Here comes a slight wall of text, because I’m kinda tired of these questions and some I won’t even bother to quote. If this was found useful, you can go ahead and paste it on OP (credits would be nice though :D)
EDIT: I just realized I didn’t actually cover Skywalkin/haunted’s post at all. But in SFxT at least I can get the EWGF out of wavedashing. You can’t do it like in Tekken, but canceling the wavedash with correctly input EWGF does give me the EWGF.
The Electric Wind God Fist
Quick history in Tekken
The original move is called Wind God Fist and in English versions of the game it’s called Rising Uppercut. I suspect this was because Thunder God Fist aka Dragon Uppercut was a cooler looking move while WGF was this really wonky looking upper that no scrub used. The notation for crouch dashing has always been f, N, d, df and pressing 2 (or Right Punch) while in the dash animation allows you to cancel the crouch dash into WGF. However, when df and 2 is pressed at the “same time”, you can miss by 2 frames, what you’ll get is the Electric Wind God Fist. Arguably the gangsta-est move in fighting game history, because EWGF grants you frame advantage (regular is jab punishable), more damage (with an electrified oompf) and better juggles (regular floats less).
The relation
Long ago, crouch dashing signified a slow mixup: Is it the ungodly slow TGF? Is it the WGF I can duck and even punish on block? Or… hellsweep? Back then the scariest option was hellsweep. But none of the options were truly scary before Tekken started to really shape into what it was in Tekken Tag Tournament. People started to learn the art of wavedashing and backdash canceling. I’m not saying this wasn’t already discovered by T3, I’m saying the general public of Tekken scene was definitely not aware by what I know. EWGF has shaped into the single most defining move of the Mishimas. They use it to whiff punish, to block punish big things, for abare defense and for big-time offensive pressure. This is partly why regular Jin is “not a Mishima”, he no longer has the true electrics. This is also why anyone who says EWGF should be called something else is really kind of shitting on +10 years of Tekken. Same reason you don’t call Hellsweeps the Spinning Demon. Sure it might be listed as that in the command list, but no one calls Hyakuretsukyaku by it’s original name. The community has been set on these for a long time.
Kazuya
What I left out from the previous crouch dash description is that in Tekken Kazuya actually possesses a unique crouch dash separated from other Mishimas. He can not only crouch dash by [f, N, d, df] but simply [f, N, df] would give him a Mist Step. Before sidestepping was implemented in Tekken 3, Kazuya was already sidestepping things with Mist Step in T2. This unique trait (shaving off 1 frame for pressing d) in the Mishima family gives Kazuya an exclusive right to something regarded as the perfect EWGF, the unholy 13f punisher that no other man can achieve. Surely perfect EWGF exists for Devil Jin and Heihachi too but those are 14f and usually when talked about PEWGF, it’s about Kazuya or at least you can deduce by context what they’re speaking of. Anyhow, I suspect this is why Kazuya was granted these mechanics in SFxT. EDIT: This particular [f,N,df+MP or HP] seems to be the input for EWGF in SFxT.
What should we think about this?
The defining trait of Electric Wind God Fist is all the additional properties you get by being an executional godman. The electric effect played a visual part of it in Tekken, but since Street Fighter is so super over-the-top nowadays that Hadokens splash over people’s entire bodies when blocked and such, it’s only normal that something that isn’t usually electrified is electrified… Like Ken’s Shippuu Jinrai Kyaku. Everyone gets the fireworks, but Heihachi’s electric Rising Uppercut is still -3 aka jab punishable by many.
I’m not entirely a purist about this. Sure enough the moves still are electrified and that’s just silly not calling an electric uppercut an electric uppercut. But! People should know what they’re talking about instead of all this confusion. Kazuya has “the real EWGF”, the rest is just SF-filter on top that you can call whatever you like as long as everyone else knows what you’re talking about. In my opinion Kazuya’s just frame should be the EWGF and the rest WGFs but I guess calling it perfect EWGF and the rest just EWGF’s would be fine too. I’ll be fine calling it whatever else too, but we should get set on this in some way that every one (from both communities) understands with least amounts of explanation.
Tips for doing it (in SFxT)
[LIST]
[]If you want to consistently perform it then one is: Practice a lot
[]My learning was immensely boosted by trying to press MP before the df. It doesn’t work that way technically but trying to press MP earlier will cause you to actually press it at the correct time because I was conditionalized to press things the way they’re usually inputted (late). When I want to EWGF my mind is saying “f, N, MP~d~df” and my oldman fingers do the job incorrectly into EWGF
[]Don’t hold the f. Tap it slightly and with a very small delay press d, df
[]Learning to wavedash is part of learning to press crouch dash as fast as you can
[]Some visuals to note when EWGF is done right: bigger pushback on block, no accelerating dust (that sand he kicks behind him because he’s going in (well, it seems this is inconsistent), purple lightning, boosted sound effects and of course a better float on hit.
[]Practice.
[]To get the jist of timing, hold an attack button (any attack will do) and you will not get a Mist Step, but correctly pressing it will still result in EWGF. This prevents you from crouch dashing of course so only use this to practice timing.
[]Think about how much less work you need to do compared to Tekken EWGF, where there’s dash EWGF, a deep dash EWGF, a PEWGF not to mention all the movement before going into it (like slightly sidestepping up and EWGF) and practice some more as you probably will never get close to breaking your hand like Qudans did
[]Doing it on controller is just as hard as it is on the stick. It’s entirely up to your preference. I can do it fine on both pad and stick.
[]Canceling into EWGF from normals should teach you not to press things long. It’s was a big problem for me too. You don’t need to hold inputs any longer than tapping them at the right time. The rest of the time your normal animates should go into inputting EWGF or whatever else.
[*]Doing EX WGF with EWGF timing will override the EX and give you the EWGF, so when you want to minimalize risk by burning meter, then go ahead and press it with two attacks.
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