Okay so after nearly two months of Elena play. It’s time for a progress report write up and how I feel about certain tools.
I preface this by saying she is definitely bottom tier. Her tools aren’t great by design and a lot of system mechanics ruin it for her and as such you need to play so solid with her to win that you’re just better off playing another character who does her game better (Rose or Chun li). Which brings me to my main point which to ignore her high low game almost entirely. Sneak in the occasional F+MK and empty cr.mks but don’t cancel into mallet smash ever or lynx tail. I’m pretty bad and I rarely get caught by these moves if ever. Your best strategy like I said is to play extremely solid.
Her AA normals are really bad. The only viable tools are st.mk (rarely), cr.HK, cr.HP, and st.MP (most consistent). Each AA is better for certain match ups where st.mp is the catch all option for poor damage.
AA tier list: EX SW> cr.HP> st.mp> cr.HK=Slide > St.MK >B+HK > st.lp>>>>>>>>>>>>>>>>>>>>>>>>>>>>any other button>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Getting hit>St.HP
The trickiest thing is knowing which AA to use in which situation and the easiest answer is always use cr.HP and use EX SW as a reversal only when you have 3 meters stocked so you can FADC (unless you absolutely have a read). If you absolutely have to use a semi last minute AA use st.MP in the long run you will be a lot better off.
Her blockstrings are really bad most of them have a 1 frame gap so pressuring it nigh impossible. But just because they are terrible doesn’t mean you should be predictable. Instead of ending strings in cr.MP (Which doesn’t do shit) end it with st.lk it has more pushback and if you do it twice you can push them out of range and into f+MK range (ie cr.lpx2 > st.lkx2). You can even use cr.MPx2 or cr.LP > cr.HP >st.lk the gaps in these moves are huge but it’s far better to keep your opponent guessing rather that doing the same tired strings, and a perfect example is when a Rose player does the occasional cr.mpx2.
Things to avoid:
-Never cancel st.lk into any lynx tail other than LK the pushback makes random hits whiff frequently.
-Never use st.HP ever sometimes I accidentally get this move and it often costs me the round. But why use this move when you can use the more consistent st.HK > cr.LP > cr.MP link? This moves costs you rounds and should never be used ever.
-Spending meter: Don’t spend meter unless you absolutely have to like if your are a range where you’re certain some hits from spin scythe will whiff. Don’t do some fancy FADC combo unless you’re absolutely sure it’s gonna kill. You just waste meter when there is a 1 meter alternative that does just as much with a little more effort.
-Don’t use HK lynx this move is ass certain hits whiff a lot and it’s a true blockstring more often than not an experienced person won’t get hit by this if mk lynx wouldn’t work, and it makes you even more negative for no reason. With some characters I’ve managed to just walk up before punishing it. (pretty funny)
-Use her st.mk> cr.HP target combo more. People hilariously try to punish it because it looks more unsafe than it actually is. If you ever land it and hopefully you followed my advice in regards to meter habits you should be able to land easy supers.
-Mod your stick lol.
Edit: Last tip B+HK or st.HK? St.HK always (at least until the CH bug is fixed). If you ever land B+HK never press a button afterwards it’s not worth it and often times I find people just DP. St.HK leads to your safest high damage combos and is just as safe on block (plus it’s safer damage) and better frame advantage when meaty. If you think it’s a good spot to use B+HK you’re probably better off using st.lk to build space.
That’s pretty much all I have for now outside of setplay. (not really into setplay though it rots your brain)