El Fuerte - SSF4 AE Updates, Videos, and Discussion Thread

Pilgrim, I’m going to borrow both of those tools…Thank you for that info.

Densuo, you post interesting and very useful information, and I know the purpose of that post was to give help to those who can’t RSF, but opportunities to land a full FA on your opponent…They don’t come often, but I think you already know that with your closing remarks, so I’ll just say “agreed” in response to that.

Just something random, was playin online agaisnt yawn(thanks kumaoso love that lol). i tortilla,d him RS jump air throw mix up & grab yawn out of his dp kicks. Once in each round, lost the match tho. i try this in training mode but couldn,t get it to work. just found it very strange. Also was watchin and match were a elf player air grabbed a fei long player out of his dp on wake up.

@Saco - That first game went really well, and it was a shame to see Yun take it after D: . It looks like you got too eager and started throwing out too many splashes and even ye olde psychic gauc. You did very well when you incorporated good ol’ fashioned normals into the mix up. Also I noticed when you neutral jumped in your matches it put you in a really great position. It was a strong performance, and I definitely liked your tortilla on whiffed dive kicks. I think that space between Yun is really important to keep in this matchup.

Also, I swear I’ve cr.lp Yun out of lunge punch before…

You can hit him out of a dash punch for sure, I have done it on multiple occasions. (Not sure about EX though, but definitely the meterless variety.)

That being said, the risk vs reward is probably not worth it. Aways consider the risk vs reward.

You can far jab or crouch jab Yun out of EX lunge punch. Not too hard if you’re lookin for it.

Yes crLP can. But it’s tricky. Qbomb does it more reliably.

@Proto
I’m not trying to be elitist in the slightest. I honestly just misread like a moron where it said BACKDASH crumple. As far as rsf if a sloppy player like me can do it you can too man. Heck it took me to AE to finally do it.

It’s too bad we can’t reset off of clHK.

I wouldn’t say Qbomb is more reliable. Qbomb only stuffs it meaty. If you’re mid-screen, which I think is what Wario is talkin’ about, then jabs are really the only move you’re gonna get out on-reaction.

Qbomb has the same startup as far hp (17 frames).

As long as qbomb starts up it always beats lunge.

For sure, but I think you missed what I was trying to say…

Unless you guess and release a qbomb, it’s not going to be a reliable way to stuff a lunge; it’s too slow. If just talkin’ about move properties, then yeah, it’ll work, but in a real match, it’s unlikely.

True. Very true. (stupid slow startup -_- )

reaction tortilla woulda beat lunge though. And shoulder. Prolly palm too. Why else do y’all think Capcom nerfed tortilla?

It made it harder to approach fuertes.

Yeah that’s what I meant. If you’re mid to full screen, Yun has a meter and he starts to shimmy like an idiot, get ready to jab that yellow dash punch. I don’t have much experience vs a good Yun, but I can say most Yuns won’t expect to be pimp slapped out of his get-in-for-free move and you can capitalize off the “wtf moment”.

[media=youtube]_ZfiOD1u0fU[/media] glad to see somebody uploads a video of them losing heres one with Boba tapioca good games [media=youtube]r50Vyjp7x-c[/media]

I’m not afriad of yun, just hate the fact he has a tool for every situation. That’s where they fucked up the game imo.

Same. I’m about as afraid of Yun as I am of Guile. It’s just his tools that make him stupid. Fei’s not much better either.

Was just messin around in the lab and I found a meaty cr.lk setup worth mentioning, dunno if it’s common knowledge. After a Fajita, hold up/forward to jump right away and you’ll do a perfect meaty cr.lk when you land. Otherwise, take one step forward for a crossup j.hp or a tiny step forward for a fake crossup j.hp, that’s my usual mixup after a Fajita.

Another good meaty c.lk setup (pretty sure has been mentioned) is forward throw, whiff cr.hk, meaty cr.lk. Amazing for throw/meaty/block mixups after a forward throw.

From watching a few of the Fuertes at EVO (and trends of Fuerte players in general) it seems like most of them lack any sort of setup knowledge whatsoever. Tortilla, run, stop, corpse hop, Tortilla is NOT a good setup. Mid/low level Fuerte’s complain you can’t hit a good opponent with RSF outside of a crumple, which you’re never gonna land. In my opinion, and depending on the matchup, if you’re not going for an ambiguous j.hp setup after almost every hard knockdown, you’re doing something wrong.

After a tortilla hold forward. The minute you see him move shower kick twice. The second will corpse hop. Meaty slide.

You’re absolutely right. There isn’t much discussion for crossup setups. Gimme setups.

Here’s every crossup setup that I use (feel free to make corrections, dunno how safe everything is to the exact frame):

Forward throw:
Immediate jump forward j.HK (Always lands in front, seems character specific.)
One tiny step j.HP (Crossup)

Back Throw:
Tiniest step forward imaginable, whiff jab, j.HP (Pretty sure this is the ‘unblockable’. Even if blockable, I usually have no idea what side I’m gonna land on)

Airthrow:
Immediate jump forward j.HP (Also seems character specific. Usually lands in front.)

Fajita:
One regular step, j.HP (Crossup)
One small step, j.HP (Lands in front. Safe.)
Immediate empty jump, cr.lk (Meaty cr.lk)

Tortilla:
Overhead, run back, stop, j.HP (Crossup)
Overhead, run back, stop (smaller distance), j.HP (Fake crossup)
Dash forward twice, run back, stop, j.HP (Crossup. Also the timing for fake tortilla > airgrab to punish backdash)
One small step, whiff HK, j.HP (Crossup)
Immediately whiff HK, j.HP (Fake Crossup)

Tortilla in Corner:
Dash forward twice, run back, stop, j.HK (Crossup HK putting you in the corner)

Run Slide (or after slide RSF ender):
Small run back, stop, j.HP (Crossup)

After I get the first knockdown of the match, I go for one of these, almost guaranteed. If you’re fighting a character that can teleport on wakeup (or Yun) OS run slide or U1 after the crossup j.HP whiffs.

I could’ve used this, you know. Densuo, add this to the fundamentals thread, pronto!

EDIT: Using your first crossup setup from Tortilla, you have to do more, not less, distance on the run to do a fake crossup.

That airthrow set-up is better than you think, Wario. It will hit in front, but lands behind DPs. I use it often and nearly always land some sort of damage, especially when you throw option selects in the mix.