EL Fuerte's Revenge! ala improvement thread

Fuerte cant be a mid range and pocket threat, a gtfo move would probably make him too good

What if Fuerte’s kicks in his Guacamole Slew could hit?

What Fuerte needs fixed is the IGNORED Input when he hits a wall during his back run.

He automatically runs forward. this obviously changes his inputs but LP (Sudden stop) stays the same.

This is something that is not that annoying during EX run as it resets the hits he can take… but it still a time when we are left wide open, this window feels like an eternity and should be corrected

i thought he was for real until I read that, needless to say, i literaly lol’d. :tup:

All of these ideas are cool and all but Elf only needs the 2 things that all the top tier characters have…

  1. more health
  2. a ultra he can combo into

He has slow normals because he’s the fastest character in the game, which is also why he does soo little damage. Gordita sobat is not completely useless, I use it all the time against people that try to jump away from me I do agree though that it should be his shield breaker instead of qbomb.

I dont think he needs more health at all.
Fix the empty input time frame for run switch
increase damage on Fajita Buster
his normals are to slow to give him a combo-able Ultra anyway.

Q-Bomb is good in it’s right situations but I think it’d be more viable as a command input

Fuerte should get a 120 damage command grab.

Fuertes’ normal throw damage should be upped to 150.

If you don’t give Fuerte a health boost, I think you have to REALLY up his damage. If you give him 1000 health, then you can get away with just giving him a 10% or so boost on his run moves. MAYBE you can get away with giving him 950 + 10% boost.

I think giving Fuerte the threat of a command grab is a little scary.

If you make Q-bomb a reverse dragon punch move, then that’ll end up being a pretty good armor breaker, and I don’t think giving him an armor breaker off a run move is a good idea.

Fuerte isn’t really a combo character (outside RSF)… he’s a grapple and fast knockdown character, so a comboable ultra doesn’t really suit him (how would that even work?). I can’t picture what they’re going to do with Fuerte’s second ultra. A command grab ultra would be really, really scary.

After a bit more consideration, I would be fine with RSF being sliiiiightly easier to perform. Something like an extra 2 frames of advantage off close fierce.

Q-Bomb would be better suited as a :qcf: + :k: move, but I’d be happy if they just reduced the charge time of the friggin move. either give it faster recovery and start up or reduce the charge. The move really does not have enough purpose for use as is right now other then to counter horizontal moving attacks and vs Zangief, but the thing is… there’s better stuff to be used.

Technically speaking, Fajita Buster and Propeller Tortilla ARE Command Grabs, as they are untechable.

Elf is annoying enough as it is…he has probably the best wakeup game out of the cast. He deals nice damage, is VERY fast (fastest char??) and ultra nimble. He can manouver the arena perfectly, and can get in on even the most hard shelled turtles- why change him? Give him a new ultra and super…fix maybe 1 or 2 moves as suggested above…but DONT give him a god damn HP buff, otherwise you might aswell give Sim, Gen, all the girls, akuma, etc hp buffs. If you want to play a more durable “grapple” character, pick Abel/Gief or maybe honda…

Elf is fine as he is- come SSF4 I would suspect minor changes to him, along with some new moves (ultra, super) I would not expect anywhere near the amojnt of buffs proposed here- and before you ask…I play Elf along with bison and Gief as my alts to Dhalsim/Guile.

Fuerte is obviously not fine as he is. He’s a character that is great on paper but less so in practice. He is nimble and fast, but he certainly doesn’t deal “nice damage” in any non-RSF situation. The risk/reward for Fuerte is a little out of balance right now, because it’s pretty easy for most of the cast to even the match against Fuerte with one correct guess, even after Fuerte has made you guess wrong 4 or 5 times. Fuerte’s moves on wakeup are not good enough for this disparity to exist.

If you don’t want an HP boost, I can understand that (but personally I think he needs at least 950). But, everything else being equal, he needs a pretty significant boost on damage off run moves so that people are more scared of his pressure game, instead of happily guessing wrong 2 or 3 times if it means they’ll guess right once into a big combo. Keep in mind that splash is UNSAFE on block, so the match often isn’t even reset on a correct guess by the opponent, but rather Fuerte gets knocked down and we all know how much that sucks for him.

Fuerte needs to throw a frying pan or something.

And eat random food for taunts.

I’d just be happy with a smaller hitbox so I am not trapped in a corner if I have no EX against Akuma. :\

This. His slow normals means when He’s meterless in the corner he’s assed out vs Akuma. His only option is Guac or straight jump. Both of which means Akuma gets to DP for free.

His only real fast normals is cr.MK

what do you guys think of making his splash, tortilla, and fajita busta moves do 250 stun or 350 on counter hit? free barely-scaled RSF on characters with ryu or below stun for 3 or 4 correct guesses? you also get mind games and even more pressure if you guess 2 or 3 times since they should be fearing a stun.

i’m just throwing shit out there, sorry. i rarely play ELF.

I agree that Fuerte sounds a lot stronger on paper than in practice right now. Yes he is fast but he lacks in both health and damage. A few key changes could make a lot of difference as suggested by many, I would personally pick the following:

  1. fajita buster damage increase (Its extremely risky and it should have a lot more damage to really make the opponent think twice before overusing thier FA)
  2. Qbomb input command change (no charge please)
  3. fix the negative edge for the run so that it can be stopped as it should. (This is the most obvious flaw that NEEDS to be fixed as it doesn’'t really make sense at all)
  4. Optional: health increase to 950 (I used to think this is key, but not anymore, as there are other characters with low health that can make it up through thier tools).

They might seem like minor changes, but I think those are enough to make Fuerte a lot better than he is right now, I don’t want him to suddenly be top tier or anything like that, it would ruin his underdog charm.

sad part is you can Run Stop cr.mk to…faster normals
meterless fuerte vs. a great akuma in the corner? yeah your not going anywhere

this is a very good post, updated OP

Oh yeah. I still want my sig to still be true.

:blush: aww ty

lol anytime my friend :smile:

One point I forgot to mention, its a general issue in the game that if fixed, it actually can help Fuerte to improve. Those hitboxes!!! I think there are some issues regarding some of the hitboxes that cause problems for a lot of players, hit detection that seems a bit off at some points. I think fixing that will make RSF more consistent without messing up with its timing or frames.