Electric Wind God Fist _ Updt: 03.08.12

Here comes a slight wall of text, because I’m kinda tired of these questions and some I won’t even bother to quote. If this was found useful, you can go ahead and paste it on OP (credits would be nice though :D)

EDIT: I just realized I didn’t actually cover Skywalkin/haunted’s post at all. But in SFxT at least I can get the EWGF out of wavedashing. You can’t do it like in Tekken, but canceling the wavedash with correctly input EWGF does give me the EWGF.

The Electric Wind God Fist

Quick history in Tekken
The original move is called Wind God Fist and in English versions of the game it’s called Rising Uppercut. I suspect this was because Thunder God Fist aka Dragon Uppercut was a cooler looking move while WGF was this really wonky looking upper that no scrub used. The notation for crouch dashing has always been f, N, d, df and pressing 2 (or Right Punch) while in the dash animation allows you to cancel the crouch dash into WGF. However, when df and 2 is pressed at the “same time”, you can miss by 2 frames, what you’ll get is the Electric Wind God Fist. Arguably the gangsta-est move in fighting game history, because EWGF grants you frame advantage (regular is jab punishable), more damage (with an electrified oompf) and better juggles (regular floats less).

The relation
Long ago, crouch dashing signified a slow mixup: Is it the ungodly slow TGF? Is it the WGF I can duck and even punish on block? Or… hellsweep? Back then the scariest option was hellsweep. But none of the options were truly scary before Tekken started to really shape into what it was in Tekken Tag Tournament. People started to learn the art of wavedashing and backdash canceling. I’m not saying this wasn’t already discovered by T3, I’m saying the general public of Tekken scene was definitely not aware by what I know. EWGF has shaped into the single most defining move of the Mishimas. They use it to whiff punish, to block punish big things, for abare defense and for big-time offensive pressure. This is partly why regular Jin is “not a Mishima”, he no longer has the true electrics. This is also why anyone who says EWGF should be called something else is really kind of shitting on +10 years of Tekken. Same reason you don’t call Hellsweeps the Spinning Demon. Sure it might be listed as that in the command list, but no one calls Hyakuretsukyaku by it’s original name. The community has been set on these for a long time.

Kazuya
What I left out from the previous crouch dash description is that in Tekken Kazuya actually possesses a unique crouch dash separated from other Mishimas. He can not only crouch dash by [f, N, d, df] but simply [f, N, df] would give him a Mist Step. Before sidestepping was implemented in Tekken 3, Kazuya was already sidestepping things with Mist Step in T2. This unique trait (shaving off 1 frame for pressing d) in the Mishima family gives Kazuya an exclusive right to something regarded as the perfect EWGF, the unholy 13f punisher that no other man can achieve. Surely perfect EWGF exists for Devil Jin and Heihachi too but those are 14f and usually when talked about PEWGF, it’s about Kazuya or at least you can deduce by context what they’re speaking of. Anyhow, I suspect this is why Kazuya was granted these mechanics in SFxT. EDIT: This particular [f,N,df+MP or HP] seems to be the input for EWGF in SFxT.

What should we think about this?
The defining trait of Electric Wind God Fist is all the additional properties you get by being an executional godman. The electric effect played a visual part of it in Tekken, but since Street Fighter is so super over-the-top nowadays that Hadokens splash over people’s entire bodies when blocked and such, it’s only normal that something that isn’t usually electrified is electrified… Like Ken’s Shippuu Jinrai Kyaku. Everyone gets the fireworks, but Heihachi’s electric Rising Uppercut is still -3 aka jab punishable by many.

I’m not entirely a purist about this. Sure enough the moves still are electrified and that’s just silly not calling an electric uppercut an electric uppercut. But! People should know what they’re talking about instead of all this confusion. Kazuya has “the real EWGF”, the rest is just SF-filter on top that you can call whatever you like as long as everyone else knows what you’re talking about. In my opinion Kazuya’s just frame should be the EWGF and the rest WGFs but I guess calling it perfect EWGF and the rest just EWGF’s would be fine too. I’ll be fine calling it whatever else too, but we should get set on this in some way that every one (from both communities) understands with least amounts of explanation.

Tips for doing it (in SFxT)
[LIST]
[]If you want to consistently perform it then one is: Practice a lot
[
]My learning was immensely boosted by trying to press MP before the df. It doesn’t work that way technically but trying to press MP earlier will cause you to actually press it at the correct time because I was conditionalized to press things the way they’re usually inputted (late). When I want to EWGF my mind is saying “f, N, MP~d~df” and my oldman fingers do the job incorrectly into EWGF
[]Don’t hold the f. Tap it slightly and with a very small delay press d, df
[
]Learning to wavedash is part of learning to press crouch dash as fast as you can
[]Some visuals to note when EWGF is done right: bigger pushback on block, no accelerating dust (that sand he kicks behind him because he’s going in (well, it seems this is inconsistent), purple lightning, boosted sound effects and of course a better float on hit.
[
]Practice.
[]To get the jist of timing, hold an attack button (any attack will do) and you will not get a Mist Step, but correctly pressing it will still result in EWGF. This prevents you from crouch dashing of course so only use this to practice timing.
[
]Think about how much less work you need to do compared to Tekken EWGF, where there’s dash EWGF, a deep dash EWGF, a PEWGF not to mention all the movement before going into it (like slightly sidestepping up and EWGF) and practice some more as you probably will never get close to breaking your hand like Qudans did :smiley:
[]Doing it on controller is just as hard as it is on the stick. It’s entirely up to your preference. I can do it fine on both pad and stick.
[
]Canceling into EWGF from normals should teach you not to press things long. It’s was a big problem for me too. You don’t need to hold inputs any longer than tapping them at the right time. The rest of the time your normal animates should go into inputting EWGF or whatever else.
[*]Doing EX WGF with EWGF timing will override the EX and give you the EWGF, so when you want to minimalize risk by burning meter, then go ahead and press it with two attacks.
[/LIST]

Disregard everything I said,** it’s possible to get a EWGF inside of a Wave Dash**, just very difficult to do consistently. Mr.NAPS confirmed it. Mist Step lasts 34 frames, and anywhere inside those 34 frames you can preform a EWGF. It’s just really hard.

Inputs are f,n,d/f,f,n,d/f+P

[media=youtube]TzSOUGDr4v8[/media]

I apologize for the confusion, it’s totally possible. Start practicing.

Edit: It’s really easy to get from 2+ wave dashes since all you have to do is hit d/f+P at the same time with no executional finesse.

[media=youtube]t4CPotG2f1U[/media]

Wouldn’t it be easier to practice it by changing one of the buttons to 3 punches and trying it over and over again in the beginning? It would be easier to tell when you do it wrong because he’ll ex flash when you do it wrong, and won’t flash when you get the timing right. There may be something that I’m not considering here, but sounds like a logical thing to do to me.

That works just as well if you feel you need the extra visual cue. IMO its not really needed though.

I am a little confused about this, you double tap forward than neutral and df+punch correct? If so, wouldn’t you get a regular dash with the double tap of forward? also for EWGF do you need to tap a specific punch or can it be done w/ any punch?

Cant help on the double tapping method ( wasnt clear to me either) but the ewgf is only mp or hp…Lp and u get the tgf ( looks like an electrical Srk)

@Kurdijef: Great post! I’m gonna just keep practicing I’ll get it eventually! Its definitely easier in sfxt when u think about the movement in Tekken on top of the just frame timing!

Firstly, no because a dash require a clean input on the second input. d/f,f could get you a dash, but f,d/f will not. Think of how Sonic Boom and Psycho Crusher work. They don’t work on d/f, dashes won’t either

For your second question, Jab will always give you a Dragon Uppercut no matter what. For EWGF, it has to be Strong or Fierce (or both since EWGF takes precedence over EX and EX EWGF doesn’t exist).

Can’t make it any clearer than http://i.imgur.com/qY1DO.jpg

well if I can do the EWGF w/ strong or Fierce than can plinking make EWGF easier to do?

I want to say no because it requires the d/f and Punch to be on the same frame. It’s a 1 frame input. Plinking and double tapping allow you to have multiple inputs across consecutive frames, but if you get d/f before you get the Punch you won’t get EWGF, only a very fast plain blue WGF. It’s not really an input you can cheat in any way, which makes sense since it can lead to such ridiculous damage at the cost of no meter and no tag in.

Just practice it. Yesterday it seemed pretty difficult to me, now it’s just unreliable for me to use. Keep at it.

Making progress! Can get the Ewgf by itself consistently, not so much from cancelled normals tho, screws up my timing!

@haunted: cool, well Naps would kno. Ur input looks like Kaz’s actual mist step in Tekken. Not had much luck wavedashing into it but im getting there! Cancelled crouching normals an wavedashing into n I’ll be nice!

man this is hard to do. I remember it being way easier in tekken lol.

EDIT: Thanks to HauntedHaus for the images and feedback.

In regards to plinking, I have found it to help when performing EWGF. Plinking may not help in the conventional manner, but helps the timing. For instance:

Start the Plink when in the Down position. As you plink, shift the stick to the Down Forward position and it should create the above input.

If your timing is off by a little bit, this will still result in a EWGF since the HP will still accomodate for the true input, ignoring the plinked MP+HP in the next frame.

Downside to this method is that if you mess up the timing even later, instead of just getting a WGF had you used MP or HP, this will result in an EX WGF. This method requires you to be consistent at plinking.

After practicing this method for a bit, I found myself hitting the command shown in the second image much more often. This meant that I was hitting the true input more consistently, so I ignored plinking and used one button instead. Of course, this may not be for everyone, but something to try out.

[media=youtube]EhbH2GwX3EM[/media]yeah its not perfect yet but this what i got so far need to work on my execution some more

I’ll test this right now and get back to you with what I can find. I don’t really think plinking will work though because of how strict the inputs have to be. You might be able to trick yourself into hitting it more consistently this way (albiet with the risk of burning meter) but since the EWGF uses the “Old Crouch Dashing” Tekken 3/TTT inputs to actually preform the move, I doubt it works.

Anyway I’ll test it and get back in a few minutes.

I think it is in a sense more a way to trick myself for the timing. Haven’t been entirely consistent using it in combos, but for just a standalone EWGF.

My timing without plinking has become quite a bit better after doing this for a bit.

It looks like that’s the case but I found something interesting while testing this.


This is what the correct input for Plinking a EWGF would look like. Since the first input of my Plink input is on the same frame of the d/f, it really just looks like we would be tricking ourselves into doing the input correctly, it’s not actually assisting the input at all. The first input of the plink is the correct input and EWGF comes out as if we hadn’t tried plinking at all, making the second input of the plink a waste.


This input is imperfect, it should only give us a WGF but since I’m plinking I got an EX instead. The d/f and the first input of the plink weren’t synced in a single frame resulting in an EX WGF.

So yeah, it looks like plinking only adds the chance of wasting meter instead of adding leniency to the inputs.

Edit: This is kind of interesting.

This is the input you described, with Fierce being on down and Strong/Fierce being on Down/Forward. It worked and provided a EWGF but it’s really, really hard to do. I would wager that plinking to recreate this input is twice as hard since instead of landing one very tight frame, it’s now two very tight frames and any error in the input will result in WGF or EX WGF. It only adds to the risk of not getting an EWGF at the cost if meter.

My advice is to stick to the normal timing and inputs. This input is intended to be difficult to hit because of the potential it creates.

After performing it for a while, I found my inputs being closer to the first image.

Did you ever input the move with the first method mentioned in my post, where the HP is inputted with the down input? In this case, there is a little leniency at the beginning of the move.

Regardless, this little exercise has improved my timing performing it without plinking.

Yeah I edited the post with a third picture. That’s a really fucking difficult input to hit. I can hit 10 EWGF in a row without plinking, I couldn’t recreate that input you described the way you described it more than once.

question. can you chain into §EWGF? I’m just wondering what this magical special can do

PEWGF is just EWGF in this game. I’ve tried. Since it’s not an EX attack, you can’t chain into it. It has the same properties of the EX WGF, but since it’s not an EX attack it can’t be be used in a chain. If you want to test the limits of EWGF but do not have the executional prowess to hit 2-4 in the same combo, go to training mode and set your meter to infinite and do your theoretical combos with EX WGF instead. The properties are the same so the combos would be the same, except with no meter requirement once you’re able to hit EWGF.