lot of luck on getting 3 reps of RSF. I can hear myself canceling the run on my buttons but a lot of the time it feels like the input isn’t recognised. Either my cheap hori buttons are not helping, or my timing is a little bit off.
I’m having trouble with the first hard one. l.;p - Crouching f;k - qcf, qcf kick. This link is strange to me, I have no problem doing other characters links but fuertes timing is so weird.
Right after focus attack, hit forward+MK. Then look at the pulse thing on your opponent’s health bar. The moment the bar reaches the end and disappear, hit LK (pause) cr.MK xx Super.
I practised the LK (pause) cr.MK xx Super quite a bit until I could do it 3 out of 5 times.
Then all I needed, was to get the LK to connect after forward+MK (regardless of if LK connected or not, at this point my muscle memory would pause for a split-second, then mash out cr.MK xx Super).
With a bit of luck I managed to link it all.
But now I’m stuck with the Heavy Punch x3. I can get it up to Punch x2, but I just can’t seem to land the last hit.
Can someone who’s done it post the exact command I should do? Does it matter if I’m using LP forward run or HP forward run?
As a Fuerte player I’m really trying to get a grasp on the loops as well as the character-specific reps that I find reasonable. Fortunately Dan doesn’t reel back in his animation, nor does he move far back, so he’s one of the easier characters to run the loop on.
When I went for the loop in the last trial, I pretty much used a focus to cause crumple, then start the string. Since I’m stuck with a shitty 360 controller for the time being I began to learn the timing. I pretty much stuck to Fierce > Jab Run > Stop > repeat. I think that the main tricks to landing the loop is to find the correct amount of space you can cover before you have to cancel the run into the fierce. Also, I found that you pretty much have to pop the fierce right after the cancel as if you’re using the piano method (but not quite the speed of a kara-throw).
My progress with Challenge Mode has been great up to this point. I finished Viper’s and Gen’s, among several others. But I cannot figure out the secret to the RSF loop.
I can very easily get two fierces, but when I try to do the third what often happens is that I get a far fierce instead of a close fierce, which either means that I’m not close enough or I’m pushing them back too far.
Is there some kind of magical secret to this loop that allows people to easily get 3+ that I don’t know about, or is it just really really good timing?
I had the same problem that you were having as in that you would get the far fierce after 1 rep. To fix this, I played around with the timing to see how fast I’d have to cancel run in order for the fierce to hit and not be blocked.
Also, you should become familiar with the timing between canceling the run and hitting fierce. It feels as if it’s almost instant.
I used [media=youtube]NsFGCjdPTzs[/media] for a reference myself and I was up to 4-5 reps in no time. Keep practicing and establish that muscle memory.
I’m having a LOT of difficulty with his normal mode Trial #4
specifically, jumping heavy punch -> heavy kick -> Super
every time I jump in with a heavy punch it hits, and EVERY time he blocks the heavy kick. I watched a couple videos on it and I’m still having difficulty on this part. I’m trying to find the timing on it, but I can’t land that second blow for the life of me…
I think it’s less timing and more spacing. You have to hit the jump in more around his chest than on his head or it doesn’t seem to matter how deep your jump in is… At least, I had this same problem with a challenge (I forget which exactly) but this worked for me.
Having trouble with the J.FP, HK, super. I can’t reliably get the j.fp and hk to link.
I’ve beat other chars normal challenges, but am having big time issues with the j.fp,hk Is the timing/spacing just super picky?