EL Fuerte's Revenge! ala improvement thread

Other than the Gordita Sobat and the Q-Bomb input, maybe minor tweaks. For some reason I trade in the air with Guac, but I don’t consider it a trade because I take all the damage. FiX!

What about just taking away dashing invincabliity frames and giving him something against pressure? Even Diago said he would like the dashing invincability frames gone.

Remove that dead zone on the screen where you can’t cancel a run.

Some people mentioned that currently, mk. guac has no use (all the other guacs has different uses except this one as far as I know), and it should go more horizontally to punish jump aways more consistently and hence has its own unique use. I agree with that, and would like to point out that this might also help Fuerte escape pressure a bit more easily in case he needs to gain distance away on wakeup. Of course if this escape is anticipated it can still be punished, but it is still better that any other escape option that Fuerte has right now.

make him less tricky, hard to catch him… or better yet, remove him from the game lol…

Make his Run only activate with fierce, and Stop when you release.

That way you can RSF with one press and one release per loop using negative edge.

His other followups can be shifted to jab and strong while holding fierce to run.

This thread doesn’t show when you seach the forum’s thread titles for “Fuerte” because the title says “Fuerte’s”…that’s some shit.

Regarding RSF, the animation for some characters when they get hit can be really annoying when doing RSF. Against Ryu for example, you have to time it differently than a lot of other characters because he gets pushed too far back, making it unnecessarily more complicated.

I don’t mind the strict timing of RSF, as long as its consistent on all characters. I don’t think any other character has a combo that needs timing adjustment based on the opponent’s animation, which leads me to think this was unintentional, and should be fixed accordingly.

Would make all damage animations the same solve the problem or do we have a problem here?

A lot of characters have different animations but landing RSF on them is the same, timing wise. Only a few though seem to have this reeling animation in certain situations that make them go very far to the back, which affects the timing of RSF. This is not a major issue (but still annoying), since there are only a few instances of it. I just wanted to point it out, since it seems more like a bug than an intentional design choice. I hope fixing it is easy and doesn’t require much change in other characters (maybe if the reeling is delayed just a tiny bit to allow RSF to have the same normal timing?).

OH NO YOU DI’ENT.
He’s not that hard to catch. Jump back fierce & focus attacks are your friend.

If Fuerte’s Guac had the same range as Hugo’s shootdown backbreaker, we’d screw up all you backjumpers good. :rofl:

That’s a lot of range. but yeah, make one of the Guacs have more horizontal range

He definitely needs a new command instead of the hold down for qbomb. I wouldn’t mind if they used a charge + kick command instead of half circle. And make him a charge together instead.(JK)

I must be in the minority in only liking his english voice. The voice of a mighty chihuahua.

i disagree. they shouldnt change the commands for the moves at all (well, except q-bomb) just to make the RSF “easier”. in that case, it even wouldnt be easier :smiley:

go learn it the “hard” way :wink:

I wish his Gordita Sobat also broke armour. It’s really not much to ask for.

That would be nice, but remember that Fuerte has a lot of throws and Qbomb, all of which can beat armor. I think replacing Gordita Sorbat all together with another more useful move would be a lot better (not sure what would be a good replacement tbh).

Something i noticed about luchadors, they sometimes like doing jumps or moves that don’t cause damage but aim to confuse. That got me thinking, if Capcom wants to introduce new moves, maybe Fuerte should have something like that (maybe jump at opponent and then switch sides while causing the opponent to have a moment of confusion. He can jump on the opponent to the other side of the screen and then wall jump and follow up from there).

Make his run build meter. :badboy:
lol seriously though Fuerte only really needs tweaks here and there, with damage output, priority etc.

Some article I just read mentioned something about Fuerte being too powerful in early testing of vanilla SF4. Has anyone ever heard of this? What made him so good? Maybe they can bring whatever it was back in Super…

Well I would be interested in reading such an article, I am curious on what made him too powerful in early testing… I hope that Capcom doesn’t still think he is powerful and decide to nerf him even furthur, that would be a disaster. A few people think he is too fast, but lets not forget that speed is almost Fuerte’s only asset, if that gets nerfed then its all over.

Here’s the article: http://www.computerandvideogames.com/article.php?id=230669

And the quote: “El Fuerte was fantastic in early builds of the original game but was weakened dramatically in the final version.”

I wonder if he knows what he’s talking about…